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Chips-n-Salsa is a Java library of customizable, hybridizable, iterative, parallel, stochastic, and self-adaptive local search algorithms. The library includes implementations of several stochastic local search algorithms, including simulated annealing, hill climbers, as well as constructive search algorithms such as stochastic sampling. Chips-n-Salsa now also includes genetic algorithms as well as evolutionary algorithms more generally. The library very extensively supports simulated annealing. It includes several classes for representing solutions to a variety of optimization problems. For example, the library includes a BitVector class that implements vectors of bits, as well as classes for representing solutions to problems where we are searching for an optimal vector of integers or reals. For each of the built-in representations, the library provides the most common mutation operators for generating random neighbors of candidate solutions, as well as common crossover operators for use with evolutionary algorithms. Additionally, the library provides extensive support for permutation optimization problems, including implementations of many different mutation operators for permutations, and utilizing the efficiently implemented Permutation class of the JavaPermutationTools (JPT) library. Chips-n-Salsa is customizable, making extensive use of Java's generic types, enabling using the library to optimize other types of representations beyond what is provided in the library. It is hybridizable, providing support for integrating multiple forms of local search (e.g., using a hill climber on a solution generated by simulated annealing), creating hybrid mutation operators (e.g., local search using multiple mutation operators), as well as support for running more than one type of search for the same problem concurrently using multiple threads as a form of algorithm portfolio. Chips-n-Salsa is iterative, with support for multistart metaheuristics, including implementations of several restart schedules for varying the run lengths across the restarts. It also supports parallel execution of multiple instances of the same, or different, stochastic local search algorithms for an instance of a problem to accelerate the search process. The library supports self-adaptive search in a variety of ways, such as including implementations of adaptive annealing schedules for simulated annealing, such as the Modified Lam schedule, implementations of the simpler annealing schedules but which self-tune the initial temperature and other parameters, and restart schedules that adapt to run length.

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/*
 * Chips-n-Salsa: A library of parallel self-adaptive local search algorithms.
 * Copyright (C) 2002-2022 Vincent A. Cicirello
 *
 * This file is part of Chips-n-Salsa (https://chips-n-salsa.cicirello.org/).
 *
 * Chips-n-Salsa is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Chips-n-Salsa is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see .
 */

package org.cicirello.search.operators.permutations;

import org.cicirello.math.rand.RandomIndexer;
import org.cicirello.permutations.Permutation;
import org.cicirello.permutations.PermutationBinaryOperator;
import org.cicirello.search.operators.CrossoverOperator;
import org.cicirello.util.IntegerList;

/**
 * Implementation of order crossover (OX). OX selects a random subsection similar to a 2-point
 * crossover for bit-strings. One child gets the positions of the elements in the chosen subsection
 * from parent 1, and the relative order of the remainder of the elements from parent 2. The other
 * child gets the positions of the elements in the chosen subsection from parent 2, and the relative
 * order of the remainder of the elements from parent 1. The relative ordered elements begin just
 * past the random subsection to wrapping around to the beginning of the permutation in a circular
 * fashion.
 *
 * 

For example, consider the permutation p1 = [0, 1, 2, 3, 4, 5, 6, 7] and the permutation p2 = * [1, 2, 0, 5, 6, 7, 4, 3]. Consider that the random subsection of the permutations begins at index * 2 and ends at index 4, inclusive. Thus, one child will get the positions of 2, 3, 4 from p1, and * the relative ordering of the rest from p2. First, fill in the 2, 3, 4 from p1 to get c1 = [x, x, * 2, 3, 4, x, x, x]. c1 will get the relative order of the rest of the elements from p2, namely 1, * 0, 5, 6, 7. Fill these in that order into c1 beginning just past the 4 to get c1 = [6, 7, 2, 3, * 4, 1, 0, 5]. In a similar way, c2 begins with the positions of 0, 5, 6 from p2, such that c2 = * [x, x, 0, 5, 6, x, x, x]. c2 then gets the relative order of the remainder of the elements from * p1, namely 1, 2, 3, 4, 7. After filling these in the given order, we end up with c2 = [4, 7, 0, * 5, 6, 1, 2, 3]. * *

The worst case runtime of a call to {@link #cross cross} is O(n), where n is the length of the * permutations. * *

OX was introduced in the following paper:
* Davis, L. Applying Adaptive Algorithms to Epistatic Domains. Proceedings of the International * Joint Conference on Artificial Intelligence, 1985, pp. 162-164. * * @author Vincent A. Cicirello, https://www.cicirello.org/ */ public final class OrderCrossover implements CrossoverOperator, PermutationBinaryOperator { /** Constructs an order crossover (OX) operator. */ public OrderCrossover() {} @Override public void cross(Permutation c1, Permutation c2) { c1.apply(this, c2); } /** * See {@link PermutationBinaryOperator} for details of this method. This method is not intended * for direct usage. Use the {@link #cross} method instead. * * @param raw1 The raw representation of the first permutation. * @param raw2 The raw representation of the second permutation. */ @Override public void apply(int[] raw1, int[] raw2) { int i = RandomIndexer.nextInt(raw1.length); int j = RandomIndexer.nextInt(raw1.length); if (j < i) { int temp = i; i = j; j = temp; } boolean[] in1 = new boolean[raw1.length]; boolean[] in2 = new boolean[raw1.length]; for (int k = i; k <= j; k++) { in1[raw1[k]] = true; in2[raw2[k]] = true; } final int orderedCount = raw1.length - (j - i + 1); if (orderedCount > 0) { IntegerList list1 = new IntegerList(orderedCount); IntegerList list2 = new IntegerList(orderedCount); for (int k = 0; k < raw1.length; k++) { if (!in2[raw1[k]]) { list1.add(raw1[k]); } if (!in1[raw2[k]]) { list2.add(raw2[k]); } } int w = 0; for (int k = j + 1; k < raw1.length; k++) { raw1[k] = list2.get(w); raw2[k] = list1.get(w); w++; } for (int k = 0; k < i; k++) { raw1[k] = list2.get(w); raw2[k] = list1.get(w); w++; } } } @Override public OrderCrossover split() { // doesn't maintain any state, so safe to return this return this; } }





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