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package org.djutils.draw.line;
import java.util.Map;
import java.util.NavigableMap;
import java.util.TreeMap;
import org.djutils.draw.DrawRuntimeException;
import org.djutils.draw.Transform2d;
import org.djutils.draw.point.Point2d;
import org.djutils.draw.point.Point3d;
import org.djutils.exceptions.Throw;
/**
* Generation of Bézier curves.
* The class implements the cubic(...) method to generate a cubic Bézier curve using the following formula: B(t) = (1 -
* t)3P0 + 3t(1 - t)2 P1 + 3t2 (1 - t) P2 + t3
* P3 where P0 and P3 are the end points, and P1 and P2 the control
* points.
* For a smooth movement, one of the standard implementations if the cubic(...) function offered is the case where P1
* is positioned halfway between P0 and P3 starting from P0 in the direction of P3,
* and P2 is positioned halfway between P3 and P0 starting from P3 in the direction
* of P0.
* Finally, an n-point generalization of the Bézier curve is implemented with the bezier(...) function.
*
* Copyright (c) 2013-2024 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
* BSD-style license. See OpenTrafficSim License.
*
* @author Alexander Verbraeck
* @author Peter Knoppers
*/
public final class Bezier
{
/** The default number of points to use to construct a Bézier curve. */
public static final int DEFAULT_BEZIER_SIZE = 64;
/** Cached factorial values. */
private static long[] fact = new long[] {1L, 1L, 2L, 6L, 24L, 120L, 720L, 5040L, 40320L, 362880L, 3628800L, 39916800L,
479001600L, 6227020800L, 87178291200L, 1307674368000L, 20922789888000L, 355687428096000L, 6402373705728000L,
121645100408832000L, 2432902008176640000L};
/** Utility class. */
private Bezier()
{
// do not instantiate
}
/**
* Approximate a cubic Bézier curve from start to end with two control points.
* @param size int; the number of points of the Bézier curve
* @param start Point2d; the start point of the Bézier curve
* @param control1 Point2d; the first control point
* @param control2 Point2d; the second control point
* @param end Point2d; the end point of the Bézier curve
* @return PolyLine2d; an approximation of a cubic Bézier curve between start and end, using the two provided control
* points
* @throws DrawRuntimeException in case the number of points is less than 2 or the Bézier curve could not be
* constructed
*/
public static PolyLine2d cubic(final int size, final Point2d start, final Point2d control1, final Point2d control2,
final Point2d end) throws DrawRuntimeException
{
Throw.when(size < 2, DrawRuntimeException.class, "Too few points (specified %d; minimum is 2)", size);
Point2d[] points = new Point2d[size];
for (int n = 0; n < size; n++)
{
double t = n / (size - 1.0);
double x = B3(t, start.x, control1.x, control2.x, end.x);
double y = B3(t, start.y, control1.y, control2.y, end.y);
points[n] = new Point2d(x, y);
}
return new PolyLine2d(points);
}
/**
* Approximate a cubic Bézier curve from start to end with two control points with a specified precision.
* @param epsilon double; the precision.
* @param start Point2d; the start point of the Bézier curve
* @param control1 Point2d; the first control point
* @param control2 Point2d; the second control point
* @param end Point2d; the end point of the Bézier curve
* @return PolyLine2d; an approximation of a cubic Bézier curve between start and end, using the two provided control
* points
* @throws DrawRuntimeException in case the number of points is less than 2, or the Bézier curve could not be
* constructed
*/
public static PolyLine2d cubic(final double epsilon, final Point2d start, final Point2d control1, final Point2d control2,
final Point2d end) throws DrawRuntimeException
{
return bezier(epsilon, start, control1, control2, end);
}
/**
* Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
* start and end.
* @param size int; the number of points of the Bézier curve
* @param start Ray2d; the start point and start direction of the Bézier curve
* @param end Ray2d; the end point and end direction of the Bézier curve
* @return PolyLine2d; an approximation of a cubic Bézier curve between start and end, using the directions of those
* points at start and end
* @throws DrawRuntimeException in case the number of points is less than 2 or the Bézier curve could not be
* constructed
*/
public static PolyLine2d cubic(final int size, final Ray2d start, final Ray2d end) throws DrawRuntimeException
{
return cubic(size, start, end, 1.0);
}
/**
* Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
* start and end with specified precision.
