org.coos.actorframe.threadpool.Queue Maven / Gradle / Ivy
/**
* COOS - Connected Objects Operating System (www.connectedobjects.org).
*
* Copyright (C) 2009 Telenor ASA and Tellu AS. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This library is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* You may also contact one of the following for additional information:
* Telenor ASA, Snaroyveien 30, N-1331 Fornebu, Norway (www.telenor.no)
* Tellu AS, Hagalokkveien 13, N-1383 Asker, Norway (www.tellu.no)
*/
package org.coos.actorframe.threadpool;
import java.util.Vector;
/**
*
* @author Knut Eilif Husa, Tellu AS
*/
public class Queue {
private Vector vec = new Vector();
private boolean running = true;
synchronized public void put(Object o) {
// Add the element
vec.addElement(o);
// There might be threads waiting for the new object --
// give them a chance to get it
notifyAll();
}
synchronized public void stop(){
running = false;
notifyAll();
}
synchronized public Object get() {
while (running) {
if (vec.size() > 0) {
// There's an available object!
Object o = vec.elementAt(0);
// Remove it from our internal list, so someone else
// doesn't get it.
vec.removeElementAt(0);
// Return the object
return o;
} else {
// There aren't any objects available. Do a wait(),
// and when we wake up, check again to see if there
// are any.
try {
wait();
} catch (InterruptedException ie) {
}
}
}
return null;
}
}