
org.codetome.zircon.api.game.Position3D.kt Maven / Gradle / Ivy
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Zircon is a terminal emulator which targets multiple GUI platforms and designed specifically for game developers.
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package org.codetome.zircon.api.game
import org.codetome.zircon.api.Beta
import org.codetome.zircon.api.Position
/**
* Represents a coordinate in 3D space. Extends [Position] with
* a `height` dimension. Use [Position3D.from2DPosition] and [Position3D.to2DPosition]
* to convert between the two.
* **Important:**
* - `width: 0` is considered the **leftmost** position in a 3D space
* - `depth: 0` is considered the **closest** position in a 3D space
* - `height: 0` is considered **bottommost** position in a 3D space
*/
@Beta
data class Position3D(private val position: Position,
val z: Int) : Comparable {
val x get() = position.column
val y get() = position.row
init {
require(z >= 0) {
"A position must have a height which is greater than or equal to 0!"
}
}
/**
* Returns a new [Position3D] which is the sum of `width`, `depth` and height in both [Position3D]s.
* so `Position3D(width = 1, depth = 1, height = 1).minus(Position3D(width = 2, depth = 2, height = 2))` will be
* `Position3D(width = 3, depth = 3, height = 3)`.
*/
operator fun plus(position: Position3D) = Position3D(
position = this.position + position.position,
z = z + position.z)
/**
* Returns a new [Position3D] which is the difference between `width`, `depth` and height in both [Position3D]s.
* so `Position3D(width = 3, depth = 3, height = 3).minus(Position3D(width = 2, depth = 2, height = 2))` will be
* `Position3D(width = 1, depth = 1, height = 1)`.
*/
operator fun minus(position: Position3D) = Position3D(
position = this.position - position.position,
z = z - position.z)
/**
* Creates a new [Position3D] object representing a 3D position with the same width and height as this but with
* the supplied depth.
*/
fun withY(y: Int) =
if (y == position.row) {
this
} else {
copy(position = position.withRow(y), z = z)
}
/**
* Creates a new [Position3D] object representing a position with the same depth and height as this but with
* the supplied width.
*/
fun withX(x: Int) =
if (x == position.column) {
this
} else {
copy(position = position.withColumn(x), z = z)
}
/**
* Creates a new [Position3D] object representing a position with the same depth and width as this but with
* the supplied height.
*/
fun withZ(z: Int) =
if (z == this.z) {
this
} else {
copy(position = position, z = z)
}
/**
* Creates a new [Position3D] object representing a position on the same depth and height,
* but with a width offset by the supplied value.
* Calling this method with deltaX 0 will return `this`, calling it with a positive
* deltaX will return a position deltaX
number of width to the right and
* for negative numbers the same to the left.
*/
fun withRelativeX(deltaX: Int) =
if (deltaX == 0) {
this
} else {
withX(position.column + deltaX)
}
/**
* Creates a new [Position3D] object representing a position on the same width and height,
* but with a depth offset by the supplied value.
* Calling this method with deltaY 0 will return `this`, calling it with a positive
* deltaY will return a position deltaY
number of width to the right and
* for negative numbers the same to the left.
*/
fun withRelativeY(deltaY: Int) =
if (deltaY == 0) {
this
} else {
withY(position.row + deltaY)
}
/**
* Creates a new [Position3D] object representing a position on the same depth and width,
* but with a height offset by the supplied value.
* Calling this method with deltaZ 0 will return `this`, calling it with a positive
* deltaZ will return a position deltaZ
number of width to the right and
* for negative numbers the same to the left.
*/
fun withRelativeZ(deltaZ: Int) =
if (deltaZ == 0) {
this
} else {
withZ(z + deltaZ)
}
/**
* Creates a new [Position3D] object that is translated by an amount of depth and width specified by another
* [Position3D]. Same as calling
* `withRelativeY(translate.getDepth()).withRelativeX(translate.getWidth()).withRelativeX(translate.getWidth())`.
*/
fun withRelative(translate: Position3D) = withRelativeY(translate.position.row)
.withRelativeX(translate.position.column)
.withRelativeZ(translate.z)
/**
* Transforms this [Position3D] to a [Size3D] so if
* this position is Position(width=2, depth=3, height=1) it will become
* Size(width=2, depth=3, height=1).
*/
fun toSize() = Size3D.of(
columns = position.column,
rows = position.row,
levels = z)
/**
* Transforms this [Position3D] to a [Position]. Note that
* the `height` component is lost during the conversion!
*/
fun to2DPosition() = position
override fun compareTo(other: Position3D): Int {
return when {
z < other.z -> -1
z == other.z -> position.compareTo(other.position)
else -> 1
}
}
companion object {
/**
* Position3d(0, 0, 0)
*/
@JvmField
val DEFAULT_POSITION = Position3D.of(0, 0, 0)
/**
* Factory method for [Position3D].
*/
@JvmStatic
fun of(x: Int, y: Int, z: Int) = Position3D(Position(
column = x,
row = y),
z = z)
/**
* Creates a new [Position3D] from a [Position].
* If `height` is not supplied it defaults to `0` (ground height).
*/
@JvmOverloads
@JvmStatic
fun from2DPosition(position: Position, level: Int = 0) = Position3D(
position = position,
z = level)
}
}
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