* @param epsilon double; the precision.
* @param start Ray2d; the start point and start direction of the Bézier curve
* @param end Ray2d; the end point and end direction of the Bézier curve
* @return PolyLine2d; an approximation of a cubic Bézier curve between start and end, using the directions of those
* points at start and end
* @throws DrawRuntimeException in case the number of points is less than 2 or the Bézier curve could not be
* constructed
*/
public static PolyLine2d cubic(final double epsilon, final Ray2d start, final Ray2d end) throws DrawRuntimeException
{
return cubic(epsilon, start, end, 1.0);
}
/**
* Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
* start and end.
* @param size int; the number of points for the Bézier curve
* @param start Ray2d; the start point and start direction of the Bézier curve
* @param end Ray2d; the end point and end direction of the Bézier curve
* @param shape shape factor; 1 = control points at half the distance between start and end, > 1 results in a pointier
* shape, < 1 results in a flatter shape, value should be above 0 and finite
* @return PolyLine2d; an approximation of a cubic Bézier curve between start and end, using the directions of those
* points at start and end
* @throws DrawRuntimeException in case the number of points is less than 2 or the Bézier curve could not be
* constructed
*/
public static PolyLine2d cubic(final int size, final Ray2d start, final Ray2d end, final double shape)
throws DrawRuntimeException
{
Throw.when(Double.isNaN(shape) || Double.isInfinite(shape) || shape <= 0, DrawRuntimeException.class,
"shape must be a finite, positive value");
return cubic(size, start, end, shape, false);
}
/**
* Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
* start and end with specified precision.
* @param epsilon double; the precision.
* @param start Ray2d; the start point and start direction of the Bézier curve
* @param end Ray2d; the end point and end direction of the Bézier curve
* @param shape shape factor; 1 = control points at half the distance between start and end, > 1 results in a pointier
* shape, < 1 results in a flatter shape, value should be above 0 and finite
* @return PolyLine2d; an approximation of a cubic Bézier curve between start and end, using the directions of those
* points at start and end
* @throws DrawRuntimeException in case the number of points is less than 2 or the Bézier curve could not be
* constructed
*/
public static PolyLine2d cubic(final double epsilon, final Ray2d start, final Ray2d end, final double shape)
throws DrawRuntimeException
{
Throw.when(Double.isNaN(shape) || Double.isInfinite(shape) || shape <= 0, DrawRuntimeException.class,
"shape must be a finite, positive value");
return cubic(epsilon, start, end, shape, false);
}
/**
* Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
* start and end.
* @param size int; the number of points for the Bézier curve
* @param start Ray2d; the start point and start direction of the Bézier curve
* @param end Ray2d; the end point and end direction of the Bézier curve
* @param shape shape factor; 1 = control points at half the distance between start and end, > 1 results in a pointier
* shape, < 1 results in a flatter shape, value should be above 0, finite and not NaN
* @param weighted boolean; control point distance relates to distance to projected point on extended line from other end
* @return PolyLine2d; an approximation of a cubic Bézier curve between start and end, with the two determined
* control points
* @throws NullPointerException when start or end is null
* @throws DrawRuntimeException in case size is less than 2, start is at the same location as end, shape is invalid, or the
* Bézier curve could not be constructed
*/
public static PolyLine2d cubic(final int size, final Ray2d start, final Ray2d end, final double shape,
final boolean weighted) throws NullPointerException, DrawRuntimeException
{
Point2d[] points = createControlPoints(start, end, shape, weighted);
return cubic(size, points[0], points[1], points[2], points[3]);
}
/**
* Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
* start and end with specified precision.
* @param epsilon double; the precision.
* @param start Ray2d; the start point and start direction of the Bézier curve
* @param end Ray2d; the end point and end direction of the Bézier curve
* @param shape shape factor; 1 = control points at half the distance between start and end, > 1 results in a pointier
* shape, < 1 results in a flatter shape, value should be above 0, finite and not NaN
* @param weighted boolean; control point distance relates to distance to projected point on extended line from other end
* @return PolyLine2d; an approximation of a cubic Bézier curve between start and end, with the two determined
* control points
* @throws NullPointerException when start or end is null
* @throws DrawRuntimeException in case size is less than 2, start is at the same location as end, shape is invalid
*/
public static PolyLine2d cubic(final double epsilon, final Ray2d start, final Ray2d end, final double shape,
final boolean weighted) throws NullPointerException, DrawRuntimeException
{
Point2d[] points = createControlPoints(start, end, shape, weighted);
return cubic(epsilon, points[0], points[1], points[2], points[3]);
}
/** Unit vector for transformations in createControlPoints. */
private static final Point2d UNIT_VECTOR2D = new Point2d(1, 0);
/**
* Create control points for a cubic Bézier curve defined by two Rays.
