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/*
* Copyright 2015 Creative Scala
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package doodle
package reactor
import cats.effect.IO
import cats.effect.std.Queue
import cats.effect.unsafe.IORuntime
import cats.syntax.all.*
import doodle.core.Point
import doodle.effect.Renderer
import doodle.image.Image
import doodle.image.syntax.all.*
import doodle.interact.algebra.MouseClick
import doodle.interact.algebra.MouseMove
import doodle.interact.effect.AnimationRenderer
import doodle.interact.syntax.all.*
import doodle.language.Basic
import doodle.syntax.renderer.*
import fs2.Stream
import scala.concurrent.duration.*
/** A reactor is a simple way to express an interactive program. It allows us to
* write programs in terms of some initial state and transformations of that
* state in response to inputs and clock ticks.
*
* This is the basic interface. See [[Reactor]] for a more user friendly
* implementation.
*
* It is based on the same abstraction in Pyret.
*/
trait BaseReactor[A] {
def initial: A
def onTick(state: A): A
def onMouseMove(location: Point, state: A): A
def onMouseClick(location: Point, state: A): A
def tickRate: FiniteDuration
def render(value: A): Image
def stop(value: A): Boolean
/** Run one tick of this reactor, drawing on the given `frame`. Returns the
* next state, or None if the Reactor has stopped.
*/
def tick[Frame, Canvas](
frame: Frame
)(implicit
e: Renderer[Basic, Frame, Canvas],
runtime: IORuntime
): Option[A] = {
if stop(initial) then None
else {
(render(initial)).drawWithFrame(frame)
val next = onTick(initial)
Some(next)
}
}
/** Runs this reactor, drawing on the given `frame`, until `stop` indicates it
* should stop.
*/
def run[Alg <: Basic, Frame, Canvas](frame: Frame)(implicit
a: AnimationRenderer[Canvas],
e: Renderer[Alg, Frame, Canvas],
m: MouseClick[Canvas] & MouseMove[Canvas],
runtime: IORuntime
): Unit = {
import BaseReactor.*
def mouseEventProducer(
mouseEventQueue: Queue[IO, MouseEvent],
canvas: Canvas
): IO[Unit] = {
val mouseMove = canvas.mouseMove.map(pt => MouseMove(pt))
val mouseClick = canvas.mouseClick.map(pt => MouseClick(pt))
mouseMove
.merge(mouseClick)
.foreach(mouseEventQueue.offer)
.compile
.drain
}
def tickProducer(
tickQueue: Queue[IO, A],
mouseEventQueue: Queue[IO, MouseEvent]
): IO[Unit] = {
Stream
.fixedRate[IO](this.tickRate)
.evalScan[IO, A](this.initial)((prev, _) =>
def drainMouseQueue(a: A): IO[A] =
for
mouseEvent <- mouseEventQueue.tryTake
state <- mouseEvent match
case Some(MouseMove(pt)) =>
drainMouseQueue(this.onMouseMove(pt, a))
case Some(MouseClick(pt)) =>
drainMouseQueue(this.onMouseClick(pt, a))
case None => IO.pure(a)
yield state
for
mouseState <- drainMouseQueue(prev)
state = this.onTick(mouseState)
yield state
)
.takeWhile(a => !this.stop(a))
.foreach(tickQueue.offer)
.compile
.drain
}
def consumer(tickQueue: Queue[IO, A], canvas: Canvas): IO[Unit] = {
Stream.unit.repeat
.evalScan[IO, A](this.initial)((prev, _) =>
for
maybeTaken <- tickQueue.tryTake
state = maybeTaken match
case Some(a) => a
case None => prev
yield state
)
.takeWhile(a => !this.stop(a))
.map(a => Image.compile[Alg](this.render(a)))
.animateWithCanvasToIO(canvas)
}
(
frame
.canvas[Alg, Canvas]()
.use(canvas =>
for {
tickQueue <- Queue.circularBuffer[IO, A](1)
// mouseEventQueue <- Queue.circularBuffer[IO, MouseEvent](1)
mouseEventQueue <- Queue.unbounded[IO, MouseEvent]
_ <-
(
mouseEventProducer(mouseEventQueue, canvas),
tickProducer(tickQueue, mouseEventQueue),
consumer(tickQueue, canvas)
)
.parMapN((_, _, _) => ())
} yield ()
)
.unsafeRunAsync(_ => ())
)
}
}
object BaseReactor {
sealed abstract class MouseEvent extends Product with Serializable
final case class MouseMove(location: Point) extends MouseEvent
final case class MouseClick(location: Point) extends MouseEvent
}