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jme3dat.models_20110917.sinbad.Sinbad.material Maven / Gradle / Ivy

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material Sinbad/Body
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.75 0.75 0.75
			diffuse 1 1 1 1
			
			texture_unit
			{
				texture sinbad_body.jpg
			}
		}
	}
}
material Sinbad/Gold
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.75 0.75 0.75
			diffuse 0.8 0.8 0.8 1
			specular 0.3 0.3 0.2 5.5
			
			texture_unit
			{
				texture sinbad_clothes.jpg
			}
		}
	}
}
material Sinbad/Sheaths
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.75 0.75 0.75
			diffuse 1 1 1 1
			specular 0.2 0.1 0.1 1.0 50.0
			
			texture_unit
			{
				texture sinbad_sword.jpg
			}
		}
	}
}
material Sinbad/Clothes
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.75 0.75 0.75
			diffuse 1 1 1 1
			specular 0.05 0.05 0.05 12.5
			
			texture_unit
			{
				texture sinbad_clothes.jpg
			}
		}
	}
}
material Sinbad/Teeth
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.75 0.75 0.75
			diffuse 1 1 1 1
			specular 0.25 0.25 0.25 10.5
			
			texture_unit
			{
				texture sinbad_body.jpg
			}
		}
	}
}
material Sinbad/Eyes
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.75 0.75 0.75
			diffuse 1 1 1 1
			specular 0.75 0.75 0.75 55.5
			
			texture_unit
			{
				texture sinbad_body.jpg
			}
		}
	}
}
material Sinbad/Spikes
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.75 0.75 0.75
			diffuse 1 1 1 1
			specular 0.75 0.75 0.75 20.5
			
			texture_unit
			{
				texture sinbad_clothes.jpg
			}
		}
	}
}




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