* @param start Ray2d; the start point (and direction)
* @param end Ray2d; the end point (and direction)
* @param shape double; the shape; higher values put the generated control points further away from end and result in a
* pointier Bézier curve
* @param weighted boolean;
* @return Point2d[]; an array of four Point2d elements: start, the first control point, the second control point, end.
* @throws DrawRuntimeException when shape is invalid
*/
private static Point2d[] createControlPoints(final Ray2d start, final Ray2d end, final double shape, final boolean weighted)
throws DrawRuntimeException
{
Throw.whenNull(start, "start");
Throw.whenNull(end, "end");
Throw.when(start.distanceSquared(end) == 0, DrawRuntimeException.class,
"Cannot create control points if start and end points coincide");
Throw.when(Double.isNaN(shape) || shape <= 0 || Double.isInfinite(shape), DrawRuntimeException.class,
"shape must be a finite, positive value");
Point2d control1;
Point2d control2;
if (weighted)
{
// each control point is 'w' * the distance between the end-points away from the respective end point
// 'w' is a weight given by the distance from the end point to the extended line of the other end point
double distance = shape * start.distance(end);
double dStart = start.distance(end.projectOrthogonalExtended(start));
double dEnd = end.distance(start.projectOrthogonalExtended(end));
double wStart = dStart / (dStart + dEnd);
double wEnd = dEnd / (dStart + dEnd);
control1 = new Transform2d().translate(start).rotation(start.dirZ).scale(distance * wStart, distance * wStart)
.transform(UNIT_VECTOR2D);
// - (minus) as the angle is where the line leaves, i.e. from shape point to end
control2 = new Transform2d().translate(end).rotation(end.dirZ + Math.PI).scale(distance * wEnd, distance * wEnd)
.transform(UNIT_VECTOR2D);
}
else
{
// each control point is half the distance between the end-points away from the respective end point
double distance = shape * start.distance(end) / 2.0;
control1 = start.getLocation(distance);
// new Transform2d().translate(start).rotation(start.phi).scale(distance, distance).transform(UNIT_VECTOR2D);
control2 = end.getLocationExtended(-distance);
// new Transform2d().translate(end).rotation(end.phi + Math.PI).scale(distance, distance).transform(UNIT_VECTOR2D);
}
return new Point2d[] {start, control1, control2, end};
}
/**
* Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
* start and end. The size of the constructed curve is DEFAULT_BEZIER_SIZE
.
* @param start Ray2d; the start point and start direction of the Bézier curve
* @param end Ray2d; the end point and end direction of the Bézier curve
* @return PolyLine2d; an approximation of a cubic Bézier curve between start and end, following the directions of
* those points at start and end
* @throws DrawRuntimeException in case the number of points is less than 2 or the Bézier curve could not be
* constructed
*/
public static PolyLine2d cubic(final Ray2d start, final Ray2d end) throws DrawRuntimeException
{
return cubic(DEFAULT_BEZIER_SIZE, start, end);
}
/**
* Approximate a Bézier curve of degree n.
* @param size int; the number of points for the Bézier curve to be constructed
* @param points Point2d...; the points of the curve, where the first and last are begin and end point, and the intermediate
* ones are control points. There should be at least two points.
* @return PolyLine2d; an approximation of a cubic Bézier curve between start and end, using the provided control
* points
* @throws NullPointerException when points contains a null
* @throws DrawRuntimeException in case the number of points is less than 2, size is less than 2, or the Bézier curve
* could not be constructed
*/
public static PolyLine2d bezier(final int size, final Point2d... points) throws NullPointerException, DrawRuntimeException
{
Throw.when(points.length < 2, DrawRuntimeException.class, "Too few points; need at least two");
Throw.when(size < 2, DrawRuntimeException.class, "size too small (must be at least 2)");
Point2d[] result = new Point2d[size];
double[] px = new double[points.length];
double[] py = new double[points.length];
for (int i = 0; i < points.length; i++)
{
Point2d p = points[i];
Throw.whenNull(p, "points may not contain a null value");
px[i] = p.x;
py[i] = p.y;
}
for (int n = 0; n < size; n++)
{
double t = n / (size - 1.0);
double x = Bn(t, px);
double y = Bn(t, py);
result[n] = new Point2d(x, y);
}
return new PolyLine2d(result);
}
/**
* Approximate a Bézier curve of degree n using DEFAULT_BEZIER_SIZE
points.
