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High quality UI controls and other tools to complement the core JavaFX distribution

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/**
 * Copyright (c) 2013, ControlsFX
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 *     * Neither the name of ControlsFX, any associated website, nor the
 * names of its contributors may be used to endorse or promote products
 * derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL CONTROLSFX BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package org.controlsfx.property.editor;

import org.controlsfx.control.PropertySheet;

import javafx.scene.Node;

/**
 * The base interface for all editors used by the {@link PropertySheet} control. 
 *
 * @param  The type of the property that the PropertyEditor is responsible
 *      for editing.
 */
public interface PropertyEditor {

    /**
     * Returns the editor responsible for editing this property.
     */
    public Node getEditor();

    /**
     * Returns the current value in the editor - this may not be the value of
     * the property itself!
     */
    public T getValue();

    /**
     * Sets the value to display in the editor - this may not be the value of 
     * the property itself - and the property value will not change!
     */
    public void setValue(T value);
}




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