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A fast and easy to use dense and sparse matrix linear algebra library written in Java.

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/*
 * Copyright (c) 2009-2017, Peter Abeles. All Rights Reserved.
 *
 * This file is part of Efficient Java Matrix Library (EJML).
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package org.ejml.dense.row;

import org.ejml.UtilEjml;
import org.ejml.data.FMatrix1Row;
import org.ejml.data.FMatrixD1;
import org.ejml.data.FMatrixRMaj;
import org.ejml.dense.row.factory.DecompositionFactory_FDRM;
import org.ejml.interfaces.decomposition.SingularValueDecomposition_F32;


/**
 * 

* Norms are a measure of the size of a vector or a matrix. One typical application is in error analysis. *

* Vector norms have the following properties: *
    *
  1. ||x|| > 0 if x ≠ 0 and ||0|| = 0
  2. *
  3. ||αx|| = |α| ||x||
  4. *
  5. ||x+y|| ≤ ||x|| + ||y||
  6. *
* * Matrix norms have the following properties: *
    *
  1. ||A|| > 0 if A ≠ 0 where A ∈ ℜ m × n
  2. *
  3. || α A || = |α| ||A|| where A ∈ ℜ m × n
  4. *
  5. ||A+B|| ≤ ||A|| + ||B|| where A and B are ∈ ℜ m × n
  6. *
  7. ||AB|| ≤ ||A|| ||B|| where A and B are ∈ ℜ m × m
  8. *
* Note that the last item in the list only applies to square matrices. * *

* Matrix norms can be induced from vector norms as is shown below:
*
* ||A||M = maxx≠0||Ax||v/||x||v
*
* where ||.||M is the induced matrix norm for the vector norm ||.||v. *

* *

* By default implementations that try to mitigate overflow/underflow are used. If the word fast is * found before a function's name that means it does not mitigate those issues, but runs a bit faster. *

* * @author Peter Abeles */ public class NormOps_FDRM { /** * Normalizes the matrix such that the Frobenius norm is equal to one. * * @param A The matrix that is to be normalized. */ public static void normalizeF( FMatrixRMaj A ) { float val = normF(A); if( val == 0 ) return; int size = A.getNumElements(); for( int i = 0; i < size; i++) { A.div(i , val); } } /** *

* The condition number of a matrix is used to measure the sensitivity of the linear * system Ax=b. A value near one indicates that it is a well conditioned matrix.
*
* κp = ||A||p||A-1||p *

*

* If the matrix is not square then the condition of either ATA or AAT is computed. *

* @param A The matrix. * @param p p-norm * @return The condition number. */ public static float conditionP(FMatrixRMaj A , float p ) { if( p == 2 ) { return conditionP2(A); } else if( A.numRows == A.numCols ){ // square matrices are the typical case FMatrixRMaj A_inv = new FMatrixRMaj(A.numRows,A.numCols); if( !CommonOps_FDRM.invert(A,A_inv) ) throw new IllegalArgumentException("A can't be inverted."); return normP(A,p) * normP(A_inv,p); } else { FMatrixRMaj pinv = new FMatrixRMaj(A.numCols,A.numRows); CommonOps_FDRM.pinv(A,pinv); return normP(A,p) * normP(pinv,p); } } /** *

* The condition p = 2 number of a matrix is used to measure the sensitivity of the linear * system Ax=b. A value near one indicates that it is a well conditioned matrix.
*
* κ2 = ||A||2||A-1||2 *

*

* This is also known as the spectral condition number. *

* * @param A The matrix. * @return The condition number. */ public static float conditionP2( FMatrixRMaj A ) { SingularValueDecomposition_F32 svd = DecompositionFactory_FDRM.svd(A.numRows,A.numCols,false,false,true); svd.decompose(A); float[] singularValues = svd.getSingularValues(); int n = SingularOps_FDRM.rank(svd,UtilEjml.TEST_F32); if( n == 0 ) return 0; float smallest = Float.MAX_VALUE; float largest = Float.MIN_VALUE; for( float s : singularValues ) { if( s < smallest ) smallest = s; if( s > largest ) largest = s; } return largest/smallest; } /** *

* This implementation of the Frobenius norm is a straight forward implementation and can * be susceptible for overflow/underflow issues. A more resilient implementation is * {@link #normF}. *

* * @param a The matrix whose norm is computed. Not modified. */ public static float fastNormF( FMatrixD1 a ) { float total = 0; int size = a.getNumElements(); for( int i = 0; i < size; i++ ) { float val = a.get(i); total += val*val; } return (float)Math.sqrt(total); } /** *

* Computes the Frobenius matrix norm:
*
* normF = Sqrt{ ∑i=1:mj=1:n { aij2} } *

*

* This is equivalent to the element wise p=2 norm. See {@link #fastNormF} for another implementation * that is faster, but more prone to underflow/overflow errors. *

* * @param a The matrix whose norm is computed. Not modified. * @return The norm's value. */ public static float normF( FMatrixD1 a ) { float total = 0; float scale = CommonOps_FDRM.elementMaxAbs(a); if( scale == 0.0f ) return 0.0f; final int size = a.getNumElements(); for( int i = 0; i < size; i++ ) { float val = a.get(i)/scale; total += val*val; } return scale * (float)Math.sqrt(total); } /** *