* @param points Point2d...; the points of the curve, where the first and last are begin and end point, and the intermediate
* ones are control points. There should be at least two points.
* @return PolyLine2d; an approximation of a cubic Bézier curve between start and end, using the provided control
* points
* @throws NullPointerException when points contains a null value
* @throws DrawRuntimeException in case the number of points is less than 2 or the Bézier curve could not be
* constructed
*/
public static PolyLine2d bezier(final Point2d... points) throws NullPointerException, DrawRuntimeException
{
return bezier(DEFAULT_BEZIER_SIZE, points);
}
/**
* Approximate a Bézier curve of degree n with a specified precision.
* @param epsilon double; the precision.
* @param points Point2d...; the points of the curve, where the first and last are begin and end point, and the intermediate
* ones are control points. There should be at least two points.
* @return PolyLine2d; an approximation of a cubic Bézier curve between start and end, with the provided control
* points
* @throws NullPointerException when points contains a null value
* @throws DrawRuntimeException in case the number of points is less than 2 or the Bézier curve could not be
* constructed
*/
public static PolyLine2d bezier(final double epsilon, final Point2d... points)
throws NullPointerException, DrawRuntimeException
{
Throw.when(points.length < 2, DrawRuntimeException.class, "Too few points; need at least two");
Throw.when(Double.isNaN(epsilon) || epsilon <= 0, DrawRuntimeException.class,
"epsilonPosition must be a positive number");
if (points.length == 2)
{
return new PolyLine2d(points[0], points[1]);
}
NavigableMap result = new TreeMap<>();
double[] px = new double[points.length];
double[] py = new double[points.length];
for (int i = 0; i < points.length; i++)
{
Point2d p = points[i];
Throw.whenNull(p, "points may not contain a null value");
px[i] = p.x;
py[i] = p.y;
}
int initialSize = points.length - 1;
for (int n = 0; n < initialSize; n++)
{
double t = n / (initialSize - 1.0);
double x = Bn(t, px);
double y = Bn(t, py);
result.put(t, new Point2d(x, y));
}
// Walk along all point pairs and see if additional points need to be inserted
Double prevT = result.firstKey();
Point2d prevPoint = result.get(prevT);
Map.Entry entry;
while ((entry = result.higherEntry(prevT)) != null)
{
Double nextT = entry.getKey();
Point2d nextPoint = entry.getValue();
double medianT = (prevT + nextT) / 2;
double x = Bn(medianT, px);
double y = Bn(medianT, py);
Point2d medianPoint = new Point2d(x, y);
Point2d projectedPoint = medianPoint.closestPointOnSegment(prevPoint, nextPoint);
double errorPosition = medianPoint.distance(projectedPoint);
if (errorPosition >= epsilon)
{
// We need to insert another point
result.put(medianT, medianPoint);
continue;
}
if (prevPoint.distance(nextPoint) > epsilon)
{
// Check for an inflection point by creating additional points at one quarter and three quarters. If these
// are on opposite sides of the line from prevPoint to nextPoint; there must be an inflection point.
// https://stackoverflow.com/questions/1560492/how-to-tell-whether-a-point-is-to-the-right-or-left-side-of-a-line
double quarterT = (prevT + medianT) / 2;
double quarterX = Bn(quarterT, px);
double quarterY = Bn(quarterT, py);
int sign1 = (int) Math.signum((nextPoint.x - prevPoint.x) * (quarterY - prevPoint.y)
- (nextPoint.y - prevPoint.y) * (quarterX - prevPoint.x));
double threeQuarterT = (nextT + medianT) / 2;
double threeQuarterX = Bn(threeQuarterT, px);
double threeQuarterY = Bn(threeQuarterT, py);
int sign2 = (int) Math.signum((nextPoint.x - prevPoint.x) * (threeQuarterY - prevPoint.y)
- (nextPoint.y - prevPoint.y) * (threeQuarterX - prevPoint.x));
if (sign1 != sign2)
{
// There is an inflection point
// System.out.println("Detected inflection point between " + prevPoint + " and " + nextPoint);
// Inserting the halfway point should take care of this
result.put(medianT, medianPoint);
continue;
}
}
// TODO check angles
prevT = nextT;
prevPoint = nextPoint;
}
return new PolyLine2d(result.values().iterator());
}
/**
* Approximate a cubic Bézier curve from start to end with two control points.
