
org.cogchar.demo.render.opengl.DemoYouBowlAtSinbad Maven / Gradle / Ivy
/*
* Copyright 2011 by The Cogchar Project (www.cogchar.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* ------------------------------------------------------------------------------
*
* This file contains code copied from the JMonkeyEngine project.
* You may not use this file except in compliance with the
* JMonkeyEngine license. See full notice at bottom of this file.
*/
package org.cogchar.demo.render.opengl;
import org.cogchar.render.goody.physical.LaunchableCollidingRigidBodyControl;
import com.jme3.animation.AnimChannel;
import com.jme3.animation.AnimControl;
import com.jme3.animation.AnimEventListener;
import com.jme3.animation.Bone;
import com.jme3.animation.LoopMode;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.collision.PhysicsCollisionEvent;
import com.jme3.bullet.collision.PhysicsCollisionObject;
import com.jme3.bullet.collision.RagdollCollisionListener;
import com.jme3.bullet.collision.shapes.SphereCollisionShape;
import com.jme3.bullet.control.KinematicRagdollControl;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.debug.SkeletonDebugger;
import com.jme3.scene.shape.Sphere;
import com.jme3.scene.shape.Sphere.TextureMode;
import org.cogchar.blob.emit.RenderConfigEmitter;
import org.cogchar.render.app.bony.BonyGameFeatureAdapter;
import org.cogchar.render.app.core.PhysicalApp;
import org.cogchar.render.sys.context.CoreFeatureAdapter;
import org.cogchar.render.sys.context.CogcharRenderContext;
import org.cogchar.render.sys.context.ConfiguredPhysicalModularRenderContext;
import org.cogchar.render.sys.registry.RenderRegistryClient;
/** It has been said that:
* "PHYSICS RAGDOLLS ARE NOT WORKING PROPERLY YET!"
*/
public class DemoYouBowlAtSinbad extends PhysicalApp {
private BulletAppState bulletAppState;
Material matBullet;
Node model;
KinematicRagdollControl ragdoll;
float bulletSize = 1f;
Material mat;
Material mat3;
private Sphere bullet;
private SphereCollisionShape bulletCollisionShape;
public static void main(String[] args) {
RenderConfigEmitter rce = new RenderConfigEmitter();
DemoYouBowlAtSinbad app = new DemoYouBowlAtSinbad(rce);
app.start();
}
public DemoYouBowlAtSinbad(RenderConfigEmitter rce) {
super(rce);
}
// @Override public void simpleInitApp() {
@Override protected CogcharRenderContext makeCogcharRenderContext() {
DYBAS_RenderContext rc = new DYBAS_RenderContext();
return rc;
}
class DYBAS_RenderContext extends ConfiguredPhysicalModularRenderContext implements RagdollCollisionListener, AnimEventListener {
@Override public void completeInit() {
super.completeInit();
BonyGameFeatureAdapter.initCrossHairs(settings, getRenderRegistryClient());
initMaterial();
cam.setLocation(new Vector3f(0.26924422f, 6.646658f, 22.265987f));
cam.setRotation(new Quaternion(-2.302544E-4f, 0.99302495f, -0.117888905f, -0.0019395084f));
bulletAppState = new BulletAppState();
bulletAppState.setEnabled(true);
stateManager.attach(bulletAppState);
bullet = new Sphere(32, 32, 1.0f, true, false);
bullet.setTextureMode(TextureMode.Projected);
bulletCollisionShape = new SphereCollisionShape(1.0f);
initBasicTestPhysics();
CoreFeatureAdapter.setupLight(this);
model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
// model.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_X));
//debug view
AnimControl control = model.getControl(AnimControl.class);
SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", control.getSkeleton());
Material mat2 = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat2.getAdditionalRenderState().setWireframe(true);
mat2.setColor("Color", ColorRGBA.Green);
mat2.getAdditionalRenderState().setDepthTest(false);
skeletonDebug.setMaterial(mat2);
skeletonDebug.setLocalTranslation(model.getLocalTranslation());
//Note: PhysicsRagdollControl is still TODO, constructor will change
ragdoll = new KinematicRagdollControl(0.5f);
setupSinbad(ragdoll);
ragdoll.addCollisionListener(this);
model.addControl(ragdoll);
float eighth_pi = FastMath.PI * 0.125f;
ragdoll.setJointLimit("Waist", eighth_pi, eighth_pi, eighth_pi, eighth_pi, eighth_pi, eighth_pi);
ragdoll.setJointLimit("Chest", eighth_pi, eighth_pi, 0, 0, eighth_pi, eighth_pi);
//Oto's head is almost rigid
// ragdoll.setJointLimit("head", 0, 0, eighth_pi, -eighth_pi, 0, 0);
getPhysicsSpace().add(ragdoll);
speed = 1.3f;
rootNode.attachChild(model);
// rootNode.attachChild(skeletonDebug);
flyCam.setMoveSpeed(50);
animChannel = control.createChannel();
animChannel.setAnim("Dance");
control.addListener(this);
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("toggle") && isPressed) {
Vector3f v = new Vector3f();
v.set(model.getLocalTranslation());
v.y = 0;
model.setLocalTranslation(v);
Quaternion q = new Quaternion();
float[] angles = new float[3];
model.getLocalRotation().toAngles(angles);
q.fromAngleAxis(angles[1], Vector3f.UNIT_Y);
model.setLocalRotation(q);
if (angles[0] < 0) {
animChannel.setAnim("StandUpBack");
ragdoll.blendToKinematicMode(0.5f);
} else {
animChannel.setAnim("StandUpFront");
ragdoll.blendToKinematicMode(0.5f);
}
}
if (name.equals("bullet+") && isPressed) {
bulletSize += 0.1f;
}
if (name.equals("bullet-") && isPressed) {
bulletSize -= 0.1f;
}
if (name.equals("stop") && isPressed) {
ragdoll.setEnabled(!ragdoll.isEnabled());
ragdoll.setRagdollMode();
}
if (name.equals("shoot") && !isPressed) {
Geometry bulletg = new Geometry("bullet", bullet);
bulletg.setMaterial(matBullet);
bulletg.setLocalTranslation(cam.getLocation());
bulletg.setLocalScale(bulletSize);
bulletCollisionShape = new SphereCollisionShape(bulletSize);
RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, bulletSize * 10);
bulletNode.setCcdMotionThreshold(0.001f);
bulletNode.setLinearVelocity(cam.getDirection().mult(80));
bulletg.addControl(bulletNode);
rootNode.attachChild(bulletg);
getPhysicsSpace().add(bulletNode);
}
if (name.equals("boom") && !isPressed) {
Geometry bulletg = new Geometry("bullet", bullet);
bulletg.setMaterial(matBullet);
bulletg.setLocalTranslation(cam.getLocation());
bulletg.setLocalScale(bulletSize);
bulletCollisionShape = new SphereCollisionShape(bulletSize);
LaunchableCollidingRigidBodyControl bulletNode = new LaunchableCollidingRigidBodyControl(assetManager, bulletCollisionShape, 1);
bulletNode.setForceFactor(8);
bulletNode.setExplosionRadius(20);
bulletNode.setCcdMotionThreshold(0.001f);
bulletNode.setLinearVelocity(cam.getDirection().mult(180));
bulletg.addControl(bulletNode);
rootNode.attachChild(bulletg);
getPhysicsSpace().add(bulletNode);
}
}
}, "toggle", "shoot", "stop", "bullet+", "bullet-", "boom");
inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addMapping("boom", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
inputManager.addMapping("stop", new KeyTrigger(KeyInput.KEY_H));
inputManager.addMapping("bullet-", new KeyTrigger(KeyInput.KEY_COMMA));
