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impl.org.controlsfx.skin.TaskProgressViewSkin Maven / Gradle / Ivy
/**
* Copyright (c) 2014, 2015 ControlsFX
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of ControlsFX, any associated website, nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL CONTROLSFX BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package impl.org.controlsfx.skin;
import javafx.beans.binding.Bindings;
import javafx.concurrent.Task;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Node;
import javafx.scene.control.Button;
import javafx.scene.control.ContentDisplay;
import javafx.scene.control.Label;
import javafx.scene.control.ListCell;
import javafx.scene.control.ListView;
import javafx.scene.control.ProgressBar;
import javafx.scene.control.SkinBase;
import javafx.scene.control.Tooltip;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.VBox;
import javafx.util.Callback;
import org.controlsfx.control.TaskProgressView;
public class TaskProgressViewSkin> extends
SkinBase> {
public TaskProgressViewSkin(TaskProgressView monitor) {
super(monitor);
BorderPane borderPane = new BorderPane();
borderPane.getStyleClass().add("box");
// list view
ListView listView = new ListView<>();
listView.setPrefSize(500, 400);
listView.setPlaceholder(new Label("No tasks running"));
listView.setCellFactory(param -> new TaskCell());
listView.setFocusTraversable(false);
Bindings.bindContent(listView.getItems(), monitor.getTasks());
borderPane.setCenter(listView);
getChildren().add(listView);
}
class TaskCell extends ListCell {
private ProgressBar progressBar;
private Label titleText;
private Label messageText;
private Button cancelButton;
private T task;
private BorderPane borderPane;
public TaskCell() {
titleText = new Label();
titleText.getStyleClass().add("task-title");
messageText = new Label();
messageText.getStyleClass().add("task-message");
progressBar = new ProgressBar();
progressBar.setMaxWidth(Double.MAX_VALUE);
progressBar.setMaxHeight(8);
progressBar.getStyleClass().add("task-progress-bar");
cancelButton = new Button("Cancel");
cancelButton.getStyleClass().add("task-cancel-button");
cancelButton.setTooltip(new Tooltip("Cancel Task"));
cancelButton.setOnAction(evt -> {
if (task != null) {
task.cancel();
}
});
VBox vbox = new VBox();
vbox.setSpacing(4);
vbox.getChildren().add(titleText);
vbox.getChildren().add(progressBar);
vbox.getChildren().add(messageText);
BorderPane.setAlignment(cancelButton, Pos.CENTER);
BorderPane.setMargin(cancelButton, new Insets(0, 0, 0, 4));
borderPane = new BorderPane();
borderPane.setCenter(vbox);
borderPane.setRight(cancelButton);
setContentDisplay(ContentDisplay.GRAPHIC_ONLY);
}
@Override
public void updateIndex(int index) {
super.updateIndex(index);
/*
* I have no idea why this is necessary but it won't work without
* it. Shouldn't the updateItem method be enough?
*/
if (index == -1) {
setGraphic(null);
getStyleClass().setAll("task-list-cell-empty");
}
}
@Override
protected void updateItem(T task, boolean empty) {
super.updateItem(task, empty);
this.task = task;
if (empty || task == null) {
getStyleClass().setAll("task-list-cell-empty");
setGraphic(null);
} else if (task != null) {
getStyleClass().setAll("task-list-cell");
progressBar.progressProperty().bind(task.progressProperty());
titleText.textProperty().bind(task.titleProperty());
messageText.textProperty().bind(task.messageProperty());
cancelButton.disableProperty().bind(
Bindings.not(task.runningProperty()));
Callback factory = getSkinnable().getGraphicFactory();
if (factory != null) {
Node graphic = factory.call(task);
if (graphic != null) {
BorderPane.setAlignment(graphic, Pos.CENTER);
BorderPane.setMargin(graphic, new Insets(0, 4, 0, 0));
borderPane.setLeft(graphic);
}
} else {
/*
* Really needed. The application might have used a graphic
* factory before and then disabled it. In this case the border
* pane might still have an old graphic in the left position.
*/
borderPane.setLeft(null);
}
setGraphic(borderPane);
}
}
}
}
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