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/*
 * Copyright (c) 2014, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
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package javafx.scene.control;

import java.lang.ref.WeakReference;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Optional;

import org.controlsfx.DialogResources;

import javafx.beans.InvalidationListener;
import javafx.beans.NamedArg;
import javafx.beans.property.ObjectProperty;
import javafx.beans.property.SimpleObjectProperty;
import javafx.collections.ListChangeListener;
import javafx.collections.ObservableList;

/**
 * The Alert class subclasses the {@link Dialog} class, and provides support for a number
 * of pre-built dialog types that can be easily shown to users to prompt for a
 * response. Therefore, for many users, the Alert class is the most suited class
 * for their needs (as opposed to using {@link Dialog} directly). Alternatively,
 * users who want to prompt a user for text input or to make a choice from a list 
 * of options would be better served by using {@link TextInputDialog} and
 * {@link ChoiceDialog}, respectively.
 * 
 * 

When creating an Alert instance, users must pass in an {@link AlertType} * enumeration value. It is by passing in this value that the Alert instance will * configure itself appropriately (by setting default values for many of the * {@link Dialog} properties, including {@link #titleProperty() title}, * {@link #headerTextProperty() header}, and {@link #graphicProperty() graphic}, * as well as the default {@link #getButtonTypes() buttons} that are expected in * a dialog of the given type. * *

To instantiate (but not yet show) an Alert, simply use code such as the following: * {@code Alert alert = new Alert(AlertType.CONFIRMATION, "Are you sure you want to format your system?");} * *

Once an Alert is instantiated, we must show it. More often than not, alerts * (and dialogs in general) are shown in a modal and blocking fashion. 'Modal' * means that the dialog prevents user interaction with the owning application * whilst it is showing, and 'blocking' means that code execution stops at the * point in which the dialog is shown. This means that you can show a dialog, * await the user response, and then continue running the code that directly * follows the show call, giving developers the ability to immediately deal with * the user input from the dialog (if relevant). * *

JavaFX dialogs are modal by default (you can change this via the * {@link #initModality(javafx.stage.Modality)} API). To specify whether you want * blocking or non-blocking dialogs, developers simply choose to call * {@link #showAndWait()} or {@link #show()} (respectively). By default most * developers should choose to use {@link #showAndWait()}, given the ease of * coding in these situations. Shown below is three code snippets, showing three * equally valid ways of showing the Alert dialog that was specified above: * *

Option 1: The 'traditional' approach *

{@code Optional result = alert.showAndWait();
 * if (result.get() == ButtonType.OK) {
 *     formatSystem();
 * }}
* *

Option 2: The traditional + Optional approach *

{@code alert.showAndWait().ifPresent(response -> {
 *     if (response == ButtonType.OK) {
 *         formatSystem();
 *     }
 * });}
* *

Option 3: The fully lambda approach *

{@code alert.showAndWait()
 *      .filter(response -> response == ButtonType.OK)
 *      .ifPresent(response -> formatSystem());
 * }
* *

