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/*
 * Copyright (c) 2010-2020 William Bittle  http://www.dyn4j.org/
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification, are permitted 
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 *     and the following disclaimer.
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 *   * Neither the name of the copyright holder nor the names of its contributors may be used to endorse or 
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 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR 
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 */
package org.dyn4j.collision.broadphase;

import org.dyn4j.collision.CollisionBody;
import org.dyn4j.collision.Fixture;

/**
 * Represents a broad-phase collision detection algorithm that also can perform a batch update operation that is more efficient than updating all the bodies and fixtures one by one.
 * This is initially added because it makes a very big difference for the implementation of LazyAABBTree, but it can be useful in other future broadphase detectors as well.
 * When the World.java class uses a BatchBroadphaseDetector it will just call batchUpdate() once instead of updating each body seperately.
 * 
 * Note that operations of batch addition or deletion did not seem important or commonplace, so the interface just provides a batch update method.
 * 
 * @author Manolis Tsamis
 * @param  the {@link CollisionBody} type
 * @param  the {@link Fixture} type
 * @version 4.0.0
 * @since 3.4.0
 * @deprecated Deprecated in 4.0.0. No replacement needed.
 */
@Deprecated
public interface BatchBroadphaseDetector, E extends Fixture> extends BroadphaseDetector {
	
	/**
	 * Updates all the {@link Fixture}s on all the {@link CollisionBody}s that have been added to this {@link BroadphaseDetector} up until now.
	 */
	public abstract void batchUpdate();
	
}




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