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/*
* Chips-n-Salsa: A library of parallel self-adaptive local search algorithms.
* Copyright (C) 2002-2021 Vincent A. Cicirello
*
* This file is part of Chips-n-Salsa (https://chips-n-salsa.cicirello.org/).
*
* Chips-n-Salsa is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Chips-n-Salsa is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package org.cicirello.search.problems;
import org.cicirello.search.representations.BitVector;
/**
* This class implements Ackley's Plateaus problem, an artificial search landscape over the space of
* bitstrings that is characterized by large flat regions known as plateaus. This is specifically an
* implementation of Ackley's 1987 version of the problem (he described a similar problem in an
* earlier 1985 paper).
*
* The Plateaus problem involves maximizing the following function. Divide the bits of the bit
* string into four equal sized parts. For each of the four parts, check whether all bits in the
* segment are equal to a 1, and if so, then that segment contributes 2.5*n to the fitness function,
* where n is the length of the entire bit string (if there are any 0s in the segment, then that
* segment doesn't contribute anything to the fitness function). Since there are four segments the
* optimum occurs when the entire bit string is all 1s, which has a maximum fitness of 10*n. The
* entire search space only has 5 possible fitness values: 0, 2.5*n, 5*n, 7.5*n, and 10*n.
*
*
The {@link #value value} method implements the original maximization version of the Plateaus
* problem, as described above. The algorithms of the Chips-n-Salsa library are defined for
* minimization, requiring a cost function. The {@link #cost cost} method implements the equivalent
* as the following minimization problem: minimize cost(x) = 10*n - f(x), where f(x) is the Plateaus
* function as defined above. The global optima is still all 1-bits, which has a cost equal to 0.
*
*
The Plateaus problem was introduced by David Ackley in the following paper:
* David H. Ackley. An empirical study of bit vector function optimization. Genetic Algorithms and
* Simulated Annealing, pages 170-204, 1987.
*
* @author Vincent A. Cicirello, https://www.cicirello.org/
* @version 3.25.2021
*/
public final class Plateaus implements OptimizationProblem {
/** Constructs an instance of Ackley's Plateaus problem. */
public Plateaus() {}
@Override
public double cost(BitVector candidate) {
return 10 * candidate.length() - value(candidate);
}
@Override
public double minCost() {
return 0;
}
@Override
public double value(BitVector candidate) {
// Segment size
int m = candidate.length() >> 2;
// Num segments with an extra bit if n not divisible by 4
int r = candidate.length() & 3;
int blockCount = 0;
BitVector.BitIterator iter = candidate.bitIterator(32);
for (int i = r; i < 4; i++) {
if (isBlockAllOnes(iter, m)) {
blockCount++;
}
}
if (r > 0) {
m++;
for (int i = 0; i < r; i++) {
if (isBlockAllOnes(iter, m)) {
blockCount++;
}
}
}
return blockCount * candidate.length() * 2.5;
}
@Override
public boolean isMinCost(double cost) {
return cost == 0;
}
private boolean isBlockAllOnes(BitVector.BitIterator iter, int stillNeed) {
while (stillNeed >= 32) {
stillNeed -= 32;
if (iter.nextBitBlock() != 0xffffffff) {
iter.skip(stillNeed);
return false;
}
}
if (stillNeed > 0) {
int mask = (1 << stillNeed) - 1;
if (iter.nextBitBlock(stillNeed) != mask) {
return false;
}
}
return true;
}
}