cwinter.codecraft.graphics.materials.GaussianGlowPIntensity.scala Maven / Gradle / Ivy
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package cwinter.codecraft.graphics.materials
import com.jogamp.opengl.GL._
import com.jogamp.opengl.GL4
import cwinter.codecraft.util.maths.matrices.Matrix4x4
import cwinter.codecraft.graphics.model.{VBO, JVMVBO$}
import cwinter.codecraft.util.maths.{ColorRGBA, VertexXYZ}
private[graphics] class GaussianGlowPIntensity(implicit gl: GL4)
extends JVMMaterial[VertexXYZ, ColorRGBA, Intensity](
gl = gl,
vsPath = "xyz_rgba_vs.glsl",
fsPath = "rgba_gaussian_pint_fs.glsl",
"vertexPos",
Some("vertexCol"),
GL_BLEND
) {
import gl._
val uniformIntensity = glGetUniformLocation(programID, "intensity")
override def beforeDraw(projection: Matrix4x4): Unit = {
super.beforeDraw(projection)
glBlendFunc(GL_SRC_ALPHA, GL_ONE)
}
override def draw(vbo: VBO, modelview: Matrix4x4): Unit = {
glUniform1f(uniformIntensity, params.intensity)
super.draw(vbo, modelview)
}
}