* @param size int; the number of points for the Bézier curve
* @param start Point3d; the start point of the Bézier curve
* @param control1 Point3d; the first control point
* @param control2 Point3d; the second control point
* @param end Point3d; the end point of the Bézier curve
* @return PolyLine3d; an approximation of a cubic Bézier curve between start and end, with the two provided control
* points
* @throws DrawRuntimeException in case the number of points is less than 2 or the Bézier curve could not be
* constructed
*/
public static PolyLine3d cubic(final int size, final Point3d start, final Point3d control1, final Point3d control2,
final Point3d end) throws DrawRuntimeException
{
return bezier(size, start, control1, control2, end);
}
/**
* Approximate a cubic Bézier curve from start to end with two control points with a specified precision.
* @param epsilon double; the precision.
* @param start Point3d; the start point of the Bézier curve
* @param control1 Point3d; the first control point
* @param control2 Point3d; the second control point
* @param end Point3d; the end point of the Bézier curve
* @return PolyLine3d; an approximation of a cubic Bézier curve between start and end, with the two provided control
* points
* @throws DrawRuntimeException in case the number of points is less than 2 or the Bézier curve could not be
* constructed
*/
public static PolyLine3d cubic(final double epsilon, final Point3d start, final Point3d control1, final Point3d control2,
final Point3d end) throws DrawRuntimeException
{
return bezier(epsilon, start, control1, control2, end);
}
/**
* Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
* start and end.
* @param size int; the number of points for the Bézier curve
* @param start Ray3d; the start point and start direction of the Bézier curve
* @param end Ray3d; the end point and end direction of the Bézier curve
* @return PolyLine2d; an approximation of a cubic Bézier curve between start and end, with the two provided control
* points
* @throws DrawRuntimeException in case the number of points is less than 2 or the Bézier curve could not be
* constructed
*/
public static PolyLine3d cubic(final int size, final Ray3d start, final Ray3d end) throws DrawRuntimeException
{
return cubic(size, start, end, 1.0);
}
/**
* Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
* start and end with specified precision.
* @param epsilon double; the precision.
* @param start Ray3d; the start point and start direction of the Bézier curve
* @param end Ray3d; the end point and end direction of the Bézier curve
* @return PolyLine2d; an approximation of a cubic Bézier curve between start and end, with the two provided control
* points
* @throws DrawRuntimeException in case the number of points is less than 2 or the Bézier curve could not be
* constructed
*/
public static PolyLine3d cubic(final double epsilon, final Ray3d start, final Ray3d end) throws DrawRuntimeException
{
return cubic(epsilon, start, end, 1.0);
}
/**
* Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
* start and end.
* @param size int; the number of points for the Bézier curve
* @param start Ray3d; the start point and start direction of the Bézier curve
* @param end Ray3d; the end point and end direction of the Bézier curve
* @param shape shape factor; 1 = control points at half the distance between start and end, > 1 results in a pointier
* shape, < 1 results in a flatter shape, value should be above 0 and finite
* @return a cubic Bézier curve between start and end, with the two determined control points
* @throws DrawRuntimeException in case the number of points is less than 2 or the Bézier curve could not be
* constructed
*/
public static PolyLine3d cubic(final int size, final Ray3d start, final Ray3d end, final double shape)
throws DrawRuntimeException
{
Throw.when(Double.isNaN(shape) || Double.isInfinite(shape) || shape <= 0, DrawRuntimeException.class,
"shape must be a finite, positive value");
return cubic(size, start, end, shape, false);
}
/**
* Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
* start and end with specified precision.
* @param epsilon double; the precision.
