
org.dyn4j.dynamics.joint.Joint Maven / Gradle / Ivy
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/*
* Copyright (c) 2010-2022 William Bittle http://www.dyn4j.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of the copyright holder nor the names of its contributors may be used to endorse or
* promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.dyn4j.dynamics.joint;
import java.util.Iterator;
import java.util.List;
import org.dyn4j.DataContainer;
import org.dyn4j.Ownable;
import org.dyn4j.collision.CollisionBody;
import org.dyn4j.dynamics.PhysicsBody;
import org.dyn4j.dynamics.Settings;
import org.dyn4j.dynamics.TimeStep;
import org.dyn4j.geometry.Shiftable;
import org.dyn4j.geometry.Vector2;
/**
* Represents constrained motion between {@link PhysicsBody}s.
* @author William Bittle
* @version 5.0.0
* @since 5.0.0
* @param the {@link PhysicsBody} type
*/
public interface Joint extends Shiftable, DataContainer, Ownable {
/** Mode indicating that the current frequency should be used to calculate the spring stiffness */
public static final int SPRING_MODE_FREQUENCY = 1;
/** Mode indicating that the current stiffness should be used to calculate the spring frequency */
public static final int SPRING_MODE_STIFFNESS = 2;
/**
* Returns an unmodifiable list of bodies involved in this joint.
* @return List<T>
*/
public abstract List getBodies();
/**
* Returns the number of bodies involved in this joint.
* @return int
*/
public abstract int getBodyCount();
/**
* Returns the body at the given index.
* @param index the index
* @return T
* @throws IndexOutOfBoundsException when index is greater than or equal to {@link #getBodyCount()}
*/
public abstract T getBody(int index);
/**
* Returns an iterator for the bodies involved in this joint.
*
* NOTE: The iterator is read-only and will throw if methods like remove
are used.
* @return Iterator<T>
*/
public abstract Iterator getBodyIterator();
/**
* Returns true if the given body is a member of this joint.
* @param body the body
* @return boolean
*/
public abstract boolean isMember(CollisionBody> body);
/**
* Performs any initialization of the velocity and position constraints.
* @param step the time step information
* @param settings the current world settings
*/
public abstract void initializeConstraints(TimeStep step, Settings settings);
/**
* Solves the velocity constraints.
* @param step the time step information
* @param settings the current world settings
*/
public abstract void solveVelocityConstraints(TimeStep step, Settings settings);
/**
* Solves the position constraints.
* @param step the time step information
* @param settings the current world settings
* @return boolean true if the position constraints were solved
*/
public abstract boolean solvePositionConstraints(TimeStep step, Settings settings);
/**
* Returns the force applied to the {@link PhysicsBody}s in order
* to satisfy the constraint in newtons.
* @param invdt the inverse delta time
* @return {@link Vector2}
*/
public abstract Vector2 getReactionForce(double invdt);
/**
* Returns the torque applied to the {@link PhysicsBody}s in order
* to satisfy the constraint in newton-meters.
* @param invdt the inverse delta time
* @return double
*/
public abstract double getReactionTorque(double invdt);
/**
* Returns true if this {@link Joint} is enabled.
*
* A joint is only enabled if all joined {@link PhysicsBody}s are enabled.
* @return boolean
*/
public boolean isEnabled();
/**
* Returns true if collision between the joined {@link PhysicsBody}s is allowed.
* @return boolean
*/
public boolean isCollisionAllowed();
/**
* Sets whether collision is allowed between the joined {@link PhysicsBody}s.
* @param flag true if collisions are allowed
*/
public void setCollisionAllowed(boolean flag);
}