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/*
 * This file is part of GraphStream .
 * 
 * GraphStream is a library whose purpose is to handle static or dynamic
 * graph, create them from scratch, file or any source and display them.
 * 
 * This program is free software distributed under the terms of two licenses, the
 * CeCILL-C license that fits European law, and the GNU Lesser General Public
 * License. You can  use, modify and/ or redistribute the software under the terms
 * of the CeCILL-C license as circulated by CEA, CNRS and INRIA at the following
 * URL  or under the terms of the GNU LGPL as published by
 * the Free Software Foundation, either version 3 of the License, or (at your
 * option) any later version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
 * PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see .
 * 
 * The fact that you are presently reading this means that you have had
 * knowledge of the CeCILL-C and LGPL licenses and that you accept their terms.
 */

/**
 * @since 2009-04-17
 * 
 * @author Antoine Dutot 
 * @author Guilhelm Savin 
 * @author Hicham Brahimi 
 */
package org.graphstream.ui.spriteManager;

import org.graphstream.ui.graphicGraph.stylesheet.Values;

/**
 * Factory for sprites.
 * 
 * 

* Use the sprite factory in the sprite manager so that the manager produce * instance of a chosen subclass of {@link Sprite}. This is useful if you intend * to have each sprite pertain to the same subclass. If you intend to have * different kinds of sprites at the same time in the same manager, use * {@link SpriteManager#addSprite(String, Class)} instead. *

*/ public class SpriteFactory { /** * Create a new sprite for the given manager with the given identifier. * * @param identifier * Identifier of the newly created sprite. * @param manager * The sprite manager this sprite will pertain to. * @param position * The sprite initial position or null for (0,0,0,GU). * @return A new sprite. */ public Sprite newSprite(String identifier, SpriteManager manager, Values position) { if (position != null) return new Sprite(identifier, manager, position); return new Sprite(identifier, manager); } }




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