javafx.scene.control.Alert Maven / Gradle / Ivy
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/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
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* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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package javafx.scene.control;
import java.lang.ref.WeakReference;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Optional;
import org.controlsfx.DialogResources;
import javafx.beans.InvalidationListener;
import javafx.beans.NamedArg;
import javafx.beans.property.ObjectProperty;
import javafx.beans.property.SimpleObjectProperty;
import javafx.collections.ListChangeListener;
import javafx.collections.ObservableList;
/**
* The Alert class subclasses the {@link Dialog} class, and provides support for a number
* of pre-built dialog types that can be easily shown to users to prompt for a
* response. Therefore, for many users, the Alert class is the most suited class
* for their needs (as opposed to using {@link Dialog} directly). Alternatively,
* users who want to prompt a user for text input or to make a choice from a list
* of options would be better served by using {@link TextInputDialog} and
* {@link ChoiceDialog}, respectively.
*
* When creating an Alert instance, users must pass in an {@link AlertType}
* enumeration value. It is by passing in this value that the Alert instance will
* configure itself appropriately (by setting default values for many of the
* {@link Dialog} properties, including {@link #titleProperty() title},
* {@link #headerTextProperty() header}, and {@link #graphicProperty() graphic},
* as well as the default {@link #getButtonTypes() buttons} that are expected in
* a dialog of the given type.
*
*
To instantiate (but not yet show) an Alert, simply use code such as the following:
* {@code Alert alert = new Alert(AlertType.CONFIRMATION, "Are you sure you want to format your system?");}
*
*
Once an Alert is instantiated, we must show it. More often than not, alerts
* (and dialogs in general) are shown in a modal and blocking fashion. 'Modal'
* means that the dialog prevents user interaction with the owning application
* whilst it is showing, and 'blocking' means that code execution stops at the
* point in which the dialog is shown. This means that you can show a dialog,
* await the user response, and then continue running the code that directly
* follows the show call, giving developers the ability to immediately deal with
* the user input from the dialog (if relevant).
*
*
JavaFX dialogs are modal by default (you can change this via the
* {@link #initModality(javafx.stage.Modality)} API). To specify whether you want
* blocking or non-blocking dialogs, developers simply choose to call
* {@link #showAndWait()} or {@link #show()} (respectively). By default most
* developers should choose to use {@link #showAndWait()}, given the ease of
* coding in these situations. Shown below is three code snippets, showing three
* equally valid ways of showing the Alert dialog that was specified above:
*
*
Option 1: The 'traditional' approach
*
{@code Optional result = alert.showAndWait();
* if (result.isPresent() && result.get() == ButtonType.OK) {
* formatSystem();
* }}
*
* Option 2: The traditional + Optional approach
*
{@code alert.showAndWait().ifPresent(response -> {
* if (response == ButtonType.OK) {
* formatSystem();
* }
* });}
*
* Option 3: The fully lambda approach
*
{@code alert.showAndWait()
* .filter(response -> response == ButtonType.OK)
* .ifPresent(response -> formatSystem());
* }
*
* There is no better or worse option of the three listed above, so developers
* are encouraged to work to their own style preferences. The purpose of showing
* the above is to help introduce developers to the {@link Optional} API, which
* is new in Java 8 and may be foreign to many developers.
*
* @see Dialog
* @see AlertType
* @see TextInputDialog
* @see ChoiceDialog
* @since JavaFX 8u40
*/
public class Alert extends Dialog {
/**************************************************************************
*
* Static enums
*
**************************************************************************/
/**
* An enumeration containing the available, pre-built alert types that
* the {@link Alert} class can use to pre-populate various properties.
*
* @since JavaFX 8u40
*/
public static enum AlertType {
/**
* The NONE alert type has the effect of not setting any default properties
* in the Alert.
*/
NONE,
/**
* The INFORMATION alert type configures the Alert dialog to appear in a
* way that suggests the content of the dialog is informing the user of
* a piece of information. This includes an 'information' image, an
* appropriate title and header, and just an OK button for the user to
* click on to dismiss the dialog.
