org.djutils.draw.line.PolyLine Maven / Gradle / Ivy
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package org.djutils.draw.line;
import java.util.ArrayList;
import java.util.List;
import org.djutils.draw.Directed;
import org.djutils.draw.DrawRuntimeException;
import org.djutils.draw.Drawable;
import org.djutils.draw.point.Point;
/**
* PolyLine is the interface for PolyLine2d and PolyLine3d implementations.
*
* Copyright (c) 2020-2024 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
* BSD-style license. See DJUTILS License.
*
* @author Alexander Verbraeck
* @author Peter Knoppers
* @param the PolyLine type (2d or 3d)
* @param The matching Point type (2d or 3d)
* @param The matching Directed type (2d or 3d)
* @param The matching Ray type (2d or 3d)
* @param The matching LineSegment type (2d or 3d)
*/
public interface PolyLine, P extends Point, R extends Ray, D extends Directed,
LS extends LineSegment> extends Drawable
, Project
{
/**
* Constructor that can be accessed as a method (used to implement default methods in this interface).
* @param pointList List<P>; a list of points
* @return L; the new PolyLine
* @throws NullPointerException when pointList is null
* @throws DrawRuntimeException when pointList has fewer than two points or contains successive duplicate points
*/
L instantiate(List
pointList) throws NullPointerException, DrawRuntimeException;
/**
* Construct a new PolyLine that is equal to this line except for segments that are shorter than the
* noiseLevel. The result is guaranteed to start with the first point of this line and end with the last point
* of this line.
* @param noiseLevel double; the minimum segment length that is not removed
* @return PolyLine2d; the filtered line
*/
L noiseFilteredLine(double noiseLevel);
/**
* Return the length of this line. This is NOT the number of points; it is the sum of the lengths of the segments.
* @return double; the length of this line
*/
double getLength();
/**
* Return one of the points of this line.
* @param index int; the index of the requested point
* @return P; the point at the specified index
* @throws IndexOutOfBoundsException when index < 0 or index >= size
*/
P get(int index) throws IndexOutOfBoundsException;
/**
* Return the x-coordinate of a point of this PolyLine.
* @param index int; the index of the requested x-coordinate
* @return double; the x-coordinate of the requested point of this PolyLine
* @throws IndexOutOfBoundsException when index < 0 or index >= size()
*/
double getX(int index) throws IndexOutOfBoundsException;
/**
* Return the y-coordinate of a point of this PolyLine.
* @param index int; the index of the requested y-coordinate
* @return double; the y-coordinate of the requested point of this PolyLine
* @throws IndexOutOfBoundsException when index < 0 or index >= size()
*/
double getY(int index) throws IndexOutOfBoundsException;
/**
* Return the first point of this PolyLine.
* @return P; the first point of this line
*/
default P getFirst()
{
return get(0);
}
/**
* Return the last point of this PolyLine.
* @return P; the last point of this line
*/
default P getLast()
{
return get(size() - 1);
}
/**
* Extract one LineSegment of this PolyLine, or Polygon.
* @param index int; the rank number of the segment; must be in range 0..Size() - 2 for PolyLine, or 0.. Size() - 1 for
* Polygon.
* @return LS; the LineSegment that connects point index to point index + 1
*/
LS getSegment(int index);
/**
* Access the internal lengthIndexedLine. Return the cumulative length up to point index
of this line
* @param index int; the index
* @return double; the cumulative length of this line up to point index
* @throws IndexOutOfBoundsException when index < 0 or index >= size()
*/
double lengthAtIndex(int index) throws IndexOutOfBoundsException;
/**
* Construct a new PolyLine with all points of this PolyLine in reverse order.
* @return L; the new PolyLine
*/
default L reverse()
{
List
reversedPoints = new ArrayList<>(size());
for (int index = size(); --index >= 0;)
{
reversedPoints.add(get(index));
}
return instantiate(reversedPoints);
}
/**
* Construct a new PolyLine covering the indicated fraction of this PolyLine.
