org.controlsfx.tools.Utils Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of controlsfx Show documentation
Show all versions of controlsfx Show documentation
High quality UI controls and other tools to complement the core JavaFX distribution
/**
* Copyright (c) 2014, 2015, ControlsFX
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of ControlsFX, any associated website, nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL CONTROLSFX BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.controlsfx.tools;
import java.util.Iterator;
import javafx.scene.Node;
import javafx.stage.PopupWindow;
import javafx.stage.Window;
public class Utils {
/**
* Will return a {@link Window} from an object if any can be found. {@code null}
* value can be given, the program will then try to find the focused window
* among those available.
*
* @param owner the object whose window is to be found.
* @return the window of the given object.
*/
public static Window getWindow(Object owner) throws IllegalArgumentException {
if (owner == null) {
Window window = null;
// lets just get the focused stage and show the dialog in there
@SuppressWarnings("deprecation")
Iterator windows = Window.impl_getWindows();
while (windows.hasNext()) {
window = windows.next();
if (window.isFocused() && !(window instanceof PopupWindow)) {
break;
}
}
return window;
} else if (owner instanceof Window) {
return (Window) owner;
} else if (owner instanceof Node) {
return ((Node) owner).getScene().getWindow();
} else {
throw new IllegalArgumentException("Unknown owner: " + owner.getClass()); //$NON-NLS-1$
}
}
/**
* Return a letter (just like Excel) associated with the number. When the
* number is under 26, a simple letter is returned. When the number is
* superior, concatenated letters are returned.
*
*
* For example: 0 -> A 1 -> B 26 -> AA 32 -> AG 45 -> AT
*
*
* @param number the number whose Excel Letter is to be found.
* @return a letter (like) associated with the number.
*/
public static final String getExcelLetterFromNumber(int number) {
String letter = ""; //$NON-NLS-1$
// Repeatedly divide the number by 26 and convert the
// remainder into the appropriate letter.
while (number >= 0) {
final int remainder = number % 26;
letter = (char) (remainder + 'A') + letter;
number = number / 26 - 1;
}
return letter;
}
/**
* Simple utility function which clamps the given value to be strictly
* between the min and max values.
*/
public static double clamp(double min, double value, double max) {
if (value < min) return min;
if (value > max) return max;
return value;
}
/**
* Utility function which returns either {@code less} or {@code more}
* depending on which {@code value} is closer to. If {@code value}
* is perfectly between them, then either may be returned.
*/
public static double nearest(double less, double value, double more) {
double lessDiff = value - less;
double moreDiff = more - value;
if (lessDiff < moreDiff) return less;
return more;
}
}