
org.cogchar.render.goody.bit.BitCube Maven / Gradle / Ivy
/*
* Copyright 2013 by The Cogchar Project (www.cogchar.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.cogchar.render.goody.bit;
import com.jme3.asset.AssetManager;
import com.jme3.material.Material;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Mesh;
import com.jme3.texture.Texture;
import jme3tools.optimize.TextureAtlas;
import org.appdapter.core.name.Ident;
import org.cogchar.render.opengl.optic.MatFactory;
import org.cogchar.render.sys.registry.RenderRegistryClient;
import org.cogchar.render.sys.goody.GoodyRenderRegistryClient;
/**
* This class generates BitCubes, another Goody bit object with zeros and ones on opposite sides
* of a cube which rotates when the state is changed
*
* @author Ryan Biggs
*/
public class BitCube extends AbstractBitGoody {
private static final float STATE_TRANSITION_TIME = 2f;
private int geomIndex;
public BitCube(GoodyRenderRegistryClient aRenderRegCli, Ident boxUri, Vector3f initialPosition, Quaternion initialRotation,
Vector3f size, Boolean boxState) {
super(aRenderRegCli, boxUri);
QueueingStyle qStyle = QueueingStyle.QUEUE_AND_RETURN;
if (size == null) {
getLogger().warn("No size specified for BitCube, defaulting to size = 1");
size = new Vector3f(1.0f, 1.0f, 1.0f);
} else {
if (Math.abs(size.length() - 0.0f) < 0.001f) {
getLogger().warn("BitCube being created with zero size!");
}
}
setPositionAndRotation(initialPosition, initialRotation, qStyle);
setVectorScale(size, qStyle);
geomIndex = addCubeGeometry();
state = boxState;
setNewGeometryRotationOffset(geomIndex, getStateAdjustedRotationOffset(boxState));
}
private int addCubeGeometry() {
Mesh cubeMesh = new BitCubeBox(1f, 1f, 1f);
TextureAtlas atlas = new TextureAtlas(400, 1200);
MatFactory matFact = getRenderRegCli().getOpticMaterialFacade(null, null);
AssetManager assetMgr = matFact.getAssetManager();
Texture zeroTexture = assetMgr.loadTexture("textures/robosteps/Zero.png");
Texture oneTexture = assetMgr.loadTexture("textures/robosteps/One.png");
Texture blankTexture = assetMgr.loadTexture("textures/robosteps/BlankGray.png");
atlas.addTexture(zeroTexture, "ColorMap");
atlas.addTexture(oneTexture, "ColorMap");
atlas.addTexture(blankTexture, "ColorMap");
Material cubeMaterial = matFact.makeMatWithOptTexture("Common/MatDefs/Misc/Unshaded.j3md", "ColorMap",
atlas.getAtlasTexture("ColorMap"));
return addGeometry(cubeMesh, cubeMaterial, null, new Quaternion());
}
private Quaternion getStateAdjustedRotationOffset(boolean boxState) {
float yaw = boxState? (float)Math.PI : 0f;
return new Quaternion().fromAngles(0f, yaw, 0f);
}
@Override public void setState(boolean boxState, QueueingStyle qStyle) {
if (boxState != state) {
Quaternion initialRotation = getRotation();
Vector3f position = getPosition();
Vector3f scale = getScale();
// A little trick: we use moveViaAnimation to rotate smoothly to the new orientation,
// then set the new rotation offset and set myRotation back to the original "base" orientation
moveViaAnimation(position, initialRotation.mult(new Quaternion().fromAngles(0f, (float)Math.PI, 0f)), scale, STATE_TRANSITION_TIME);
setNewGeometryRotationOffset(geomIndex, getStateAdjustedRotationOffset(boxState));
setRotation(initialRotation, qStyle);
state = boxState;
}
}
}
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