*/
INFORMATION,
/**
* The WARNING alert type configures the Alert dialog to appear in a
* way that suggests the content of the dialog is warning the user about
* some fact or action. This includes a 'warning' image, an
* appropriate title and header, and just an OK button for the user to
* click on to dismiss the dialog.
*/
WARNING,
/**
* The CONFIRMATION alert type configures the Alert dialog to appear in a
* way that suggests the content of the dialog is seeking confirmation from
* the user. This includes a 'confirmation' image, an
* appropriate title and header, and both OK and Cancel buttons for the
* user to click on to dismiss the dialog.
*/
CONFIRMATION,
/**
* The ERROR alert type configures the Alert dialog to appear in a
* way that suggests that something has gone wrong. This includes an
* 'error' image, an appropriate title and header, and just an OK button
* for the user to click on to dismiss the dialog.
*/
ERROR
}
/**************************************************************************
*
* Fields
*
**************************************************************************/
private WeakReference dialogPaneRef;
private boolean installingDefaults = false;
private boolean hasCustomButtons = false;
private boolean hasCustomTitle = false;
private boolean hasCustomHeaderText = false;
private final InvalidationListener headerTextListener = o -> {
if (!installingDefaults) hasCustomHeaderText = true;
};
private final InvalidationListener titleListener = o -> {
if (!installingDefaults) hasCustomTitle = true;
};
private final ListChangeListener buttonsListener = change -> {
if (!installingDefaults) hasCustomButtons = true;
};
/**************************************************************************
*
* Constructors
*
**************************************************************************/
/**
* Creates an alert with the given AlertType (refer to the {@link AlertType}
* documentation for clarification over which one is most appropriate).
*
* By passing in an AlertType, default values for the
* {@link #titleProperty() title}, {@link #headerTextProperty() headerText},
* and {@link #graphicProperty() graphic} properties are set, as well as the
* relevant {@link #getButtonTypes() buttons} being installed. Once the Alert
* is instantiated, developers are able to modify the values of the alert as
* desired.
*
*
It is important to note that the one property that does not have a
* default value set, and which therefore the developer must set, is the
* {@link #contentTextProperty() content text} property (or alternatively,
* the developer may call {@code alert.getDialogPane().setContent(Node)} if
* they want a more complex alert). If the contentText (or content) properties
* are not set, there is no useful information presented to end users.
*/
public Alert(@NamedArg("alertType") AlertType alertType) {
this(alertType, "");
}
/**
* Creates an alert with the given contentText, ButtonTypes, and AlertType
* (refer to the {@link AlertType} documentation for clarification over which
* one is most appropriate).
*
*
By passing in a variable number of ButtonType arguments, the developer
* is directly overriding the default buttons that will be displayed in the
* dialog, replacing the pre-defined buttons with whatever is specified in the
* varargs array.
*
*
By passing in an AlertType, default values for the
* {@link #titleProperty() title}, {@link #headerTextProperty() headerText},
* and {@link #graphicProperty() graphic} properties are set. Once the Alert
* is instantiated, developers are able to modify the values of the alert as
* desired.
*/
public Alert(@NamedArg("alertType") AlertType alertType,
@NamedArg("contentText") String contentText,
ButtonType... buttons) {
super();
final DialogPane dialogPane = getDialogPane();
dialogPane.setContentText(contentText);
getDialogPane().getStyleClass().add("alert");
dialogPaneRef = new WeakReference<>(dialogPane);
hasCustomButtons = buttons != null && buttons.length > 0;
if (hasCustomButtons) {
for (ButtonType btnType : buttons) {
dialogPane.getButtonTypes().addAll(btnType);
}
}
setAlertType(alertType);
// listening to property changes on Dialog and DialogPane
dialogPaneProperty().addListener(o -> updateListeners());
titleProperty().addListener(titleListener);
updateListeners();
}
/**************************************************************************
*
* Properties
*
**************************************************************************/
/**
* When creating an Alert instance, users must pass in an {@link AlertType}
* enumeration value. It is by passing in this value that the Alert instance will
* configure itself appropriately (by setting default values for many of the
* {@link Dialog} properties, including {@link #titleProperty() title},
* {@link #headerTextProperty() header}, and {@link #graphicProperty() graphic},
* as well as the default {@link #getButtonTypes() buttons} that are expected in
* a dialog of the given type.
