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/*
* This file is part of GraphStream .
*
* GraphStream is a library whose purpose is to handle static or dynamic
* graph, create them from scratch, file or any source and display them.
*
* This program is free software distributed under the terms of two licenses, the
* CeCILL-C license that fits European law, and the GNU Lesser General Public
* License. You can use, modify and/ or redistribute the software under the terms
* of the CeCILL-C license as circulated by CEA, CNRS and INRIA at the following
* URL or under the terms of the GNU LGPL as published by
* the Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL-C and LGPL licenses and that you accept their terms.
*/
/**
* @since 2012-06-19
*
* @author Antoine Dutot
* @author Guilhelm Savin
* @author kitskub
* @author Hicham Brahimi
*/
package org.graphstream.ui.layout.springbox.implementations;
import java.util.Iterator;
import org.graphstream.ui.geom.Vector3;
import org.graphstream.ui.layout.springbox.EdgeSpring;
import org.graphstream.ui.layout.springbox.Energies;
import org.graphstream.ui.layout.springbox.GraphCellData;
import org.graphstream.ui.layout.springbox.NodeParticle;
import org.miv.pherd.Particle;
import org.miv.pherd.ParticleBox;
import org.miv.pherd.ntree.Cell;
public class LinLogNodeParticle extends NodeParticle {
/**
* New node.
*
* The node is placed at random in the space of the simulation.
*
* @param box
* The spring box.
* @param id
* The node identifier.
*/
public LinLogNodeParticle(LinLog box, String id) {
this(box, id, (box.getRandom().nextDouble() * 2 * box.k) - box.k,
(box.getRandom().nextDouble() * 2 * box.k) - box.k,
box.is3D() ? (box.getRandom().nextDouble() * 2 * box.k) - box.k : 0);
this.box = box;
}
/**
* New node at a given position.
*
* @param box
* The spring box.
* @param id
* The node identifier.
* @param x
* The abscissa.
* @param y
* The ordinate.
* @param z
* The depth.
*/
public LinLogNodeParticle(LinLog box, String id, double x, double y, double z) {
super(box, id, x, y, z);
}
@Override
protected void repulsionN2(Vector3 delta) {
LinLog box = (LinLog) this.box;
boolean is3D = box.is3D();
ParticleBox nodes = box.getSpatialIndex();
Energies energies = box.getEnergies();
Iterator