
org.citygml4j.schemas.citygml.2.0.texturedSurface.xsd Maven / Gradle / Ivy
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The Open Source Java API for CityGML
CityGML is an OGC Standard.
Copyright (c) 2012 Open Geospatial Consortium.
To obtain additional rights of use, visit http://www.opengeospatial.org/legal/ .
deprecated
Deprecated since CityGML version 0.4.0. Use the concepts of the CityGML Appearance module instead. The
concept of positioning textures on surfaces complies with the standard X3D. Because there has been no appropriate
texturing concept in GML3, CityGML adds the class TexturedSurface to the geometry model of GML 3. A texture is specified
as a raster image referenced by an URI, and can be an arbitrary resource, even in the internet. Textures are positioned by
employing the concept of texture coordinates, i.e. each texture coordinate matches with exactly one 3D coordinate of the
TexturedSurface. The use of texture coordinates allows an exact positioning and trimming of the texture on the surface
geometry. Each surface may be assigned one or more appearances, each refering to one side of the surface.
deprecated
Deprecated since CityGML version 0.4.0. Use the concepts of the CityGML Appearance module instead. A
property that has an _Appearance as its value domain, which can either be a Material (Color,...) or a Texture. The
_Appearance Element can either be encapsulated in an element of this type or an XLink reference to a remote _Appearance
element (where remote geometry elements are located in another document or elsewhere in the same document). Either the
reference or the contained element must be given, but neither both nor none. The side of the surface the _Appearance
refers to is given by the orientation attribute, which refers to the corresponding sign attribute of the orientable
surface: + means the side with positive orientation, and - the side with negative orientation.
deprecated
Deprecated since CityGML version 0.4.0. Use the concepts of the CityGML Appearance module instead. This
abstract type is the parent type of MaterialType and SimpleTextureType. It is derived from gml:AbstractGMLType, thus it
inherits the attribute gml:id and may be referenced by an appearanceProperty, although it is defined elsewhere in another
appearanceProperty.
deprecated
Deprecated since CityGML version 0.4.0. Use the concepts of the CityGML Appearance module instead. Adopted
from X3D standard (http://www.web3d.org/x3d/)
deprecated
Deprecated since CityGML version 0.4.0. Use the concepts of the CityGML Appearance module instead. Adopted
from X3D standard (http://www.web3d.org/x3d/). ToDo: repeat
deprecated
Deprecated since CityGML version 0.4.0. Use the concepts of the CityGML Appearance module instead.
Textures can be qualified by the attribute textureType. The textureType differentiates between textures, which are
specific for a certain object and are only used for that object (specific), and prototypic textures being typical for that
kind of object and are used many times for all objects of that kind (typical). A typical texture may be replaced by a
specific, if available. Textures may also be classified as unknown.
deprecated
Deprecated since CityGML version 0.4.0. Use the concepts of the CityGML Appearance module instead. List of
three values (red, green, blue), separated by spaces. The values must be in the range between zero and one.