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Chips-n-Salsa is a Java library of customizable, hybridizable, iterative, parallel, stochastic, and self-adaptive local search algorithms. The library includes implementations of several stochastic local search algorithms, including simulated annealing, hill climbers, as well as constructive search algorithms such as stochastic sampling. Chips-n-Salsa now also includes genetic algorithms as well as evolutionary algorithms more generally. The library very extensively supports simulated annealing. It includes several classes for representing solutions to a variety of optimization problems. For example, the library includes a BitVector class that implements vectors of bits, as well as classes for representing solutions to problems where we are searching for an optimal vector of integers or reals. For each of the built-in representations, the library provides the most common mutation operators for generating random neighbors of candidate solutions, as well as common crossover operators for use with evolutionary algorithms. Additionally, the library provides extensive support for permutation optimization problems, including implementations of many different mutation operators for permutations, and utilizing the efficiently implemented Permutation class of the JavaPermutationTools (JPT) library. Chips-n-Salsa is customizable, making extensive use of Java's generic types, enabling using the library to optimize other types of representations beyond what is provided in the library. It is hybridizable, providing support for integrating multiple forms of local search (e.g., using a hill climber on a solution generated by simulated annealing), creating hybrid mutation operators (e.g., local search using multiple mutation operators), as well as support for running more than one type of search for the same problem concurrently using multiple threads as a form of algorithm portfolio. Chips-n-Salsa is iterative, with support for multistart metaheuristics, including implementations of several restart schedules for varying the run lengths across the restarts. It also supports parallel execution of multiple instances of the same, or different, stochastic local search algorithms for an instance of a problem to accelerate the search process. The library supports self-adaptive search in a variety of ways, such as including implementations of adaptive annealing schedules for simulated annealing, such as the Modified Lam schedule, implementations of the simpler annealing schedules but which self-tune the initial temperature and other parameters, and restart schedules that adapt to run length.

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/*
 * Chips-n-Salsa: A library of parallel self-adaptive local search algorithms.
 * Copyright (C) 2002-2021  Vincent A. Cicirello
 *
 * This file is part of Chips-n-Salsa (https://chips-n-salsa.cicirello.org/).
 *
 * Chips-n-Salsa is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Chips-n-Salsa is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see .
 */

package org.cicirello.search.problems;

import org.cicirello.search.representations.BitVector;

/**
 * This class implements a variation of the benchmarking problem known as TwoMax. The original
 * TwoMax problem was defined as a problem with one global optima (the vector of all 1-bits) and a
 * sub-optimal local optima (the vector of all 0-bits). For an implementation of the original TwoMax
 * problem, see the {@link TwoMax} class. In the variation that we define here, we instead have two
 * equally desirable global optima (one of these is the vector of all 1-bits, and the other is the
 * vector of all 0-bits). We define it as follows. Maximize the function: f(x) =
 * |20*CountOfOneBits(x) - 10*n|, where x is a vector of bits of length n. The two global optimal
 * solutions have a maximal value of 10*n. This search landscape has two basins of attraction, which
 * meet where the vector has an equal number of ones as zeros.
 *
 * 

The {@link #value value} method implements the maximization version as described above. The * algorithms of the Chips-n-Salsa library are defined for minimization, requiring a cost function. * The {@link #cost cost} method implements the equivalent as the following minimization problem: * minimize cost(x) = 10*n - |20*CountOfOneBits(x) - 10*n|. The global optima are still all 1-bits * or all 0-bits, each of which has a cost equal to 0. * * @author Vincent A. Cicirello, https://www.cicirello.org/ * @version 3.18.2021 */ public final class TwoMaxEqualPeaks implements IntegerCostOptimizationProblem { /** * Constructs a TwoMaxEqualPeaks object for use in evaluating candidate solutions to the * TwoMaxEqualPeaks problem, a variation of the TwoMax problem but with two globally optimal * solutions, rather than one global optima and a local optima. */ public TwoMaxEqualPeaks() {} @Override public int cost(BitVector candidate) { return 10 * candidate.length() - Math.abs(20 * candidate.countOnes() - 10 * candidate.length()); } @Override public int minCost() { return 0; } @Override public int value(BitVector candidate) { return Math.abs(20 * candidate.countOnes() - 10 * candidate.length()); } @Override public boolean isMinCost(int cost) { return cost == 0; } }





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