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jme3dat.models_20110917.sinbad.Sinbad.material Maven / Gradle / Ivy
material Sinbad/Body
{
receive_shadows on
technique
{
pass
{
ambient 0.75 0.75 0.75
diffuse 1 1 1 1
texture_unit
{
texture sinbad_body.jpg
}
}
}
}
material Sinbad/Gold
{
receive_shadows on
technique
{
pass
{
ambient 0.75 0.75 0.75
diffuse 0.8 0.8 0.8 1
specular 0.3 0.3 0.2 5.5
texture_unit
{
texture sinbad_clothes.jpg
}
}
}
}
material Sinbad/Sheaths
{
receive_shadows on
technique
{
pass
{
ambient 0.75 0.75 0.75
diffuse 1 1 1 1
specular 0.2 0.1 0.1 1.0 50.0
texture_unit
{
texture sinbad_sword.jpg
}
}
}
}
material Sinbad/Clothes
{
receive_shadows on
technique
{
pass
{
ambient 0.75 0.75 0.75
diffuse 1 1 1 1
specular 0.05 0.05 0.05 12.5
texture_unit
{
texture sinbad_clothes.jpg
}
}
}
}
material Sinbad/Teeth
{
receive_shadows on
technique
{
pass
{
ambient 0.75 0.75 0.75
diffuse 1 1 1 1
specular 0.25 0.25 0.25 10.5
texture_unit
{
texture sinbad_body.jpg
}
}
}
}
material Sinbad/Eyes
{
receive_shadows on
technique
{
pass
{
ambient 0.75 0.75 0.75
diffuse 1 1 1 1
specular 0.75 0.75 0.75 55.5
texture_unit
{
texture sinbad_body.jpg
}
}
}
}
material Sinbad/Spikes
{
receive_shadows on
technique
{
pass
{
ambient 0.75 0.75 0.75
diffuse 1 1 1 1
specular 0.75 0.75 0.75 20.5
texture_unit
{
texture sinbad_clothes.jpg
}
}
}
}
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