ch.randelshofer.quaqua.icon.FrameButtonStateIcon Maven / Gradle / Ivy
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A Mavenisation of the Quaqua Mac OSX Swing Look and Feel (Java library)
Quaqua Look and Feel (C) 2003-2010, Werner Randelshofer.
Mavenisation by Matt Gumbley, DevZendo.org - for problems with
Mavenisation, see Matt; for issues with Quaqua, see the Quaqua home page.
For full license details, see http://randelshofer.ch/quaqua/license.html
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/*
* @(#)ButtonStateIcon.java 1.0 2006-02-13
*
* Copyright (c) 2006-2010 Werner Randelshofer, Immensee, Switzerland.
* All rights reserved.
*
* You may not use, copy or modify this file, except in compliance with the
* license agreement you entered into with Werner Randelshofer.
* For details see accompanying license terms.
*/
package ch.randelshofer.quaqua.icon;
import ch.randelshofer.quaqua.util.*;
import ch.randelshofer.quaqua.*;
import java.awt.*;
import javax.swing.*;
import javax.swing.plaf.*;
/**
* An Icon with different visuals reflecting the state of the AbstractButton
* on which it draws on.
*
* @author Werner Randelshofer
* @version 1.0 2006-02-13 Created.
*/
public class FrameButtonStateIcon extends MultiIcon {
private final static int E = 0;
private final static int EP = 1;
private final static int ES = 2;
private final static int EPS = 3;
private final static int D = 4;
private final static int DS = 5;
private final static int I = 6;
private final static int IS = 7;
private final static int DI = 8;
private final static int DIS = 9;
private final static int R = 10;
private final static int RS = 11;
/**
* Creates a new instance.
* All icons must have the same dimensions.
*
* The array indices are used to represente the following states:
* [0] Enabled
* [1] Armed
* [2] Pressed
* [3] Disabled
* [4] Enabled Selected
* [5] Armed Selected
* [6] Pressend Selected
* [7] Disabled Selected
*
* If an array element is null, an icon is derived for the state from the
* other icons.
*/
public FrameButtonStateIcon(Image[] images) {
super(images);
}
/**
* Creates a new instance.
* All icons must have the same dimensions.
* If an icon is null, nothing is drawn for this state.
*/
public FrameButtonStateIcon(Icon[] icons) {
super(icons);
}
/**
* Creates a new instance.
* The icon representations are created lazily from the image.
*/
public FrameButtonStateIcon(Image tiledImage, int tileCount, boolean isTiledHorizontally) {
super(tiledImage, tileCount, isTiledHorizontally);
}
private boolean isRollover(Component c) {
if (c instanceof JComponent) {
return ((JComponent) c).getClientProperty("paintRollover") == Boolean.TRUE;
}
return false;
}
protected Icon getIcon(Component c) {
Icon icon;
boolean isRollover = isRollover(c);
boolean isActive = QuaquaUtilities.isOnActiveWindow(c);
if (c instanceof AbstractButton) {
ButtonModel model = ((AbstractButton) c).getModel();
if (isActive) {
if (model.isEnabled()) {
if (/*model.isPressed() && */model.isArmed()) {
if (model.isSelected()) {
icon = icons[EPS];
} else {
icon = icons[EP];
}
} else if (model.isSelected()) {
icon = (isRollover) ? icons[RS] : icons[ES];
} else {
icon = (isRollover) ? icons[R] : icons[E];
}
} else {
if (model.isSelected()) {
icon = icons[DS];
} else {
icon = icons[D];
}
}
} else {
if (model.isEnabled()) {
if (model.isSelected()) {
icon = (isRollover) ? icons[RS] : icons[IS];
} else {
icon = (isRollover) ? icons[R] : icons[I];
}
} else {
if (model.isSelected()) {
icon = icons[DIS];
} else {
icon = icons[DI];
}
}
}
} else {
if (isActive) {
if (c.isEnabled()) {
icon = (isRollover) ? icons[R] : icons[E];
} else {
icon = icons[D];
}
} else {
if (c.isEnabled()) {
icon = icons[I];
} else {
icon = icons[DI];
}
}
}
return icon;
}
protected void generateMissingIcons() {
if (icons.length != 12) {
Icon[] helper = icons;
icons = new Icon[12];
System.arraycopy(helper, 0, icons, 0, Math.min(helper.length, icons.length));
}
if (icons[EP] == null) {
icons[EP] = icons[E];
}
if (icons[ES] == null) {
icons[ES] = icons[EP];
}
if (icons[EPS] == null) {
icons[EPS] = icons[EP];
}
if (icons[D] == null) {
icons[D] = icons[E];
}
if (icons[DS] == null) {
icons[DS] = icons[ES];
}
if (icons[I] == null) {
icons[I] = icons[E];
}
if (icons[IS] == null) {
icons[IS] = icons[ES];
}
if (icons[DI] == null) {
icons[DI] = icons[D];
}
if (icons[DIS] == null) {
icons[DIS] = icons[DS];
}
if (icons[R] == null) {
icons[R] = icons[E];
}
if (icons[RS] == null) {
icons[RS] = icons[ES];
}
}
}
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