There is no better or worse option of the three listed above, so developers * are encouraged to work to their own style preferences. The purpose of showing * the above is to help introduce developers to the {@link Optional} API, which * is new in Java 8 and may be foreign to many developers. * * @see Dialog * @see AlertType * @see TextInputDialog * @see ChoiceDialog * @since JavaFX 8u40 */ public class Alert extends Dialog { /************************************************************************** * * Static enums * **************************************************************************/ /** * An enumeration containing the available, pre-built alert types that * the {@link Alert} class can use to pre-populate various properties. * * @since JavaFX 8u40 */ public static enum AlertType { /** * The NONE alert type has the effect of not setting any default properties * in the Alert. */ NONE, /** * The INFORMATION alert type configures the Alert dialog to appear in a * way that suggests the content of the dialog is informing the user of * a piece of information. This includes an 'information' image, an * appropriate title and header, and just an OK button for the user to * click on to dismiss the dialog. */ INFORMATION, /** * The WARNING alert type configures the Alert dialog to appear in a * way that suggests the content of the dialog is warning the user about * some fact or action. This includes a 'warning' image, an * appropriate title and header, and just an OK button for the user to * click on to dismiss the dialog. */ WARNING, /** * The CONFIRMATION alert type configures the Alert dialog to appear in a * way that suggests the content of the dialog is seeking confirmation from * the user. This includes a 'confirmation' image, an * appropriate title and header, and both OK and Cancel buttons for the * user to click on to dismiss the dialog. */ CONFIRMATION, /** * The ERROR alert type configures the Alert dialog to appear in a * way that suggests that something has gone wrong. This includes an * 'error' image, an appropriate title and header, and just an OK button * for the user to click on to dismiss the dialog. */ ERROR } /************************************************************************** * * Fields * **************************************************************************/ private WeakReference dialogPaneRef; private boolean installingDefaults = false; private boolean hasCustomButtons = false; private boolean hasCustomTitle = false; private boolean hasCustomHeaderText = false; private final InvalidationListener headerTextListener = o -> { if (!installingDefaults) hasCustomHeaderText = true; }; private final InvalidationListener titleListener = o -> { if (!installingDefaults) hasCustomTitle = true; }; private final ListChangeListener buttonsListener = change -> { if (!installingDefaults) hasCustomButtons = true; }; /************************************************************************** * * Constructors * **************************************************************************/ /** * Creates an alert with the given AlertType (refer to the {@link AlertType} * documentation for clarification over which one is most appropriate). * *

By passing in an AlertType, default values for the * {@link #titleProperty() title}, {@link #headerTextProperty() headerText}, * and {@link #graphicProperty() graphic} properties are set, as well as the * relevant {@link #getButtonTypes() buttons} being installed. Once the Alert * is instantiated, developers are able to modify the values of the alert as * desired. * *

It is important to note that the one property that does not have a * default value set, and which therefore the developer must set, is the * {@link #contentTextProperty() content text} property (or alternatively, * the developer may call {@code alert.getDialogPane().setContent(Node)} if * they want a more complex alert). If the contentText (or content) properties * are not set, there is no useful information presented to end users. */ public Alert(@NamedArg("alertType") AlertType alertType) { this(alertType, ""); } /** * Creates an alert with the given contentText, ButtonTypes, and AlertType * (refer to the {@link AlertType} documentation for clarification over which * one is most appropriate). * *

By passing in a variable number of ButtonType arguments, the developer * is directly overriding the default buttons that will be displayed in the * dialog, replacing the pre-defined buttons with whatever is specified in the * varargs array. * *