* @param start double; fractional starting position, valid range [0..end)
* @param end double; fractional ending position, valid range (start..1]
* @return L; a new PolyLine covering the selected sub-section
* @throws DrawRuntimeException when start >= end, or start < 0, or end > 1
*/
default L extractFractional(final double start, final double end) throws DrawRuntimeException
{
if (start < 0 || start >= end || end > 1)
{
throw new DrawRuntimeException(
"Bad interval (start=" + start + ", end=" + end + ", this is " + this.toString() + ")");
}
return extract(start * getLength(), end * getLength());
}
/**
* Create a new PolyLine that covers a sub-section of this PolyLine.
* @param start double; length along this PolyLine where the sub-section starts, valid range [0..end)
* @param end double; length along this PolyLine where the sub-section ends, valid range
* (start..length (length is the length of this PolyLine)
* @return L; a new PolyLine covering the selected sub-section
* @throws DrawRuntimeException when start >= end, or start < 0, or end > length
*/
L extract(double start, double end) throws DrawRuntimeException;
/**
* Project a Point on this PolyLine. If the the projected points lies outside this PolyLine, the nearest end point of this
* PolyLine is returned. Otherwise the returned point lies between the end points of this PolyLine.
* @param point P; the point to project onto this PolyLine
* @return P; either the start point, or the end point of this PolyLine or a Point that lies somewhere along this PolyLine.
* @throws NullPointerException when point is null
*/
P closestPointOnPolyLine(P point) throws NullPointerException;
/**
* Get the location at a position on the line, with its direction. Position should be between 0.0 and line length.
* @param position double; the position on the line for which to calculate the point on the line
* @return D; a DirectedPoint at the position on the line, pointing in the direction of the line at that position. If the
* position is at (or very near) a point on this PolyLine, the direction is either the direction before, or the
* direction after that point
* @throws DrawRuntimeException when position is NaN, less than 0.0, or more than line length.
*/
D getLocation(double position) throws DrawRuntimeException;
/**
* Get the location at a position on the line, with its direction. Position can be below 0 or more than the line length. In
* that case, the position will be extrapolated in the direction of the line at its start or end.
* @param position double; the position on the line for which to calculate the point on, before, or after the line
* @return D; a DirectedPoint at the position on the line, pointing in the direction of the line at that position. If the
* position is at (or very near) a point on this PolyLine, the direction is either the direction before, or the
* direction after that point. If the position is before the start point of this PolyLine, the direction is towards
* the start point. If the position is beyond the end of this PolyLine, the direction is the direction of the last
* segment of this PolyLine.
*/
D getLocationExtended(double position);
/**
* Get the location at a fraction of the line, with its direction. Fraction should be between 0.0 and 1.0.
* @param fraction double; the fraction for which to calculate the point on the line
* @return D; a DirectedPoint at the position on the line, pointing in the direction of the line at that position. If the
* position is at (or very near) a point on this PolyLine, the direction is either the direction before, or the
* direction after that point
* @throws DrawRuntimeException when fraction less than 0.0 or more than 1.0.
*/
default D getLocationFraction(final double fraction) throws DrawRuntimeException
{
if (fraction < 0.0 || fraction > 1.0)
{
throw new DrawRuntimeException("getLocationFraction for line: fraction < 0.0 or > 1.0. fraction = " + fraction);
}
return getLocation(fraction * getLength());
}
/**
* Get the location at a fraction of the line, with its direction. Fraction should be between 0.0 and 1.0.
* @param fraction double; the fraction for which to calculate the point on the line
* @param tolerance double; the delta from 0.0 and 1.0 that will be forgiven
* @return D; a DirectedPoint at the position on the line, pointing in the direction of the line at that position. If the
* position is at (or very near) a point on this PolyLine, the direction is either the direction before, or the
* direction after that point. If the position is before the start point of this PolyLine, the direction is towards
* the start point. If the position is beyond the end of this PolyLine, the direction is the direction of the last
* segment of this PolyLine.
