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Common utilities I find useful when developing audio-related projects.
package org.dstadler.audio.example;
import org.dstadler.audio.buffer.Chunk;
import org.dstadler.audio.buffer.RangeDownloadingBuffer;
import org.dstadler.commons.logging.jdk.LoggerFactory;
import org.dstadler.commons.util.SuppressForbidden;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* A simple commandline audio player to show usage
* of some of the components that are contained in this project.
*
* You can specify a filename, a local file-url or a remote URL of a
* download-able audio-stream.
*/
public class ExamplePlayer {
private final static Logger log = LoggerFactory.make();
// test-options, set to true to enable some features below
private final static boolean SEEK = false;
private final static boolean TEMPO_ADJUST = false;
private static volatile boolean shouldStop = false;
@SuppressForbidden(reason = "Uses System.exit()")
public static void main(String[] args) throws IOException, InterruptedException {
if (args.length != 1) {
System.err.println("Usage: ExamplePlayer ");
System.exit(1);
}
LoggerFactory.initLogging();
run(args[0]);
}
private static void run(String url) throws IOException, InterruptedException {
log.info("Playing file " + url);
// The ring-buffer handles decoupling of downloading the audio and playing.
// It will buffer up to chunkSize*bufferedChunks bytes in memory and will
// download more data whenever needed
RangeDownloadingBuffer buffer = new RangeDownloadingBuffer(url, "", null, 3000,
Chunk.CHUNK_SIZE, p -> null);
// play audio in a separate thread
AudioWriter audioWriter = new AudioWriter(buffer, () -> shouldStop = true, () -> shouldStop);
Thread writer = new Thread(audioWriter, "Writer thread");
writer.start();
int seeked = -1;
int count = 0;
// then read and populate the buffer until we have read everything
while (!buffer.empty() && !shouldStop) {
try {
// this just ensures that we fill the buffer in parallel
// to the writer thread so that playing audio never runs
// out of data to play
int fetched = buffer.fillupBuffer(15, 50);
if (fetched > 0) {
log.info("Downloaded " + fetched + " chunks, having buffer: " + buffer);
}
Thread.sleep(1000);
// just for testing seeking
if (SEEK && seeked == -1) {
seeked = seek(buffer, audioWriter, 0.95);
}
// for testing adjust tempo on the fly
if (TEMPO_ADJUST && count % 5 == 0) {
// for testing use tempo between 0.6 and 1.5
float tempo = 0.6f + ((count % 4) * 0.3f);
log.info("Adjusting tempo to " + tempo);
audioWriter.setTempo(tempo);
}
} catch (/*IOException |*/ InterruptedException e) {
log.log(Level.WARNING, "Caught unexpected exception", e);
}
count++;
}
// indicate that no more data is read and thus playing should stop
shouldStop = true;
writer.join();
}
@SuppressWarnings("unused")
private static int seek(RangeDownloadingBuffer buffer, AudioWriter audioWriter, double percentage) throws IOException {
log.info("Seeking to " + (percentage*100) + "%");
int availableChunks = buffer.fill();
int availableBackwardChunks = availableChunks - buffer.size();
// compute where we need to seek to based on the available number of chunks
// and the current read-position
double nrOfChunks = percentage * availableChunks;
int nrOfChunksRounded = (int)(percentage * availableChunks);
// when we need to seek backwards, this will become negative
final int chunksToSeek = nrOfChunksRounded - availableBackwardChunks;
// ask the buffer to seek that man chunks forward or backwards
log.info("Seeking " + chunksToSeek + " chunks in the buffer");
int seeked = buffer.seek(chunksToSeek);
log.info("Clearing piped-buffer");
audioWriter.clearBuffer();
log.info("Seeking " + seeked + " chunks, had request of " + chunksToSeek + " and " + nrOfChunksRounded +
"/" + nrOfChunks + " chunks because of percentage " + percentage + " and available chunks: " + availableChunks +
" and available backwards: " + availableBackwardChunks + ": " + buffer);
return seeked;
}
}
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