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Java Collision Detection and Physics Engine
/*
* Copyright (c) 2010-2021 William Bittle http://www.dyn4j.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of the copyright holder nor the names of its contributors may be used to endorse or
* promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.dyn4j.world;
import org.dyn4j.collision.CollisionBody;
import org.dyn4j.collision.CollisionItem;
import org.dyn4j.collision.CollisionPair;
import org.dyn4j.collision.Fixture;
/**
* Represents a broadphase collision.
* @author William Bittle
* @version 4.1.0
* @since 4.0.0
* @param the {@link CollisionBody} type
* @param the {@link Fixture} type
*/
public interface BroadphaseCollisionData, E extends Fixture> {
/**
* Returns the collision pair.
* @return {@link CollisionPair}
*/
public CollisionPair> getPair();
/**
* Returns the first {@link CollisionBody}.
* @return T
*/
public T getBody1();
/**
* Returns the first {@link Fixture}.
* @return E
*/
public E getFixture1();
/**
* Returns the second {@link CollisionBody}.
* @return T
*/
public T getBody2();
/**
* Returns the second {@link Fixture}.
* @return E
*/
public E getFixture2();
}
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