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High quality UI controls and other tools to complement the core JavaFX distribution
/**
* Copyright (c) 2014, 2016 ControlsFX
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of ControlsFX, any associated website, nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL CONTROLSFX BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package impl.org.controlsfx.skin;
import javafx.animation.Animation.Status;
import javafx.animation.Interpolator;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.beans.binding.Bindings;
import javafx.beans.property.DoubleProperty;
import javafx.beans.property.SimpleDoubleProperty;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.event.EventHandler;
import javafx.geometry.HPos;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.geometry.VPos;
import javafx.scene.Cursor;
import javafx.scene.Node;
import javafx.scene.control.Label;
import javafx.scene.control.SkinBase;
import javafx.scene.control.ToggleButton;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.HBox;
import javafx.util.Duration;
import org.controlsfx.control.InfoOverlay;
public class InfoOverlaySkin extends SkinBase {
private final ImageView EXPAND_IMAGE = new ImageView(new Image(InfoOverlay.class.getResource("expand.png").toExternalForm())); //$NON-NLS-1$
private final ImageView COLLAPSE_IMAGE = new ImageView(new Image(InfoOverlay.class.getResource("collapse.png").toExternalForm())); //$NON-NLS-1$
private static final Duration TRANSITION_DURATION = new Duration(350.0);
private Node content;
private Label infoLabel;
private HBox infoPanel;
private ToggleButton expandCollapseButton;
// animation support
private Timeline timeline;
private DoubleProperty transition = new SimpleDoubleProperty(this, "transition", 0.0) { //$NON-NLS-1$
@Override protected void invalidated() {
getSkinnable().requestLayout();
}
};
public InfoOverlaySkin(final InfoOverlay control) {
super(control);
// content
content = control.getContent();
control.hoverProperty().addListener(new ChangeListener() {
@Override public void changed(ObservableValue extends Boolean> o, Boolean wasHover, Boolean isHover) {
if (control.isShowOnHover()) {
if ((isHover && ! isExpanded()) || (!isHover && isExpanded())) {
doToggle();
}
}
}
});
// text
infoLabel = new Label();
infoLabel.setWrapText(true);
infoLabel.setAlignment(Pos.TOP_LEFT);
infoLabel.getStyleClass().add("info"); //$NON-NLS-1$
infoLabel.textProperty().bind(control.textProperty());
// button to expand / collapse the info overlay
expandCollapseButton = new ToggleButton();
expandCollapseButton.setMouseTransparent(true);
expandCollapseButton.visibleProperty().bind(Bindings.not(control.showOnHoverProperty()));
expandCollapseButton.managedProperty().bind(Bindings.not(control.showOnHoverProperty()));
updateToggleButton();
// container for the info overlay and the button
infoPanel = new HBox(infoLabel, expandCollapseButton);
infoPanel.setAlignment(Pos.TOP_LEFT);
infoPanel.setFillHeight(true);
infoPanel.getStyleClass().add("info-panel"); //$NON-NLS-1$
infoPanel.setCursor(Cursor.HAND);
infoPanel.setOnMouseClicked(new EventHandler() {
@Override public void handle(MouseEvent e) {
if (! control.isShowOnHover()) {
doToggle();
}
}
});
// adding everything to the scenegraph
getChildren().addAll(content, infoPanel);
registerChangeListener(control.contentProperty(), e -> {
getChildren().remove(0);
getChildren().add(0, getSkinnable().getContent());
getSkinnable().requestLayout();
});
}
private void doToggle() {
// do animation to show / hide the info panel
expandCollapseButton.setSelected(!expandCollapseButton.isSelected());
toggleInfoPanel();
updateToggleButton();
}
private boolean isExpanded() {
return expandCollapseButton.isSelected();
}
@Override
protected void layoutChildren(double contentX, double contentY, double contentWidth, double contentHeight) {
final double contentPrefHeight = content.prefHeight(contentWidth);
// we calculate the pref width of the expand/collapse button. We will
// ensure that the button does not get smaller than this.
final double toggleButtonPrefWidth = expandCollapseButton.prefWidth(-1);
expandCollapseButton.setMinWidth(toggleButtonPrefWidth);
// All remaining width goes to the info label
final Insets infoPanelPadding = infoPanel.getPadding();
final double infoLabelWidth = snapSize(contentWidth - toggleButtonPrefWidth -
infoPanelPadding.getLeft() - infoPanelPadding.getRight());
// we then can work out the necessary height for the info panel, based on
// whether it is expanded or not, and given the current state of the animation.
final double prefInfoPanelHeight = (snapSize(infoLabel.prefHeight(infoLabelWidth)) +
snapSpace(infoPanel.getPadding().getTop()) +
snapSpace(infoPanel.getPadding().getBottom())) *
transition.get();
infoLabel.setMaxWidth(infoLabelWidth);
infoLabel.setMaxHeight(prefInfoPanelHeight);
// position the imageView
layoutInArea(content, contentX, contentY,
contentWidth, contentHeight, -1, HPos.CENTER, VPos.TOP);
// position the infoPanel (the HBox consisting of the Label and ToggleButton)
layoutInArea(infoPanel, contentX, snapPosition(contentPrefHeight - prefInfoPanelHeight),
contentWidth, prefInfoPanelHeight, 0, HPos.CENTER, VPos.BOTTOM);
}
private void updateToggleButton() {
if (expandCollapseButton.isSelected()) {
expandCollapseButton.getStyleClass().setAll("collapse-button"); //$NON-NLS-1$
expandCollapseButton.setGraphic(COLLAPSE_IMAGE);
} else {
expandCollapseButton.getStyleClass().setAll("expand-button"); //$NON-NLS-1$
expandCollapseButton.setGraphic(EXPAND_IMAGE);
}
}
@Override protected double computePrefHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset) {
double insets = topInset + bottomInset;
return insets + (content == null ? 0 : content.prefHeight(width));
}
@Override protected double computePrefWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset) {
double insets = leftInset + rightInset;
return insets + (content == null ? 0 : content.prefWidth(height));
}
@Override protected double computeMaxHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset) {
return computePrefHeight(width, topInset, rightInset, bottomInset, leftInset);
}
@Override protected double computeMaxWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset) {
return computePrefWidth(height, topInset, rightInset, bottomInset, leftInset);
}
private void toggleInfoPanel() {
// animate!
// The best way I know how is to transition a number between 0.0 and 1.0
// over a set duration, and have this request layout as it goes. Then,
// use this value and multiply it against the actualInfoPanelHeight
// variable in layoutChildren - this will give a nice smooth animation.
if (content == null) {
return;
}
Duration duration;
if (timeline != null && (timeline.getStatus() != Status.STOPPED)) {
duration = timeline.getCurrentTime();
timeline.stop();
} else {
duration = TRANSITION_DURATION;
}
timeline = new Timeline();
timeline.setCycleCount(1);
KeyFrame k1, k2;
if (isExpanded()) {
k1 = new KeyFrame(Duration.ZERO, new KeyValue(transition, 0));
k2 = new KeyFrame(duration,new KeyValue(transition, 1, Interpolator.LINEAR));
} else {
k1 = new KeyFrame(Duration.ZERO, new KeyValue(transition, 1));
k2 = new KeyFrame(duration, new KeyValue(transition, 0, Interpolator.LINEAR));
}
timeline.getKeyFrames().setAll(k1, k2);
timeline.play();
}
}