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/*******************************************************************************
 * Copyright (c) 2005, 2015 IBM Corporation and others.
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * http://www.eclipse.org/legal/epl-v10.html
 *
 * Contributors:
 *     IBM Corporation - initial API and implementation
 *******************************************************************************/

package org.eclipse.ui;

import org.eclipse.core.expressions.IEvaluationContext;
import org.eclipse.ui.part.IShowInSource;

/**
 * 

* A source is type of event change that can occur within the workbench. For * example, the active workbench window can change, so it is considered a * source. Workbench services can track changes to these sources, and thereby * try to resolve conflicts between a variety of possible options. This is most * commonly used for things like handlers and contexts. *

*

* This interface defines the source that are known to the workbench at * compile-time. These sources can be combined in a bit-wise fashion. So, for * example, a ACTIVE_PART | ACTIVE_CONTEXT source includes change * to both the active context and the active part. *

*

* The values assigned to each source indicates its relative priority. The * higher the value, the more priority the source is given in resolving * conflicts. Another way to look at this is that the higher the value, the more * "local" the source is to what the user is currently doing. This is similar * to, but distinct from the concept of components. The nesting support provided * by components represent only one source (ACTIVE_SITE) that * the workbench understands. *

*

* Note that for backward compatibility, we must reserve the lowest three bits * for Priority instances using the old * HandlerSubmission mechanism. This mechanism was used in * Eclipse 3.0. *

*

* Note in 3.3: *

*

* Currently, source variables are not extensible by user plugins, and * the number of bits available for resolving conflicts is limited. When * the variable sources become user extensible a new conflict resolution * mechanism will be implemented. *

