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Java Collision Detection and Physics Engine
/*
* Copyright (c) 2010-2013 William Bittle http://www.dyn4j.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of dyn4j nor the names of its contributors may be used to endorse or
* promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* Sub package of the Dynamics package handling joints.
*
* Joints are solved using an iterative constraint based approach in the same manner as contacts.
*
* All joints, with exception of the {@link org.dyn4j.dynamics.joint.MouseJoint} joint a pair
* of {@link org.dyn4j.dynamics.Body}s.
*
* Current listing of joints:
*
* - {@link org.dyn4j.dynamics.joint.AngleJoint} for constraining the rotation of two bodies
* - {@link org.dyn4j.dynamics.joint.DistanceJoint} for fixed length distance and spring/damper
* - {@link org.dyn4j.dynamics.joint.FrictionJoint} for applying friction, air resistance, joint
* friction, etc
* - {@link org.dyn4j.dynamics.joint.MotorJoint} for character control
* - {@link org.dyn4j.dynamics.joint.MouseJoint} specifically to connect a distance joint with
* spring/damper to one body
* - {@link org.dyn4j.dynamics.joint.PrismaticJoint} for only allowing relative linear motion
* along an axis with or without a motor and limits
* - {@link org.dyn4j.dynamics.joint.PulleyJoint} for creating a pulley with or without block-and-
* tackle
* - {@link org.dyn4j.dynamics.joint.RevoluteJoint} for only allowing relative rotation with or
* without a motor
* - {@link org.dyn4j.dynamics.joint.RopeJoint} for min/max distance
* - {@link org.dyn4j.dynamics.joint.WeldJoint} for connecting two bodies together completely
* - {@link org.dyn4j.dynamics.joint.WheelJoint} for connecting two bodies in a frame-wheel type
* configuration with linear spring/damper and angular motor
*
* @author William Bittle
* @version 3.1.1
* @since 1.0.0
*/
package org.dyn4j.dynamics.joint;
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