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/*******************************************************************************
 * Copyright (c) 2005, 2010, 2012 IBM Corporation, Gerhardt Informatics Kft. and others.
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * http://www.eclipse.org/legal/epl-v10.html
 *
 * Contributors:
 *     IBM Corporation - initial API and implementation
 *     Gerhardt Informatics Kft. - GEFGWT port
 *******************************************************************************/

package org.eclipse.draw2d;

import java.util.HashMap;
import java.util.List;
import java.util.Map;

import org.eclipse.draw2d.geometry.Rectangle;

/**
 * Animates the layout of a figure's children. The animator will capture the
 * effects of a layout manager, and then play back the placement of children
 * using linear interpolation for each child's start and end locations.
 * 

* To use an animator, hook it as a layout listener for the figure whose layout * is to be animated, by calling * {@link IFigure#addLayoutListener(LayoutListener)}. It is not necessary to * have an animator for every figure in a composition that is undergoing * animation. For example, if a figure without an animator moves during the * animation, it will continue to move and layout its children normally during * each step of the animation. *

* Animator must be used in conjunction with layouts. If figures are placed * manually using setBounds(), the animator may not be able to * track and playback the changes that occur. * * @since 3.2 */ public class LayoutAnimator extends Animator implements LayoutListener { static final LayoutAnimator INSTANCE = new LayoutAnimator(); /** * Constructs a new Animator. The default instance ({@link #getDefault()}) * can be used on all figures being animated. * * @since 3.2 */ protected LayoutAnimator() { } /** * Returns an object encapsulating the placement of children in a container. * This method is called to capture both the initial and final states. * * @param container * the container figure * @return the current state * @since 3.2 */ protected Object getCurrentState(IFigure container) { Map locations = new HashMap(); List children = container.getChildren(); IFigure child; for (int i = 0; i < children.size(); i++) { child = (IFigure) children.get(i); locations.put(child, child.getBounds().getCopy()); } return locations; } /** * Returns the default instance. * * @return the default instance * @since 3.2 */ public static LayoutAnimator getDefault() { return INSTANCE; } /** * Hooks invalidation in case animation is in progress. * * @see LayoutListener#invalidate(IFigure) */ public final void invalidate(IFigure container) { if (Animation.isInitialRecording()) Animation.hookAnimator(container, this); } /** * Hooks layout in case animation is in progress. * * @see org.eclipse.draw2d.LayoutListener#layout(org.eclipse.draw2d.IFigure) */ public final boolean layout(IFigure container) { if (Animation.isAnimating()) return Animation.hookPlayback(container, this); return false; } /** * Plays back the animated layout. * * @see Animator#playback(IFigure) */ protected boolean playback(IFigure container) { Map initial = (Map) Animation.getInitialState(this, container); Map ending = (Map) Animation.getFinalState(this, container); if (initial == null) return false; List children = container.getChildren(); float progress = Animation.getProgress(); float ssergorp = 1 - progress; Rectangle rect1, rect2; for (int i = 0; i < children.size(); i++) { IFigure child = (IFigure) children.get(i); rect1 = (Rectangle) initial.get(child); rect2 = (Rectangle) ending.get(child); // TODO need to change this to hide the figure until the end. if (rect1 == null) continue; child.setBounds(new Rectangle(Math.round(progress * rect2.x + ssergorp * rect1.x), Math.round(progress * rect2.y + ssergorp * rect1.y), Math.round(progress * rect2.width + ssergorp * rect1.width), Math.round(progress * rect2.height + ssergorp * rect1.height))); } return true; } /** * Hooks post layout in case animation is in progress. * * @see LayoutListener#postLayout(IFigure) */ public final void postLayout(IFigure container) { if (Animation.isFinalRecording()) Animation.hookNeedsCapture(container, this); } /** * This callback is unused. Reserved for possible future use. * * @see LayoutListener#remove(IFigure) */ public final void remove(IFigure child) { } /** * This callback is unused. Reserved for possible future use. * * @see LayoutListener#setConstraint(IFigure, Object) */ public final void setConstraint(IFigure child, Object constraint) { } }





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