* Element wise p-norm:
*
* norm = {∑i=1:mj=1:n { |aij|p}}1/p *

* *

* This is not the same as the induced p-norm used on matrices, but is the same as the vector p-norm. *

* * @param A Matrix. Not modified. * @param p p value. * @return The norm's value. */ public static float elementP(FMatrix1Row A , float p ) { if( p == 1 ) { return CommonOps_FDRM.elementSumAbs(A); } if( p == 2 ) { return normF(A); } else { float max = CommonOps_FDRM.elementMaxAbs(A); if( max == 0.0f ) return 0.0f; float total = 0; int size = A.getNumElements(); for( int i = 0; i < size; i++ ) { float a = A.get(i)/max; total += (float)Math.pow(Math.abs(a),p); } return max* (float)Math.pow(total,1.0f/p); } } /** * Same as {@link #elementP} but runs faster by not mitigating overflow/underflow related problems. * * @param A Matrix. Not modified. * @param p p value. * @return The norm's value. */ public static float fastElementP(FMatrixD1 A , float p ) { if( p == 2 ) { return fastNormF(A); } else { float total = 0; int size = A.getNumElements(); for( int i = 0; i < size; i++ ) { float a = A.get(i); total += (float)Math.pow(Math.abs(a),p); } return (float)Math.pow(total,1.0f/p); } } /** * Computes either the vector p-norm or the induced matrix p-norm depending on A * being a vector or a matrix respectively. * * @param A Vector or matrix whose norm is to be computed. * @param p The p value of the p-norm. * @return The computed norm. */ public static float normP(FMatrixRMaj A , float p ) { if( p == 1 ) { return normP1(A); } else if( p == 2 ) { return normP2(A); } else if( Float.isInfinite(p)) { return normPInf(A); } if( MatrixFeatures_FDRM.isVector(A) ) { return elementP(A,p); } else { throw new IllegalArgumentException("Doesn't support induced norms yet."); } } /** * An unsafe but faster version of {@link #normP} that calls routines which are faster * but more prone to overflow/underflow problems. * * @param A Vector or matrix whose norm is to be computed. * @param p The p value of the p-norm. * @return The computed norm. */ public static float fastNormP(FMatrixRMaj A , float p ) { if( p == 1 ) { return normP1(A); } else if( p == 2 ) { return fastNormP2(A); } else if( Float.isInfinite(p)) { return normPInf(A); } if( MatrixFeatures_FDRM.isVector(A) ) { return fastElementP(A,p); } else { throw new IllegalArgumentException("Doesn't support induced norms yet."); } } /** * Computes the p=1 norm. If A is a matrix then the induced norm is computed. * * @param A Matrix or vector. * @return The norm. */ public static float normP1( FMatrixRMaj A ) { if( MatrixFeatures_FDRM.isVector(A)) { return CommonOps_FDRM.elementSumAbs(A); } else { return inducedP1(A); } } /** * Computes the p=2 norm. If A is a matrix then the induced norm is computed. * * @param A Matrix or vector. * @return The norm. */ public static float normP2( FMatrixRMaj A ) { if( MatrixFeatures_FDRM.isVector(A)) { return normF(A); } else { return inducedP2(A); } } /** * Computes the p=2 norm. If A is a matrix then the induced norm is computed. This * implementation is faster, but more prone to buffer overflow or underflow problems. * * @param A Matrix or vector. * @return The norm. */ public static float fastNormP2( FMatrixRMaj A ) { if( MatrixFeatures_FDRM.isVector(A)) { return fastNormF(A); } else { return inducedP2(A); } } /** * Computes the p=∞ norm. If A is a matrix then the induced norm is computed. * * @param A Matrix or vector. * @return The norm. */ public static float normPInf( FMatrixRMaj A ) { if( MatrixFeatures_FDRM.isVector(A)) { return CommonOps_FDRM.elementMaxAbs(A); } else { return inducedPInf(A); } } /** *

* Computes the induced p = 1 matrix norm.
*
* ||A||1= max(j=1 to n; sum(i=1 to m; |aij|)) *

* * @param A Matrix. Not modified. * @return The norm. */ public static float inducedP1( FMatrixRMaj A ) { float max = 0; int m = A.numRows; int n = A.numCols; for( int j = 0; j < n; j++ ) { float total = 0; for( int i = 0; i < m; i++ ) { total += Math.abs(A.get(i,j)); } if( total > max ) { max = total; } } return max; } /** *

* Computes the induced p = 2 matrix norm, which is the largest singular value. *

* * @param A Matrix. Not modified. * @return The norm. */ public static float inducedP2( FMatrixRMaj A ) { SingularValueDecomposition_F32 svd = DecompositionFactory_FDRM.svd(A.numRows,A.numCols,false,false,true); if( !svd.decompose(A) ) throw new RuntimeException("Decomposition failed"); float[] singularValues = svd.getSingularValues(); // the largest singular value is the induced p2 norm return UtilEjml.max(singularValues,0,singularValues.length); } /** *

* Induced matrix p = infinity norm.
*
* ||A|| = max(i=1 to m; sum(j=1 to n; |aij|)) *

* * @param A A matrix. * @return the norm. */ public static float inducedPInf( FMatrixRMaj A ) { float max = 0; int m = A.numRows; int n = A.numCols; for( int i = 0; i < m; i++ ) { float total = 0; for( int j = 0; j < n; j++ ) { total += Math.abs(A.get(i,j)); } if( total > max ) { max = total; } } return max; } }




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