By passing in an AlertType, default values for the * {@link #titleProperty() title}, {@link #headerTextProperty() headerText}, * and {@link #graphicProperty() graphic} properties are set. Once the Alert * is instantiated, developers are able to modify the values of the alert as * desired. */ public Alert(@NamedArg("alertType") AlertType alertType, @NamedArg("contentText") String contentText, ButtonType... buttons) { super(); final DialogPane dialogPane = getDialogPane(); dialogPane.setContentText(contentText); getDialogPane().getStyleClass().add("alert"); dialogPaneRef = new WeakReference<>(dialogPane); hasCustomButtons = buttons != null && buttons.length > 0; if (hasCustomButtons) { for (ButtonType btnType : buttons) { dialogPane.getButtonTypes().addAll(btnType); } } setAlertType(alertType); // listening to property changes on Dialog and DialogPane dialogPaneProperty().addListener(o -> updateListeners()); titleProperty().addListener(titleListener); updateListeners(); } /************************************************************************** * * Properties * **************************************************************************/ /** * When creating an Alert instance, users must pass in an {@link AlertType} * enumeration value. It is by passing in this value that the Alert instance will * configure itself appropriately (by setting default values for many of the * {@link Dialog} properties, including {@link #titleProperty() title}, * {@link #headerTextProperty() header}, and {@link #graphicProperty() graphic}, * as well as the default {@link #getButtonTypes() buttons} that are expected in * a dialog of the given type. */ // --- alertType private final ObjectProperty alertType = new SimpleObjectProperty(null) { final String[] styleClasses = new String[] { "information", "warning", "error", "confirmation" }; protected void invalidated() { String newTitle = ""; String newHeader = ""; // Node newGraphic = null; String styleClass = ""; ButtonType[] newButtons = new ButtonType[] { ButtonType.OK }; switch (getAlertType()) { case NONE: { newButtons = new ButtonType[] { }; break; } case INFORMATION: { newTitle = DialogResources.getString("Dialog.info.title"); newHeader = DialogResources.getString("Dialog.info.header"); styleClass = "information"; break; } case WARNING: { newTitle = DialogResources.getString("Dialog.warning.title"); newHeader = DialogResources.getString("Dialog.warning.header"); styleClass = "warning"; break; } case ERROR: { newTitle = DialogResources.getString("Dialog.error.title"); newHeader = DialogResources.getString("Dialog.error.header"); styleClass = "error"; break; } case CONFIRMATION: { newTitle = DialogResources.getString("Dialog.confirm.title"); newHeader = DialogResources.getString("Dialog.confirm.header"); styleClass = "confirmation"; newButtons = new ButtonType[] { ButtonType.OK, ButtonType.CANCEL }; break; } } installingDefaults = true; if (!hasCustomTitle) setTitle(newTitle); if (!hasCustomHeaderText) setHeaderText(newHeader); if (!hasCustomButtons) getButtonTypes().setAll(newButtons); // update the style class based on the alert type. We use this to // specify the default graphic to use (i.e. via CSS). DialogPane dialogPane = getDialogPane(); if (dialogPane != null) { List toRemove = new ArrayList<>(Arrays.asList(styleClasses)); toRemove.remove(styleClass); dialogPane.getStyleClass().removeAll(toRemove); if (! dialogPane.getStyleClass().contains(styleClass)) { dialogPane.getStyleClass().add(styleClass); } } installingDefaults = false; } }; public final AlertType getAlertType() { return alertType.get(); } public final void setAlertType(AlertType alertType) { this.alertType.setValue(alertType); } public final ObjectProperty alertTypeProperty() { return alertType; } /** * Returns an {@link ObservableList} of all {@link ButtonType} instances that * are currently set inside this Alert instance. A ButtonType may either be one * of the pre-defined types (e.g. {@link ButtonType#OK}), or it may be a * custom type (created via the {@link ButtonType#ButtonType(String)} or * {@link ButtonType#ButtonType(String, javafx.scene.control.ButtonBar.ButtonData)} * constructors. * *

Readers should refer to the {@link ButtonType} class documentation for more details, * but at a high level, each ButtonType instance is converted to * a Node (although most commonly a {@link Button}) via the (overridable) * {@link DialogPane#createButton(ButtonType)} method on {@link DialogPane}. */ // --- buttonTypes public final ObservableList getButtonTypes() { return getDialogPane().getButtonTypes(); } /************************************************************************** * * Private Implementation * **************************************************************************/ private void updateListeners() { DialogPane oldPane = dialogPaneRef.get(); if (oldPane != null) { oldPane.headerTextProperty().removeListener(headerTextListener); oldPane.getButtonTypes().removeListener(buttonsListener); } // listen to changes to properties that would be changed by alertType being // changed, so that we only change values that are still at their default // value (i.e. the user hasn't changed them, so we are free to set them // to a new default value when the alertType changes). DialogPane newPane = getDialogPane(); if (newPane != null) { newPane.headerTextProperty().addListener(headerTextListener); newPane.getButtonTypes().addListener(buttonsListener); } dialogPaneRef = new WeakReference(newPane); } }





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