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Common utility code
(Apache License v2) 2008-2024 Matt Gumbley, DevZendo.org
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/*
* Copyright (C) 2008-2017 Matt Gumbley, DevZendo.org http://devzendo.org
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.devzendo.commoncode.time;
/**
* A Toolkit for sleeping. Allows tests to speed time up.
* @author matt
*
*/
public final class Sleeper {
private final int fasterBy;
/**
* Create a Sleeper where time is some number of times faster than
* reality. Useful for unit tests.
* @param timesFaster the number of times that time is faster by
*/
public Sleeper(final int timesFaster) {
if (timesFaster <= 0) {
final String warning = "Multiplier cannot be zero or negative";
throw new IllegalArgumentException(warning);
}
this.fasterBy = timesFaster;
}
/**
* Create a Sleeper that sleeps in real time. This is the normal Sleeper
* used in the real system.
*/
public Sleeper() {
this.fasterBy = 1;
}
/**
* Sleep for a number of milliseconds, modified by the speedup of this
* Sleeper.
* @param millis a number of milliseconds that would be slept for if this
* Sleeper was sleeping in real time.
*/
public void sleep(final long millis) {
try {
Thread.sleep(millis / fasterBy);
} catch (final InterruptedException e) {
// do nothing...
}
}
/**
* Get the number of milliseconds since the start of the UNIX epoch, but
* speeded up.
* @return milliseconds
*/
public long currentTimeMillis() {
return System.currentTimeMillis() * fasterBy;
}
}