org.eclipse.jetty.websocket.api.RemoteEndpoint Maven / Gradle / Ivy
//
// ========================================================================
// Copyright (c) 1995-2022 Mort Bay Consulting Pty Ltd and others.
// ------------------------------------------------------------------------
// All rights reserved. This program and the accompanying materials
// are made available under the terms of the Eclipse Public License v1.0
// and Apache License v2.0 which accompanies this distribution.
//
// The Eclipse Public License is available at
// http://www.eclipse.org/legal/epl-v10.html
//
// The Apache License v2.0 is available at
// http://www.opensource.org/licenses/apache2.0.php
//
// You may elect to redistribute this code under either of these licenses.
// ========================================================================
//
package org.eclipse.jetty.websocket.api;
import java.io.IOException;
import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.util.concurrent.Future;
public interface RemoteEndpoint
{
/**
* Send a binary message, returning when all bytes of the message has been transmitted.
*
* Note: this is a blocking call
*
* @param data the message to be sent
* @throws IOException if unable to send the bytes
*/
void sendBytes(ByteBuffer data) throws IOException;
/**
* Initiates the asynchronous transmission of a binary message. This method returns before the message is
* transmitted. Developers may use the returned
* Future object to track progress of the transmission.
*
* @param data the data being sent
* @return the Future object representing the send operation.
*/
Future sendBytesByFuture(ByteBuffer data);
/**
* Initiates the asynchronous transmission of a binary message. This method returns before the message is
* transmitted. Developers may provide a callback to
* be notified when the message has been transmitted or resulted in an error.
*
* @param data the data being sent
* @param callback callback to notify of success or failure of the write operation
*/
void sendBytes(ByteBuffer data, WriteCallback callback);
/**
* Send a binary message in pieces, blocking until all of the message has been transmitted. The runtime reads the
* message in order. Non-final pieces are
* sent with isLast set to false. The final piece must be sent with isLast set to true.
*
* @param fragment the piece of the message being sent
* @param isLast true if this is the last piece of the partial bytes
* @throws IOException if unable to send the partial bytes
*/
void sendPartialBytes(ByteBuffer fragment, boolean isLast) throws IOException;
/**
* Send a text message in pieces, blocking until all of the message has been transmitted. The runtime reads the
* message in order. Non-final pieces are sent
* with isLast set to false. The final piece must be sent with isLast set to true.
*
* @param fragment the piece of the message being sent
* @param isLast true if this is the last piece of the partial bytes
* @throws IOException if unable to send the partial bytes
*/
void sendPartialString(String fragment, boolean isLast) throws IOException;
/**
* Send a Ping message containing the given application data to the remote endpoint. The corresponding Pong message
* may be picked up using the
* MessageHandler.Pong handler.
*
* @param applicationData the data to be carried in the ping request
* @throws IOException if unable to send the ping
*/
void sendPing(ByteBuffer applicationData) throws IOException;
/**
* Allows the developer to send an unsolicited Pong message containing the given application data in order to serve
* as a unidirectional heartbeat for the
* session.
*
* @param applicationData the application data to be carried in the pong response.
* @throws IOException if unable to send the pong
*/
void sendPong(ByteBuffer applicationData) throws IOException;
/**
* Send a text message, blocking until all bytes of the message has been transmitted.
*
* Note: this is a blocking call
*
* @param text the message to be sent
* @throws IOException if unable to send the text message
*/
void sendString(String text) throws IOException;
/**
* Initiates the asynchronous transmission of a text message. This method may return before the message is
* transmitted. Developers may use the returned
* Future object to track progress of the transmission.
*
* @param text the text being sent
* @return the Future object representing the send operation.
*/
Future sendStringByFuture(String text);
/**
* Initiates the asynchronous transmission of a text message. This method may return before the message is
* transmitted. Developers may provide a callback to
* be notified when the message has been transmitted or resulted in an error.
*
* @param text the text being sent
* @param callback callback to notify of success or failure of the write operation
*/
void sendString(String text, WriteCallback callback);
/**
* @return the batch mode with which messages are sent.
* @see #flush()
*/
BatchMode getBatchMode();
/**
* Set the batch mode with which messages are sent.
*
* @param mode the batch mode to use
* @see #flush()
*/
void setBatchMode(BatchMode mode);
/**
* Get the maximum number of data frames allowed to be waiting to be sent at any one time.
* The default value is -1, this indicates there is no limit on how many frames can be
* queued to be sent by the implementation. If the limit is exceeded, subsequent frames
* sent are failed with a {@link java.nio.channels.WritePendingException} but
* the connection is not failed and will remain open.
*
* @return the max number of frames.
*/
int getMaxOutgoingFrames();
/**
* Set the maximum number of data frames allowed to be waiting to be sent at any one time.
* The default value is -1, this indicates there is no limit on how many frames can be
* queued to be sent by the implementation. If the limit is exceeded, subsequent frames
* sent are failed with a {@link java.nio.channels.WritePendingException} but
* the connection is not failed and will remain open.
*
* @param maxOutgoingFrames the max number of frames.
*/
void setMaxOutgoingFrames(int maxOutgoingFrames);
/**
* Get the InetSocketAddress for the established connection.
*
* @return the InetSocketAddress for the established connection. (or null, if the connection is no longer established)
*/
InetSocketAddress getInetSocketAddress();
/**
* Flushes messages that may have been batched by the implementation.
*
* @throws IOException if the flush fails
* @see #getBatchMode()
*/
void flush() throws IOException;
}