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Java Collision Detection and Physics Engine
/*
* Copyright (c) 2010-2016 William Bittle http://www.dyn4j.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of dyn4j nor the names of its contributors may be used to endorse or
* promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.dyn4j.dynamics;
import java.util.ConcurrentModificationException;
import java.util.Iterator;
/**
* Represents an iterator for {@link Body}s in a {@link World}.
* @author William Bittle
* @version 3.2.0
* @since 3.2.0
*/
final class BodyIterator implements Iterator {
/** The world to iterate over */
private final World world;
/** The current index */
private int index;
/**
* Minimal constructor.
* @param world the world to iterate over
*/
public BodyIterator(World world) {
this.world = world;
this.index = -1;
}
/* (non-Javadoc)
* @see java.util.Iterator#hasNext()
*/
@Override
public boolean hasNext() {
return this.index + 1 < this.world.getBodyCount();
}
/* (non-Javadoc)
* @see java.util.Iterator#next()
*/
@Override
public Body next() {
if (this.index >= this.world.getBodyCount()) {
throw new IndexOutOfBoundsException();
}
try {
this.index++;
Body body = this.world.getBody(this.index);
return body;
} catch (IndexOutOfBoundsException ex) {
throw new ConcurrentModificationException();
}
}
/* (non-Javadoc)
* @see java.util.Iterator#remove()
*/
@Override
public void remove() {
if (this.index < 0) {
throw new IllegalStateException();
}
if (this.index >= this.world.getBodyCount()) {
throw new IndexOutOfBoundsException();
}
try {
this.world.removeBody(this.index);
this.index--;
} catch (IndexOutOfBoundsException ex) {
throw new ConcurrentModificationException();
}
}
}
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