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/*
 * Copyright (c) 2010-2020 William Bittle  http://www.dyn4j.org/
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification, are permitted 
 * provided that the following conditions are met:
 * 
 *   * Redistributions of source code must retain the above copyright notice, this list of conditions 
 *     and the following disclaimer.
 *   * Redistributions in binary form must reproduce the above copyright notice, this list of conditions 
 *     and the following disclaimer in the documentation and/or other materials provided with the 
 *     distribution.
 *   * Neither the name of the copyright holder nor the names of its contributors may be used to endorse or 
 *     promote products derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR 
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
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 */
package org.dyn4j.dynamics.contact;

import org.dyn4j.dynamics.Body;
import org.dyn4j.dynamics.BodyFixture;
import org.dyn4j.geometry.Vector2;

/**
 * Represents a solved contact point.
 * 

* A solved contact point is a contact that has been handled by the * contact constraint solver and therefore has the normal and tangential * impulses computed. * @author William Bittle * @see ContactPoint * @version 4.0.0 * @since 1.0.0 * @deprecated Deprecated in 4.0.0. Use the {@link SolvedContact} interface instead. */ @Deprecated public class SolvedContactPoint extends ContactPoint { /** The accumulated normal impulse */ protected final double normalImpulse; /** The accumulated tangential impulse */ protected final double tangentialImpulse; /** * Full constructor. * @param id the contact point id * @param body1 the first {@link Body} in contact * @param fixture1 the first {@link Body}'s {@link BodyFixture} * @param body2 the second {@link Body} in contact * @param fixture2 the second {@link Body}'s {@link BodyFixture} * @param point the world space contact point * @param normal the world space contact normal * @param depth the penetration depth * @param normalImpulse the accumulated normal impulse * @param tangentialImpulse the accumulated tangential impulse */ public SolvedContactPoint(ContactPointId id, Body body1, BodyFixture fixture1, Body body2, BodyFixture fixture2, Vector2 point, Vector2 normal, double depth, double normalImpulse, double tangentialImpulse) { super(id, body1, fixture1, body2, fixture2, point, normal, depth, false); this.normalImpulse = normalImpulse; this.tangentialImpulse = tangentialImpulse; } /** * Helper constructor for a contact constraint and contact. * @param constraint the constraint * @param contact the contact */ @SuppressWarnings({ "rawtypes", "unchecked" }) public SolvedContactPoint(ContactConstraint constraint, SolvableContact contact) { super(constraint, contact); this.normalImpulse = contact.jn; this.tangentialImpulse = contact.jt; } /* (non-Javadoc) * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("SolvedContactPoint[Id=").append(this.id) .append("|Body1=").append(this.body1.hashCode()) .append("|Fixture1=").append(this.fixture1.hashCode()) .append("|Body2=").append(this.body2.hashCode()) .append("|Fixture2=").append(this.fixture2.hashCode()) .append("|Point=").append(this.point) .append("|Normal=").append(this.normal) .append("|Depth=").append(this.depth) .append("|NormalImpulse=").append(this.normalImpulse) .append("|TangentImpulse=").append(this.tangentialImpulse) .append("]"); return sb.toString(); } /** * Copy constructor (shallow). * @param scp the {@link SolvedContactPoint} to copy */ public SolvedContactPoint(SolvedContactPoint scp) { super(scp); this.normalImpulse = scp.normalImpulse; this.tangentialImpulse = scp.tangentialImpulse; } /** * Returns the accumulated normal impulse. * @return double */ public double getNormalImpulse() { return this.normalImpulse; } /** * Returns the accumulated tangential impulse. * @return double */ public double getTangentialImpulse() { return this.tangentialImpulse; } }





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