* @throws DrawRuntimeException when fraction less than 0.0 or more than 1.0.
*/
default D getLocationFraction(final double fraction, final double tolerance) throws DrawRuntimeException
{
if (fraction < -tolerance || fraction > 1.0 + tolerance)
{
throw new DrawRuntimeException(
"getLocationFraction for line: fraction < 0.0 - tolerance or > 1.0 + tolerance; fraction = " + fraction);
}
double f = fraction < 0 ? 0.0 : fraction > 1.0 ? 1.0 : fraction;
return getLocation(f * getLength());
}
/**
* Get the location at a fraction of the line (or outside the line), with its direction.
* @param fraction double; the fraction for which to calculate the point on the line
* @return D; a DirectedPoint at the position on the line, pointing in the direction of the line at that position. If the
* position is at (or very near) a point on this PolyLine, the direction is either the direction before, or the
* direction after that point. If the position is before the start point of this PolyLine, the direction is towards
* the start point. If the position is beyond the end of this PolyLine, the direction is the direction of the last
* segment of this PolyLine.
*/
default D getLocationFractionExtended(final double fraction)
{
return getLocationExtended(fraction * getLength());
}
/**
* Truncate this PolyLine at the given length (less than the length of the line, and larger than zero) and return a new
* line.
* @param position double; the position along the line where to truncate the line
* @return L; a new PolyLine that follows this PolyLine, but ends at the position where line.getLength() == lengthSI
* @throws DrawRuntimeException when position less than 0.0 or more than line length.
*/
L truncate(double position) throws DrawRuntimeException;
/**
* Binary search for a point index on this PolyLine that is at, or the the nearest one before a given position.
* @param pos double; the position to look for
* @return the index below the position; the position lies between points[index] and points[index+1]
* @throws DrawRuntimeException when index could not be found
*/
default int find(final double pos) throws DrawRuntimeException
{
if (pos == 0)
{
return 0;
}
int lo = 0;
int hi = size() - 1;
while (lo <= hi)
{
if (hi == lo)
{
return lo;
}
int mid = lo + (hi - lo) / 2;
if (pos < lengthAtIndex(mid))
{
hi = mid - 1;
}
else if (pos > lengthAtIndex(mid + 1))
{
lo = mid + 1;
}
else
{
return mid;
}
}
throw new DrawRuntimeException("Could not find position " + pos + " on line with length: " + getLength());
}
/** Default precision of approximation of arcs in the offsetLine method. */
double DEFAULT_CIRCLE_PRECISION = 0.001;
/** By default, noise in the reference line of the offsetLine method less than this value is always filtered. */
double DEFAULT_OFFSET_MINIMUM_FILTER_VALUE = 0.001;
/** By default, noise in the reference line of the offsetLineMethod greater than this value is never filtered. */
double DEFAULT_OFFSET_MAXIMUM_FILTER_VALUE = 0.1;
/**
* By default, noise in the reference line of the offsetLineMethod less than offset / offsetFilterRatio is
* filtered except when the resulting value exceeds offsetMaximumFilterValue.
*/
double DEFAULT_OFFSET_FILTER_RATIO = 10;
/** By default, the offsetLineMethod uses this offset precision. */
double DEFAULT_OFFSET_PRECISION = 0.00001;
/**
* Construct an offset PolyLine. This is similar to what geographical specialists call buffering, except that this method
* only construct a new line on one side of the reference line and does not add half disks (or miters) at the end points.
