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High quality UI controls and other tools to complement the core JavaFX distribution
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/**
* Copyright (c) 2013, 2014 ControlsFX
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of ControlsFX, any associated website, nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL CONTROLSFX BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.controlsfx.samples;
import javafx.collections.FXCollections;
import javafx.geometry.Insets;
import javafx.scene.Node;
import javafx.scene.control.Button;
import javafx.scene.control.ContentDisplay;
import javafx.scene.control.Label;
import javafx.scene.control.ScrollPane;
import javafx.scene.control.Tab;
import javafx.scene.control.TabPane;
import javafx.scene.control.ToolBar;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.Priority;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
import org.controlsfx.ControlsFXSample;
import org.controlsfx.control.GridCell;
import org.controlsfx.control.GridView;
import org.controlsfx.glyphfont.FontAwesome;
import org.controlsfx.glyphfont.Glyph;
import org.controlsfx.glyphfont.GlyphFont;
import org.controlsfx.glyphfont.GlyphFontRegistry;
public class HelloGlyphFont extends ControlsFXSample {
static {
// Register a custom default font
GlyphFontRegistry.register("icomoon", HelloGlyphFont.class.getResourceAsStream("icomoon.ttf") , 16);
}
private GlyphFont fontAwesome = GlyphFontRegistry.font("FontAwesome");
private GlyphFont icoMoon = GlyphFontRegistry.font("icomoon");
// private static char FAW_TRASH = '\uf014';
private static char FAW_GEAR = '\uf013';
// private static char FAW_STAR = '\uf005';
private static char IM_BOLD = '\ue027';
private static char IM_UNDERSCORED = '\ue02b';
private static char IM_ITALIC = '\ue13e';
@Override
public String getSampleName() {
return "Glyph Font";
}
@Override
public String getJavaDocURL() {
return Utils.JAVADOC_BASE + "org/controlsfx/glyphfont/GlyphFont.html";
}
@Override
public Node getPanel(final Stage stage) {
VBox root = new VBox(10);
root.setPadding(new Insets(10, 10, 10, 10));
root.setMaxHeight(Double.MAX_VALUE);
Label title = new Label("Using FontAwesome(CDN)");
root.getChildren().add(title);
ToolBar toolbar = new ToolBar(
// There are many ways how you can define a Glyph:
new Button("", new Glyph("FontAwesome", "TRASH_ALT")), // Use the Glyph-class with a icon name
new Button("", new Glyph("FontAwesome", FontAwesome.Glyph.STAR)), // Use the Glyph-class with a known enum value
new Button("", Glyph.create("FontAwesome|BUG")), // Use the static Glyph-class create protocol
new Button("", fontAwesome.create("REBEL")), // Use the font-instance with a name
new Button("", fontAwesome.create(FontAwesome.Glyph.SMILE_ALT)), // Use the font-instance with a enum
new Button("", fontAwesome.create(FAW_GEAR).color(Color.RED)) // Use the font-instance with a unicode char
);
root.getChildren().add(toolbar);
title = new Label("Using IcoMoon (Local)");
root.getChildren().add(title);
Glyph effectGlyph = icoMoon.create(IM_UNDERSCORED)
.color(Color.BLUE)
.size(48)
.useHoverEffect();
Glyph effectGlyph2 = icoMoon.create(IM_UNDERSCORED)
.color(Color.BLUE)
.size(48)
.useGradientEffect().useHoverEffect();
toolbar = new ToolBar(
// Since we have a custom font without named characters,
// we have to use unicode character codes for the icons:
new Button("", icoMoon.create(IM_BOLD).size(16)),
new Button("", icoMoon.create(IM_UNDERSCORED).color(Color.GREEN).size(32)),
new Button("", icoMoon.create(IM_ITALIC).size(48)),
new Button("", effectGlyph),
new Button("", effectGlyph2));
root.getChildren().add(toolbar);
GridPane fontDemo = new GridPane();
fontDemo.setHgap(5);
fontDemo.setVgap(5);
int maxColumns = 10;
int col = 0;
int row = 0;
for ( FontAwesome.Glyph glyph: FontAwesome.Glyph.values() ){
Color randomColor = new Color( Math.random(), Math.random(), Math.random(), 1);
Glyph graphic = Glyph.create( "FontAwesome|" + glyph.name()).sizeFactor(2).color(randomColor).useGradientEffect();
Button button = new Button(glyph.name(), graphic);
button.setContentDisplay(ContentDisplay.TOP);
button.setMaxWidth(Double.MAX_VALUE);
col = col % maxColumns + 1;
if ( col == 1 ) row++;
fontDemo.add( button, col, row);
GridPane.setFillHeight(button, true);
GridPane.setFillWidth(button, true);
}
ScrollPane scroller = new ScrollPane(fontDemo);
scroller.setFitToWidth(true);
TabPane tabs = new TabPane();
Tab tab = new Tab("FontAwesome Glyph Demo");
tab.setContent(scroller);
tabs.getTabs().add(tab);
root.getChildren().add(tabs);
VBox.setVgrow(tabs, Priority.ALWAYS);
return root;
}
public static void main(String[] args) {
launch(args);
}
}