* @param start Ray3d; the start point and start direction of the Bézier curve
* @param end Ray3d; the end point and end direction of the Bézier curve
* @param shape shape factor; 1 = control points at half the distance between start and end, > 1 results in a pointier
* shape, < 1 results in a flatter shape, value should be above 0 and finite
* @return a cubic Bézier curve between start and end, with the two determined control points
* @throws DrawRuntimeException in case the number of points is less than 2 or the Bézier curve could not be
* constructed
*/
public static PolyLine3d cubic(final double epsilon, final Ray3d start, final Ray3d end, final double shape)
throws DrawRuntimeException
{
Throw.when(Double.isNaN(shape) || Double.isInfinite(shape) || shape <= 0, DrawRuntimeException.class,
"shape must be a finite, positive value");
return cubic(epsilon, start, end, shape, false);
}
/**
* Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
* start and end. The z-value is interpolated in a linear way.
* @param size int; the number of points for the Bézier curve
* @param start Ray3d; the start point and start direction of the Bézier curve
* @param end Ray3d; the end point and end direction of the Bézier curve
* @param shape shape factor; 1 = control points at half the distance between start and end, > 1 results in a pointier
* shape, < 1 results in a flatter shape, value should be above 0
* @param weighted boolean; control point distance relates to distance to projected point on extended line from other end
* @return a cubic Bézier curve between start and end, with the two determined control points
* @throws NullPointerException when start or end is null
* @throws DrawRuntimeException in case size is less than 2, start is at the same location as end, shape is invalid, or the
* Bézier curve could not be constructed
*/
public static PolyLine3d cubic(final int size, final Ray3d start, final Ray3d end, final double shape,
final boolean weighted) throws NullPointerException, DrawRuntimeException
{
Point3d[] points = createControlPoints(start, end, shape, weighted);
return cubic(size, points[0], points[1], points[2], points[3]);
}
/**
* Approximate a cubic Bézier curve from start to end with two generated control points at half the distance between
* start and end with specified precision.
* @param epsilon double; the precision.
* @param start Ray3d; the start point and start direction of the Bézier curve
* @param end Ray3d; the end point and end direction of the Bézier curve
* @param shape shape factor; 1 = control points at half the distance between start and end, > 1 results in a pointier
* shape, < 1 results in a flatter shape, value should be above 0, finite and not NaN
* @param weighted boolean; control point distance relates to distance to projected point on extended line from other end
* @return PolyLine3d; an approximation of a cubic Bézier curve between start and end, with the two determined
* control points
* @throws NullPointerException when start or end is null
* @throws DrawRuntimeException in case size is less than 2, start is at the same location as end, shape is invalid, or the
* Bézier curve could not be constructed
*/
public static PolyLine3d cubic(final double epsilon, final Ray3d start, final Ray3d end, final double shape,
final boolean weighted) throws NullPointerException, DrawRuntimeException
{
Point3d[] points = createControlPoints(start, end, shape, weighted);
return cubic(epsilon, points[0], points[1], points[2], points[3]);
}
/**
* Create control points for a cubic Bézier curve defined by two Rays.
* @param start Ray3d; the start point (and direction)
* @param end Ray3d; the end point (and direction)
* @param shape double; the shape; higher values put the generated control points further away from end and result in a
* pointier Bézier curve
* @param weighted boolean;
* @return Point3d[]; an array of four Point3d elements: start, the first control point, the second control point, end.
*/
private static Point3d[] createControlPoints(final Ray3d start, final Ray3d end, final double shape, final boolean weighted)
{
Throw.whenNull(start, "start");
Throw.whenNull(end, "end");
Throw.when(start.distanceSquared(end) == 0, DrawRuntimeException.class,
"Cannot create control points if start and end points coincide");
Throw.when(Double.isNaN(shape) || shape <= 0 || Double.isInfinite(shape), DrawRuntimeException.class,
"shape must be a finite, positive value");
Point3d control1;
Point3d control2;
if (weighted)
{
// each control point is 'w' * the distance between the end-points away from the respective end point
// 'w' is a weight given by the distance from the end point to the extended line of the other end point
double distance = shape * start.distance(end);
double dStart = start.distance(end.projectOrthogonalExtended(start));
double dEnd = end.distance(start.projectOrthogonalExtended(end));
double wStart = dStart / (dStart + dEnd);
double wEnd = dEnd / (dStart + dEnd);
control1 = start.getLocation(distance * wStart);
control2 = end.getLocationExtended(-distance * wEnd);
}
else
{
// each control point is half the distance between the end-points away from the respective end point
double distance = shape * start.distance(end) / 2.0;
control1 = start.getLocation(distance);
control2 = end.getLocationExtended(-distance);
}
return new Point3d[] {start, control1, control2, end};
}
/**
* Construct a cubic Bézier curve from start to end with two generated control points at half the distance between
* start and end. The z-value is interpolated in a linear way. The size of the constructed curve is
* DEFAULT_BEZIER_SIZE
.