* @noimplement This interface is not intended to be implemented by clients. * @noextend This interface is not intended to be extended by clients. * * @see org.eclipse.ui.ISourceProvider * @since 3.1 */ public interface ISources { /** * The priority given to default handlers and handlers that are active * across the entire workbench. */ public static final int WORKBENCH = 0; /** * The priority given when the activation is defined by a handler submission * with a legacy priority. */ public static final int LEGACY_LEGACY = 1; /** * The priority given when the activation is defined by a handler submission * with a low priority. */ public static final int LEGACY_LOW = 1 << 1; /** * The priority given when the activation is defined by a handler submission * with a medium priority. */ public static final int LEGACY_MEDIUM = 1 << 2; /** * The priority given when the source includes a particular context. */ public static final int ACTIVE_CONTEXT = 1 << 6; /** * The variable name for the active contexts. This is for use with the * ISourceProvider and IEvaluationContext. * @since 3.2 */ public static final String ACTIVE_CONTEXT_NAME = "activeContexts"; //$NON-NLS-1$ /** * The priority given when the source includes a particular action set. * @since 3.2 */ public static final int ACTIVE_ACTION_SETS = 1 << 8; /** * The variable name for the active action sets. This is for use with the * {@link ISourceProvider} and {@link IEvaluationContext}. * @since 3.2 */ public static final String ACTIVE_ACTION_SETS_NAME = "activeActionSets"; //$NON-NLS-1$ /** * The priority given when the source includes the currently active shell. */ public static final int ACTIVE_SHELL = 1 << 10; /** * The variable name for the active shell. This is for use with the * ISourceProvider and IEvaluationContext. */ public static final String ACTIVE_SHELL_NAME = "activeShell"; //$NON-NLS-1$ /** * The priority given when the source includes the currently active * workbench window shell. * @since 3.2 */ public static final int ACTIVE_WORKBENCH_WINDOW_SHELL = 1 << 12; /** * The variable name for the active workbench window shell. This is for use * with the ISourceProvider and * IEvaluationContext. * @since 3.2 */ public static final String ACTIVE_WORKBENCH_WINDOW_SHELL_NAME = "activeWorkbenchWindowShell"; //$NON-NLS-1$ /** * The priority given when the source includes the currently active * workbench window. */ public static final int ACTIVE_WORKBENCH_WINDOW = 1 << 14; /** * The variable name for the active workbench window. This is for use with * the ISourceProvider and IEvaluationContext. */ public static final String ACTIVE_WORKBENCH_WINDOW_NAME = "activeWorkbenchWindow"; //$NON-NLS-1$ /** * The priority given when the source includes subordinate properties of the currently active * workbench window. * * @since 3.3 */ public static final int ACTIVE_WORKBENCH_WINDOW_SUBORDINATE = 1 << 15; /** * The variable name for the coolbar visibility state of the active * workbench window. This is for use with the ISourceProvider * and IEvaluationContext. * * @since 3.3 */ public static final String ACTIVE_WORKBENCH_WINDOW_IS_COOLBAR_VISIBLE_NAME = ACTIVE_WORKBENCH_WINDOW_NAME + ".isCoolbarVisible"; //$NON-NLS-1$ /** * The variable name for the perspective bar visibility state of the active * workbench window. This is for use with the ISourceProvider * and IEvaluationContext. * * @since 3.3 */ public static final String ACTIVE_WORKBENCH_WINDOW_IS_PERSPECTIVEBAR_VISIBLE_NAME = ACTIVE_WORKBENCH_WINDOW_NAME + ".isPerspectiveBarVisible"; //$NON-NLS-1$ /** * The variable name for the current perspective of the active workbench * window. This is for use with the ISourceProvider and * IEvaluationContext. * * @since 3.4 */ public static final String ACTIVE_WORKBENCH_WINDOW_ACTIVE_PERSPECTIVE_NAME = ACTIVE_WORKBENCH_WINDOW_NAME + ".activePerspective"; //$NON-NLS-1$ /** * The priority given when the source includes the active editor part. */ public static final int ACTIVE_EDITOR = 1 << 16; /** * The variable name for the active editor part. This is for use with the * ISourceProvider and IEvaluationContext. * @since 3.2 */ public static final String ACTIVE_EDITOR_NAME = "activeEditor"; //$NON-NLS-1$ /** * The editor input of the currently active editor. * @since 3.5 */ public static final String ACTIVE_EDITOR_INPUT_NAME = "activeEditorInput"; //$NON-NLS-1$ /** * The priority given when the source includes the active editor identifier. * * @since 3.2 */ public static final int ACTIVE_EDITOR_ID = 1 << 18; /** * The variable name for the active editor identifier. This is for use with * the ISourceProvider and IEvaluationContext. * * @since 3.2 */ public static final String ACTIVE_EDITOR_ID_NAME = "activeEditorId"; //$NON-NLS-1$ /** * The priority given when the source includes the active part. */ public static final int ACTIVE_PART = 1 << 20; /** * The variable name for the active part. This is for use with the * ISourceProvider and IEvaluationContext. */ public static final String ACTIVE_PART_NAME = "activePart"; //$NON-NLS-1$ /** * The priority given when the source includes the active part id. * * @since 3.2 */ public static final int ACTIVE_PART_ID = 1 << 22; /** * The variable name for the active part id. This is for use with the * ISourceProvider and IEvaluationContext. * * @since 3.2 */ public static final String ACTIVE_PART_ID_NAME = "activePartId"; //$NON-NLS-1$ /** * The priority given when the source includes the active workbench site. In * the case of nesting components, one should be careful to only activate * the most nested component. */ public static final int ACTIVE_SITE = 1 << 26; /** * The variable name for the active workbench site. This is for use with the * ISourceProvider and IEvaluationContext. */ public static final String ACTIVE_SITE_NAME = "activeSite"; //$NON-NLS-1$ /** * The variable for the showIn selection. This is for use with the * ISourceProvider and IEvaluationContext. * @since 3.4 * @see IShowInSource */ public static final String SHOW_IN_SELECTION = "showInSelection"; //$NON-NLS-1$ /** * The variable for the showIn input. This is for use with the * ISourceProvider and IEvaluationContext. * @since 3.4 * @see IShowInSource */ public static final String SHOW_IN_INPUT = "showInInput"; //$NON-NLS-1$ /** * The priority given when the source includes the current selection. */ public static final int ACTIVE_CURRENT_SELECTION = 1 << 30; /** * The variable name for the active selection. This is for use with the * ISourceProvider and IEvaluationContext. * @since 3.2 */ public static final String ACTIVE_CURRENT_SELECTION_NAME = "selection"; //$NON-NLS-1$ /** * The priority given when the source includes the current menu. * @since 3.2 */ public static final int ACTIVE_MENU = 1 << 31; /** * The variable name for the active menu. This is for use with the * {@link ISourceProvider} and {@link IEvaluationContext}. * @since 3.2 */ public static final String ACTIVE_MENU_NAME = "activeMenu"; //$NON-NLS-1$ /** * The variable name for the local selection, available while a * context menu is visible. * * @since 3.3 */ public static final String ACTIVE_MENU_SELECTION_NAME = "activeMenuSelection"; //$NON-NLS-1$ /** * The variable name for the local editor input which is sometimes * available while a context menu is visible. * * @since 3.3 */ public static final String ACTIVE_MENU_EDITOR_INPUT_NAME = "activeMenuEditorInput"; //$NON-NLS-1$ /** * The variable name for the active focus Control, when provided by the * IFocusService. * * @since 3.3 */ public static final String ACTIVE_FOCUS_CONTROL_NAME = "activeFocusControl"; //$NON-NLS-1$ /** * The variable name for the active focus Control id, when provided by the * IFocusService. * * @since 3.3 */ public static final String ACTIVE_FOCUS_CONTROL_ID_NAME = "activeFocusControlId"; //$NON-NLS-1$ }




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