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/*
 * Copyright (c) 2010-2021 William Bittle  http://www.dyn4j.org/
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification, are permitted 
 * provided that the following conditions are met:
 * 
 *   * Redistributions of source code must retain the above copyright notice, this list of conditions 
 *     and the following disclaimer.
 *   * Redistributions in binary form must reproduce the above copyright notice, this list of conditions 
 *     and the following disclaimer in the documentation and/or other materials provided with the 
 *     distribution.
 *   * Neither the name of the copyright holder nor the names of its contributors may be used to endorse or 
 *     promote products derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR 
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR 
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER 
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 * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package org.dyn4j.collision.narrowphase;

import java.util.List;
import java.util.PriorityQueue;

import org.dyn4j.geometry.Vector2;

/**
 * Represents a simplex that is progressively expanded by splitting
 * the closest edge to the origin by adding new points.
 * 

* This class is used with the {@link Epa} class to maintain the state * of the algorithm. *

* Given the way the simplex is expanded, the winding can be computed initially * and will never change. * @author William Bittle * @version 4.1.0 * @since 3.2.0 */ final class ExpandingSimplex { /** The winding direction of the simplex */ private final int winding; /** The priority queue of simplex edges */ private final PriorityQueue queue; /** * Minimal constructor. * @param simplex the starting simplex from GJK */ public ExpandingSimplex(List simplex) { int size = simplex.size(); // compute the winding this.winding = this.getSimplexWinding(simplex); // build the initial edge queue this.queue = new PriorityQueue(); for (int i = 0; i < size; i++) { // compute j int j = i + 1 == size ? 0 : i + 1; // get the points that make up the current edge Vector2 a = simplex.get(i); Vector2 b = simplex.get(j); // create the edge this.queue.add(new ExpandingSimplexEdge(a, b, this.winding)); } } /** * Returns the winding of the given simplex. *

* Returns -1 if the winding is Clockwise.
* Returns 1 if the winding is Counter-Clockwise. *

* This method will continue checking all edges until * an edge is found whose cross product is less than * or greater than zero. *

* This is used to get the correct edge normal of * the simplex. * @param simplex the simplex * @return int the winding */ private final int getSimplexWinding(List simplex) { int size = simplex.size(); for (int i = 0; i < size; i++) { int j = i + 1 == size ? 0 : i + 1; Vector2 a = simplex.get(i); Vector2 b = simplex.get(j); if (a.cross(b) > 0) { return 1; } else if (a.cross(b) < 0) { return -1; } } return 0; } /** * Returns the winding of the simplex. Returns 0 in the case of a * degenerate simplex, -1 in the clockwise winding case, 1 in the * counter clockwise winding case. * @return int * @since 4.1.0 */ public final int getWinding() { return this.winding; } /** * Returns the edge on the simplex that is closest to the origin. * @return {@link ExpandingSimplexEdge} the closest edge to the origin */ public final ExpandingSimplexEdge getClosestEdge() { return this.queue.peek(); // O(1) } /** * Expands the simplex (the closest edge) by the given point. *

* Removes the closest edge to the origin and adds * two new edges using the given point and the removed * edge's vertices. * @param point the new point */ public final void expand(Vector2 point) { // remove the edge we are splitting ExpandingSimplexEdge edge = this.queue.poll(); // O(log n) // create two new edges ExpandingSimplexEdge edge1 = new ExpandingSimplexEdge(edge.point1, point, this.winding); ExpandingSimplexEdge edge2 = new ExpandingSimplexEdge(point, edge.point2, this.winding); this.queue.add(edge1); // O(log n) this.queue.add(edge2); // O(log n) } /** * Returns the number of edges in the simplex. * @since 4.1.0 * @return int */ public final int size() { return this.queue.size(); } /* (non-Javadoc) * @see java.lang.Object#toString() */ public String toString() { StringBuilder sb = new StringBuilder(); sb.append("["); int i = 0; for (ExpandingSimplexEdge edge : this.queue) { if (i != 0) sb.append(","); sb.append(edge.point1) .append("=") .append(edge.distance); i++; } sb.append("]"); return sb.toString(); } }





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