* @param start Ray3d; the start point and orientation of the Bézier curve
* @param end Ray3d; the end point and orientation of the Bézier curve
* @return a cubic Bézier curve between start and end, with the two provided control points
* @throws DrawRuntimeException in case the number of points is less than 2 or the Bézier curve could not be
* constructed
*/
public static PolyLine3d cubic(final Ray3d start, final Ray3d end) throws DrawRuntimeException
{
return cubic(DEFAULT_BEZIER_SIZE, start, end);
}
/**
* Calculate the cubic Bézier point with B(t) = (1 - t)3P0 + 3t(1 - t)2
* P1 + 3t2 (1 - t) P2 + t3 P3.
* @param t double; the fraction
* @param p0 double; the first point of the curve
* @param p1 double; the first control point
* @param p2 double; the second control point
* @param p3 double; the end point of the curve
* @return the cubic bezier value B(t)
*/
@SuppressWarnings("checkstyle:methodname")
private static double B3(final double t, final double p0, final double p1, final double p2, final double p3)
{
double t2 = t * t;
double t3 = t2 * t;
double m = (1.0 - t);
double m2 = m * m;
double m3 = m2 * m;
return m3 * p0 + 3.0 * t * m2 * p1 + 3.0 * t2 * m * p2 + t3 * p3;
}
/**
* Construct a Bézier curve of degree n.
* @param size int; the number of points for the Bézier curve to be constructed
* @param points Point3d...; the points of the curve, where the first and last are begin and end point, and the intermediate
* ones are control points. There should be at least two points.
* @return the Bézier value B(t) of degree n, where n is the number of points in the array
* @throws DrawRuntimeException in case the number of points is less than 2 or the Bézier curve could not be
* constructed
*/
public static PolyLine3d bezier(final int size, final Point3d... points) throws DrawRuntimeException
{
Throw.when(points.length < 2, DrawRuntimeException.class, "Too few points; need at least two");
Throw.when(size < 2, DrawRuntimeException.class, "size too small (must be at least 2)");
Point3d[] result = new Point3d[size];
double[] px = new double[points.length];
double[] py = new double[points.length];
double[] pz = new double[points.length];
for (int i = 0; i < points.length; i++)
{
px[i] = points[i].x;
py[i] = points[i].y;
pz[i] = points[i].z;
}
for (int n = 0; n < size; n++)
{
double t = n / (size - 1.0);
double x = Bn(t, px);
double y = Bn(t, py);
double z = Bn(t, pz);
result[n] = new Point3d(x, y, z);
}
return new PolyLine3d(result);
}
/**
* Approximate a Bézier curve of degree n using DEFAULT_BEZIER_SIZE
points.
* @param points Point3d...; the points of the curve, where the first and last are begin and end point, and the intermediate
* ones are control points. There should be at least two points.
* @return the Bézier value B(t) of degree n, where n is the number of points in the array
* @throws DrawRuntimeException in case the number of points is less than 2 or the Bézier curve could not be
* constructed
*/
public static PolyLine3d bezier(final Point3d... points) throws DrawRuntimeException
{
return bezier(DEFAULT_BEZIER_SIZE, points);
}
/**
* Approximate a Bézier curve of degree n with a specified precision.
* @param epsilon double; the precision.
* @param points Point3d...; the points of the curve, where the first and last are begin and end point, and the intermediate
* ones are control points. There should be at least two points.