*/
// --- alertType
private final ObjectProperty alertType = new SimpleObjectProperty(null) {
final String[] styleClasses = new String[] { "information", "warning", "error", "confirmation" };
protected void invalidated() {
String newTitle = "";
String newHeader = "";
// Node newGraphic = null;
String styleClass = "";
ButtonType[] newButtons = new ButtonType[] { ButtonType.OK };
switch (getAlertType()) {
case NONE: {
newButtons = new ButtonType[] { };
break;
}
case INFORMATION: {
newTitle = DialogResources.getString("Dialog.info.title");
newHeader = DialogResources.getString("Dialog.info.header");
styleClass = "information";
break;
}
case WARNING: {
newTitle = DialogResources.getString("Dialog.warning.title");
newHeader = DialogResources.getString("Dialog.warning.header");
styleClass = "warning";
break;
}
case ERROR: {
newTitle = DialogResources.getString("Dialog.error.title");
newHeader = DialogResources.getString("Dialog.error.header");
styleClass = "error";
break;
}
case CONFIRMATION: {
newTitle = DialogResources.getString("Dialog.confirm.title");
newHeader = DialogResources.getString("Dialog.confirm.header");
styleClass = "confirmation";
newButtons = new ButtonType[] { ButtonType.OK, ButtonType.CANCEL };
break;
}
}
installingDefaults = true;
if (!hasCustomTitle) setTitle(newTitle);
if (!hasCustomHeaderText) setHeaderText(newHeader);
if (!hasCustomButtons) getButtonTypes().setAll(newButtons);
// update the style class based on the alert type. We use this to
// specify the default graphic to use (i.e. via CSS).
DialogPane dialogPane = getDialogPane();
if (dialogPane != null) {
List toRemove = new ArrayList<>(Arrays.asList(styleClasses));
toRemove.remove(styleClass);
dialogPane.getStyleClass().removeAll(toRemove);
if (! dialogPane.getStyleClass().contains(styleClass)) {
dialogPane.getStyleClass().add(styleClass);
}
}
installingDefaults = false;
}
};
public final AlertType getAlertType() {
return alertType.get();
}
public final void setAlertType(AlertType alertType) {
this.alertType.setValue(alertType);
}
public final ObjectProperty alertTypeProperty() {
return alertType;
}
/**
* Returns an {@link ObservableList} of all {@link ButtonType} instances that
* are currently set inside this Alert instance. A ButtonType may either be one
* of the pre-defined types (e.g. {@link ButtonType#OK}), or it may be a
* custom type (created via the {@link ButtonType#ButtonType(String)} or
* {@link ButtonType#ButtonType(String, javafx.scene.control.ButtonBar.ButtonData)}
* constructors.
*
* Readers should refer to the {@link ButtonType} class documentation for more details,
* but at a high level, each ButtonType instance is converted to
* a Node (although most commonly a {@link Button}) via the (overridable)
* {@link DialogPane#createButton(ButtonType)} method on {@link DialogPane}.
*/
// --- buttonTypes
public final ObservableList getButtonTypes() {
return getDialogPane().getButtonTypes();
}
/**************************************************************************
*
* Private Implementation
*
**************************************************************************/
private void updateListeners() {
DialogPane oldPane = dialogPaneRef.get();
if (oldPane != null) {
oldPane.headerTextProperty().removeListener(headerTextListener);
oldPane.getButtonTypes().removeListener(buttonsListener);
}
// listen to changes to properties that would be changed by alertType being
// changed, so that we only change values that are still at their default
// value (i.e. the user hasn't changed them, so we are free to set them
// to a new default value when the alertType changes).
DialogPane newPane = getDialogPane();
if (newPane != null) {
newPane.headerTextProperty().addListener(headerTextListener);
newPane.getButtonTypes().addListener(buttonsListener);
}
dialogPaneRef = new WeakReference(newPane);
}
}