* This method tries to strike a delicate balance between generating too few and too many points to approximate arcs. Noise
* in this (the reference line) can cause major artifacts in the offset line. This method calls the underlying
* method with default values for circlePrecision (DEFAULT_OFFSET), offsetMinimumFilterValue
* (DEFAULT_OFFSET_MINIMUM_FILTER_VALUE), offsetMaximumFilterValue
* (DEFAULT_OFFSET_MAXIMUM_FILTER_VALUE), offsetFilterRatio (DEFAULT_OFFSET_FILTER_RATIO),
* minimumOffset (DEFAULT_OFFSET_PRECISION).
* In the 3D version the offset is parallel to the X-Y plane.
* @param offset double; the offset; positive values indicate left of the reference line, negative values indicate right of
* the reference line
* @return L; a PolyLine at the specified offset from the this PolyLine
* @throws DrawRuntimeException Only if P is PolyLine3d and the line cannot be projected into 2d
*/
default L offsetLine(final double offset) throws DrawRuntimeException
{
return offsetLine(offset, DEFAULT_CIRCLE_PRECISION, DEFAULT_OFFSET_MINIMUM_FILTER_VALUE,
DEFAULT_OFFSET_MAXIMUM_FILTER_VALUE, DEFAULT_OFFSET_FILTER_RATIO, DEFAULT_OFFSET_PRECISION);
}
/**
* Construct an offset line. This is similar to what geographical specialists call buffering, except that this method only
* construct a new line on one side of the reference line and does not add half disks (or miters) around the end points.
* This method tries to strike a delicate balance between generating too few and too many points to approximate arcs. Noise
* in this (the reference line) can cause major artifacts in the offset line.
* In the 3D version the offset is parallel to the X-Y plane.
* @param offset double; the offset; positive values indicate left of the reference line, negative values indicate right of
* the reference line
* @param circlePrecision double; precision of approximation of arcs; the line segments that are used to approximate an arc
* will not deviate from the exact arc by more than this value
* @param offsetMinimumFilterValue double; noise in the reference line less than this value is always filtered
* @param offsetMaximumFilterValue double; noise in the reference line greater than this value is never filtered
* @param offsetFilterRatio double; noise in the reference line less than offset / offsetFilterRatio is
* filtered except when the resulting value exceeds offsetMaximumFilterValue
* @param minimumOffset double; an offset value less than this value is treated as 0.0
* @return L; a PolyLine at the specified offset from the reference line
* @throws IllegalArgumentException when offset is NaN, or circlePrecision, offsetMinimumFilterValue,
* offsetMaximumfilterValue, offsetFilterRatio, or minimumOffset is not positive, or NaN, or
* offsetMinimumFilterValue >= offsetMaximumFilterValue
* @throws DrawRuntimeException Only if P is PolyLine3d and the line cannot be projected into 2d
*/
L offsetLine(double offset, double circlePrecision, double offsetMinimumFilterValue, double offsetMaximumFilterValue,
double offsetFilterRatio, double minimumOffset) throws IllegalArgumentException, DrawRuntimeException;
/**
* Construct an offset line. This is similar to what geographical specialists call buffering, except that this method only
* construct a new line on one side of the reference line and does not add half disks (or miters) around the end points.
* This method tries to strike a delicate balance between generating too few and too many points to approximate arcs. Noise
* in this (the reference line) can cause major artifacts in the offset line. This method calls the underlying
* method with default values for circlePrecision (DEFAULT_OFFSET), offsetMinimumFilterValue
* (DEFAULT_OFFSET_MINIMUM_FILTER_VALUE), offsetMaximumFilterValue
* (DEFAULT_OFFSET_MAXIMUM_FILTER_VALUE), offsetFilterRatio (DEFAULT_OFFSET_FILTER_RATIO),
* minimumOffset (DEFAULT_OFFSET_PRECISION).
* In the 3D version the offset is parallel to the X-Y plane.
