org.evosuite.seeding.ConstantPoolManager Maven / Gradle / Ivy
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/**
* Copyright (C) 2010-2018 Gordon Fraser, Andrea Arcuri and EvoSuite
* contributors
*
* This file is part of EvoSuite.
*
* EvoSuite is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation, either version 3.0 of the License, or
* (at your option) any later version.
*
* EvoSuite is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with EvoSuite. If not, see .
*/
/**
*
*/
package org.evosuite.seeding;
import org.evosuite.Properties;
import org.evosuite.utils.Randomness;
/**
* @author Gordon Fraser
*
*/
public class ConstantPoolManager {
private static ConstantPoolManager instance = new ConstantPoolManager();
private ConstantPool[] pools;
private double[] probabilities;
/*
* We treat it in a special way, for now, just for making experiments
* easier to run
*/
private static final int DYNAMIC_POOL_INDEX = 2;
private ConstantPoolManager() {
init();
}
private void init() {
if(!Properties.VARIABLE_POOL) {
pools = new ConstantPool[]{new StaticConstantPool(), new StaticConstantPool(),
new DynamicConstantPool()};
} else {
pools = new ConstantPool[]{new StaticConstantVariableProbabilityPool(), new StaticConstantVariableProbabilityPool(),
new DynamicConstantVariableProbabilityPool()};
}
initDefaultProbabilities();
}
private void initDefaultProbabilities() {
probabilities = new double[pools.length];
// double p = 1d / probabilities.length;
double p = (1d - Properties.DYNAMIC_POOL) / (probabilities.length - 1);
for (int i = 0; i < probabilities.length; i++) {
probabilities[i] = p;
}
probabilities[DYNAMIC_POOL_INDEX] = Properties.DYNAMIC_POOL;
normalizeProbabilities();
}
private void normalizeProbabilities() {
double sum = 0d;
for (double p : probabilities) {
sum += p;
}
double delta = 1d / sum;
for (int i = 0; i < probabilities.length; i++) {
probabilities[i] = probabilities[i] * delta;
}
}
public static ConstantPoolManager getInstance() {
return instance;
}
/*
* Note: the indexes are hard coded for now. We do it because maybe
* in the future we might want to extend this class, so still we need to
* use arrays
*/
public void addSUTConstant(Object value) {
pools[0].add(value);
}
public void addNonSUTConstant(Object value) {
pools[1].add(value);
}
public void addDynamicConstant(Object value) {
pools[DYNAMIC_POOL_INDEX].add(value);
}
public ConstantPool getConstantPool() {
double p = Randomness.nextDouble();
double k = 0d;
for (int i = 0; i < probabilities.length; i++) {
k += probabilities[i];
if (p < k) {
return pools[i];
}
}
/*
* This should not happen, but you never know with double computations...
*/
return pools[0];
}
public ConstantPool getDynamicConstantPool() {
return pools[DYNAMIC_POOL_INDEX];
}
public void reset() {
init();
}
}
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