inputManager.addMapping("bullet+", new KeyTrigger(KeyInput.KEY_PERIOD));
}
public void initMaterial() {
RenderRegistryClient rrc = getRenderRegistryClient();
matBullet = rrc.getOpticMaterialFacade(null, null).makeRockMat();
}
public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event) {
if (object.getUserObject() != null && object.getUserObject() instanceof Geometry) {
Geometry geom = (Geometry) object.getUserObject();
if ("Floor".equals(geom.getName())) {
return;
}
}
ragdoll.setRagdollMode();
}
private void setupSinbad(KinematicRagdollControl ragdoll) {
ragdoll.addBoneName("Ulna.L");
ragdoll.addBoneName("Ulna.R");
ragdoll.addBoneName("Chest");
ragdoll.addBoneName("Foot.L");
ragdoll.addBoneName("Foot.R");
ragdoll.addBoneName("Hand.R");
ragdoll.addBoneName("Hand.L");
ragdoll.addBoneName("Neck");
ragdoll.addBoneName("Root");
ragdoll.addBoneName("Stomach");
ragdoll.addBoneName("Waist");
ragdoll.addBoneName("Humerus.L");
ragdoll.addBoneName("Humerus.R");
ragdoll.addBoneName("Thigh.L");
ragdoll.addBoneName("Thigh.R");
ragdoll.addBoneName("Calf.L");
ragdoll.addBoneName("Calf.R");
ragdoll.addBoneName("Clavicle.L");
ragdoll.addBoneName("Clavicle.R");
}
float elTime = 0;
boolean forward = true;
AnimControl animControl;
AnimChannel animChannel;
Vector3f direction = new Vector3f(0, 0, 1);
Quaternion rotate = new Quaternion().fromAngleAxis(FastMath.PI / 8, Vector3f.UNIT_Y);
boolean dance = true;
@Override public void doUpdate(float tpf) {
// System.out.println(((BoundingBox) model.getWorldBound()).getYExtent());
// elTime += tpf;
// if (elTime > 3) {
// elTime = 0;
// if (dance) {
// rotate.multLocal(direction);
// }
// if (Math.random() > 0.80) {
// dance = true;
// animChannel.setAnim("Dance");
// } else {
// dance = false;
// animChannel.setAnim("RunBase");
// rotate.fromAngleAxis(FastMath.QUARTER_PI * ((float) Math.random() - 0.5f), Vector3f.UNIT_Y);
// rotate.multLocal(direction);
// }
// }
// if (!ragdoll.hasControl() && !dance) {
// if (model.getLocalTranslation().getZ() < -10) {
// direction.z = 1;
// direction.normalizeLocal();
// } else if (model.getLocalTranslation().getZ() > 10) {
// direction.z = -1;
// direction.normalizeLocal();
// }
// if (model.getLocalTranslation().getX() < -10) {
// direction.x = 1;
// direction.normalizeLocal();
// } else if (model.getLocalTranslation().getX() > 10) {
// direction.x = -1;
// direction.normalizeLocal();
// }
// model.move(direction.multLocal(tpf * 8));
// direction.normalizeLocal();
// model.lookAt(model.getLocalTranslation().add(direction), Vector3f.UNIT_Y);
// }
}
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
// if(channel.getAnimationName().equals("StandUpFront")){
// channel.setAnim("Dance");
// }
if (channel.getAnimationName().equals("StandUpBack") || channel.getAnimationName().equals("StandUpFront")) {
channel.setLoopMode(LoopMode.DontLoop);
channel.setAnim("IdleTop", 5);
channel.setLoopMode(LoopMode.Loop);
}
// if(channel.getAnimationName().equals("IdleTop")){
// channel.setAnim("StandUpFront");
// }
}
public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
}
}
}
/*
*
* Contains code copied and modified from the JMonkeyEngine.com project,
* under the following terms:
*
* -----------------------------------------------------------------------
*
* Copyright (c) 2009-2010 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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