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/*******************************************************************************
* Copyright (c) 2004, 2015 IBM Corporation and others.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Contributors:
* IBM Corporation - initial API and implementation
*******************************************************************************/
package org.eclipse.jface.resource;
import org.eclipse.swt.graphics.Device;
/**
* Instances of this class can allocate and dispose SWT resources. Each instance describes a
* particular resource (such as a Color, Font, or Image) and can create and destroy that resource on
* demand. DeviceResourceDescriptors are managed by a ResourceRegistry.
*
* Note: It is recommended that subclasses implement #equals
and
* #hashCode
, so that clients, like decoration managers, can recognize when they have
* two equal descriptors at hand, e.g. decorating an identical object.
*
*
* @see org.eclipse.jface.resource.ResourceManager
*
* @since 3.1
*/
public abstract class DeviceResourceDescriptor {
/**
* Creates the resource described by this descriptor
*
* @since 3.1
*
* @param device the Device on which to allocate the resource
* @return the newly allocated resource (not null)
* @throws DeviceResourceException if unable to allocate the resource
*/
public abstract Object createResource(Device device);
/**
* Undoes everything that was done by a previous call to create(...), given
* the object that was returned by create(...).
*
* @since 3.1
*
* @param previouslyCreatedObject an object that was returned by an equal
* descriptor in a previous call to createResource(...).
*/
public abstract void destroyResource(Object previouslyCreatedObject);
}