* @param offsetAtStart double; the offset at the start of this line; positive values indicate left of the reference line,
* negative values indicate right of the reference line
* @param offsetAtEnd double; the offset at the end of this line; positive values indicate left of the reference line,
* negative values indicate right of the reference line
* @return L; a PolyLine at the specified offset from the reference line
* @throws IllegalArgumentException when offset is NaN, or circlePrecision, offsetMinimumFilterValue,
* offsetMaximumfilterValue, offsetFilterRatio, or minimumOffset is not positive, or NaN, or
* offsetMinimumFilterValue >= offsetMaximumFilterValue
* @throws DrawRuntimeException Only if P is PolyLine3d and the line cannot be projected into 2d
*/
default L offsetLine(final double offsetAtStart, final double offsetAtEnd)
throws IllegalArgumentException, DrawRuntimeException
{
return offsetLine(offsetAtStart, offsetAtEnd, DEFAULT_CIRCLE_PRECISION, DEFAULT_OFFSET_MINIMUM_FILTER_VALUE,
DEFAULT_OFFSET_MAXIMUM_FILTER_VALUE, DEFAULT_OFFSET_FILTER_RATIO, DEFAULT_OFFSET_PRECISION);
}
/**
* Construct an offset line. This is similar to what geographical specialists call buffering, except that this method only
* construct a new line on one side of the reference line and does not add half disks (or miters) around the end points.
* This method tries to strike a delicate balance between generating too few and too many points to approximate arcs. Noise
* in this (the reference line) can cause major artifacts in the offset line.
* In the 3D version the offset is parallel to the X-Y plane.
* @param offsetAtStart double; the offset at the start of this line; positive values indicate left of the reference line,
* negative values indicate right of the reference line
* @param offsetAtEnd double; the offset at the end of this line; positive values indicate left of the reference line,
* negative values indicate right of the reference line
* @param circlePrecision double; precision of approximation of arcs; the line segments that are used to approximate an arc
* will not deviate from the exact arc by more than this value
* @param offsetMinimumFilterValue double; noise in the reference line less than this value is always filtered
* @param offsetMaximumFilterValue double; noise in the reference line greater than this value is never filtered
* @param offsetFilterRatio double; noise in the reference line less than offset / offsetFilterRatio is
* filtered except when the resulting value exceeds offsetMaximumFilterValue
* @param minimumOffset double; an offset value less than this value is treated as 0.0
* @return L; a PolyLine at the specified offset from the reference line
* @throws IllegalArgumentException when offset is NaN, or circlePrecision, offsetMinimumFilterValue,
* offsetMaximumfilterValue, offsetFilterRatio, or minimumOffset is not positive, or NaN, or
* offsetMinimumFilterValue >= offsetMaximumFilterValue
* @throws DrawRuntimeException Only if P is PolyLine3d and the line cannot be projected into 2d
*/
L offsetLine(double offsetAtStart, double offsetAtEnd, double circlePrecision, double offsetMinimumFilterValue,
double offsetMaximumFilterValue, double offsetFilterRatio, double minimumOffset)
throws IllegalArgumentException, DrawRuntimeException;
/**
* Make a transition line from this PolyLine to another PolyLine using a user specified function.
* @param endLine L; the other PolyLine
* @param transition TransitionFunction; how the results changes from this line to the other line
* @return L; a transition between this PolyLine and the other PolyLine
* @throws DrawRuntimeException when construction of some point along the way fails. E.g. when the transition function
* returns NaN.
*/
L transitionLine(L endLine, TransitionFunction transition) throws DrawRuntimeException;
/**
* Interface for transition function.
*/
interface TransitionFunction
{
/**
* Function that returns some value for inputs between 0.0 and 1.0. For a smooth transition, this function should return
* 0.0 for input 0.0 and 1.0 for input 1.0 and be continuous and smooth.
* @param fraction double; the input for the function
* @return double; a ratio between 0.0 and 1.0 (values outside this domain are not an error, but will cause the
* transition line to go outside the range of the reference line and the other line)
*/
double function(double fraction);
}
}