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High quality UI controls and other tools to complement the core JavaFX distribution
/**
* Copyright (c) 2013, ControlsFX
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of ControlsFX, any associated website, nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL CONTROLSFX BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package impl.org.controlsfx.skin;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.Node;
import javafx.scene.control.Hyperlink;
import javafx.scene.control.Label;
import javafx.scene.text.Text;
import javafx.scene.text.TextFlow;
import org.controlsfx.control.HyperlinkLabel;
import com.sun.javafx.scene.control.behavior.BehaviorBase;
import com.sun.javafx.scene.control.behavior.KeyBinding;
import com.sun.javafx.scene.control.skin.BehaviorSkinBase;
public class HyperlinkLabelSkin extends BehaviorSkinBase> {
/***************************************************************************
*
* Static fields
*
**************************************************************************/
// The strings used to delimit the hyperlinks
private static final String HYPERLINK_START = "["; //$NON-NLS-1$
private static final String HYPERLINK_END = "]"; //$NON-NLS-1$
/***************************************************************************
*
* Private fields
*
**************************************************************************/
private final TextFlow textFlow;
private final EventHandler eventHandler = new EventHandler() {
@Override public void handle(final ActionEvent event) {
EventHandler onActionHandler = getSkinnable().getOnAction();
if (onActionHandler != null) {
onActionHandler.handle(event);
}
}
};
/***************************************************************************
*
* Constructors
*
**************************************************************************/
public HyperlinkLabelSkin(HyperlinkLabel control) {
super(control, new BehaviorBase<>(control, Collections. emptyList()));
this.textFlow = new TextFlow();
getChildren().add(textFlow);
updateText();
registerChangeListener(control.textProperty(), "TEXT"); //$NON-NLS-1$
}
/***************************************************************************
*
* Implementation
*
**************************************************************************/
@Override protected void handleControlPropertyChanged(String p) {
super.handleControlPropertyChanged(p);
if (p == "TEXT") { //$NON-NLS-1$
updateText();
}
}
// splits up the string into Text and Hyperlink nodes, and places them
// into a TextFlow instance
private void updateText() {
final String text = getSkinnable().getText();
if (text == null || text.isEmpty()) {
textFlow.getChildren().clear();
return;
}
// parse the text and put it into an array list
final List nodes = new ArrayList<>();
int start = 0;
final int textLength = text.length();
while (start != -1 && start < textLength) {
int startPos = text.indexOf(HYPERLINK_START, start);
int endPos = text.indexOf(HYPERLINK_END, startPos);
// if the startPos is -1, there are no more hyperlinks...
if (startPos == -1 || endPos == -1) {
if (textLength > start) {
// ...but there is still text to turn into one last label
Label label = new Label(text.substring(start));
nodes.add(label);
break;
}
}
// firstly, create a label from start to startPos
Text label = new Text(text.substring(start, startPos));
nodes.add(label);
// if endPos is greater than startPos, create a hyperlink
Hyperlink hyperlink = new Hyperlink(text.substring(startPos + 1, endPos));
hyperlink.setPadding(new Insets(0, 0, 0, 0));
hyperlink.setOnAction(eventHandler);
nodes.add(hyperlink);
start = endPos + 1;
}
textFlow.getChildren().setAll(nodes);
}
}
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