* @return PolyLine3d; an approximation of a cubic Bézier curve between start and end, with the provided control
* points
* @throws NullPointerException when points contains a null value
* @throws DrawRuntimeException in case the number of points is less than 2 or the Bézier curve could not be
* constructed
*/
public static PolyLine3d bezier(final double epsilon, final Point3d... points)
throws NullPointerException, DrawRuntimeException
{
Throw.when(points.length < 2, DrawRuntimeException.class, "Too few points; need at least two");
Throw.when(Double.isNaN(epsilon) || epsilon <= 0, DrawRuntimeException.class,
"epsilonPosition must be a positive number");
if (points.length == 2)
{
return new PolyLine3d(points[0], points[1]);
}
NavigableMap result = new TreeMap<>();
double[] px = new double[points.length];
double[] py = new double[points.length];
double[] pz = new double[points.length];
for (int i = 0; i < points.length; i++)
{
Point3d p = points[i];
Throw.whenNull(p, "points may not contain a null value");
px[i] = p.x;
py[i] = p.y;
pz[i] = p.z;
}
int initialSize = points.length - 1;
for (int n = 0; n < initialSize; n++)
{
double t = n / (initialSize - 1.0);
double x = Bn(t, px);
double y = Bn(t, py);
double z = Bn(t, pz);
result.put(t, new Point3d(x, y, z));
}
// Walk along all point pairs and see if additional points need to be inserted
Double prevT = result.firstKey();
Point3d prevPoint = result.get(prevT);
Map.Entry entry;
while ((entry = result.higherEntry(prevT)) != null)
{
Double nextT = entry.getKey();
Point3d nextPoint = entry.getValue();
double medianT = (prevT + nextT) / 2;
double x = Bn(medianT, px);
double y = Bn(medianT, py);
double z = Bn(medianT, pz);
Point3d medianPoint = new Point3d(x, y, z);
Point3d projectedPoint = medianPoint.closestPointOnSegment(prevPoint, nextPoint);
double errorPosition = medianPoint.distance(projectedPoint);
if (errorPosition >= epsilon)
{
// We need to insert another point
result.put(medianT, medianPoint);
continue;
}
if (prevPoint.distance(nextPoint) > epsilon)
{
// Check for an inflection point by creating additional points at one quarter and three quarters. If these
// are on opposite sides of the line from prevPoint to nextPoint; there must be an inflection point.
// https://stackoverflow.com/questions/1560492/how-to-tell-whether-a-point-is-to-the-right-or-left-side-of-a-line
double quarterT = (prevT + medianT) / 2;
double quarterX = Bn(quarterT, px);
double quarterY = Bn(quarterT, py);
int sign1 = (int) Math.signum((nextPoint.x - prevPoint.x) * (quarterY - prevPoint.y)
- (nextPoint.y - prevPoint.y) * (quarterX - prevPoint.x));
double threeQuarterT = (nextT + medianT) / 2;
double threeQuarterX = Bn(threeQuarterT, px);
double threeQuarterY = Bn(threeQuarterT, py);
int sign2 = (int) Math.signum((nextPoint.x - prevPoint.x) * (threeQuarterY - prevPoint.y)
- (nextPoint.y - prevPoint.y) * (threeQuarterX - prevPoint.x));
if (sign1 != sign2)
{
// There is an inflection point
System.out.println("Detected inflection point between " + prevPoint + " and " + nextPoint);
// Inserting the halfway point should take care of this
result.put(medianT, medianPoint);
continue;
}
}
// TODO check angles
prevT = nextT;
prevPoint = nextPoint;
}
return new PolyLine3d(result.values().iterator());
}
/**
* Calculate the Bézier point of degree n, with B(t) = Sum(i = 0..n) [C(n, i) * (1 - t)n-i ti
* Pi], where C(n, k) is the binomial coefficient defined by n! / ( k! (n-k)! ), ! being the factorial operator.
* @param t double; the fraction
* @param p double...; the points of the curve, where the first and last are begin and end point, and the intermediate ones
* are control points
* @return the Bézier value B(t) of degree n, where n is the number of points in the array
*/
@SuppressWarnings("checkstyle:methodname")
private static double Bn(final double t, final double... p)
{
double b = 0.0;
double m = (1.0 - t);
int n = p.length - 1;
double fn = factorial(n);
for (int i = 0; i <= n; i++)
{
double c = fn / (factorial(i) * (factorial(n - i)));
b += c * Math.pow(m, n - i) * Math.pow(t, i) * p[i];
}
return b;
}
/**
* Calculate factorial(k), which is k * (k-1) * (k-2) * ... * 1. For factorials up to 20, a lookup table is used.
* @param k int; the parameter
* @return factorial(k)
*/
private static double factorial(final int k)
{
if (k < fact.length)
{
return fact[k];
}
double f = 1;
for (int i = 2; i <= k; i++)
{
f = f * i;
}
return f;
}
}