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org.comtel2000.keyboard.control.KeyBoardPopup Maven / Gradle / Ivy

package org.comtel2000.keyboard.control;

/*
 * #%L
 * fx-onscreen-keyboard
 * %%
 * Copyright (C) 2014 - 2015 comtel2000
 * %%
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 * 
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 * 
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 * 
 * 3. Neither the name of the comtel2000 nor the names of its contributors
 *    may be used to endorse or promote products derived from this software without
 *    specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
 * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 * #L%
 */

import javafx.scene.Scene;
import javafx.stage.Popup;

public class KeyBoardPopup extends Popup {

	private final KeyboardPane keyboard;

	private Scene owner = null;

	public final KeyboardPane getKeyBoard() {
		return keyboard;
	}

	public KeyBoardPopup(KeyboardPane panel) {
		keyboard = panel;
		getContent().add(panel);
	}

	public boolean isVisible() {
		return isShowing();
	}

	public void setVisible(boolean b) {
		if (b) {
			if (owner != null) {
				super.show(owner.getWindow());
			} else {
				super.show(this.getOwnerWindow());
			}
		} else {
			hide();
		}

	}

	public Scene getOwner() {
		return owner;
	}

	public void setOwner(Scene owner) {
		this.owner = owner;
	}
}




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