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This plug-in contains the bulk of the Workbench implementation, and depends on JFace, SWT, and Core Runtime. It cannot be used independently from org.eclipse.ui. Workbench client plug-ins should not depend directly on this plug-in.
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/*******************************************************************************
* Copyright (c) 2007 IBM Corporation and others.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Contributors:
* IBM Corporation - initial API and implementation
******************************************************************************/
package org.eclipse.ui.internal;
import org.eclipse.swt.widgets.Shell;
/**
* AnimationFeedBackBase is an abstract class which provides renderStep(), jobInit() and
* initialize() methods for AnimationEngine.
* Its the base class for all the
* animationFeedbacks
*
* @since 3.3
*
*/
public abstract class AnimationFeedbackBase {
private Shell animationShell;
/**
* Creates an AnimationFeedback
*
* @param parentShell specifies the composite where the animation will be drawn
*/
public AnimationFeedbackBase(Shell parentShell) {
animationShell = parentShell;
}
/**
* Perform any initialization you want to do -prior- to the Job actually
* gets scheduled.
*
* @param animationEngine The engine we're hosted in.
*/
public abstract void initialize(AnimationEngine animationEngine);
/**
* Its a draw method. All the code to render an animation goes in this
* method.
*
* @param engine
*/
public abstract void renderStep(AnimationEngine engine);
/**
* Perform any initialization you want to have happen -before- the animation
* starts. Subclasses may subclass but not override (i.e. you have to call super).
*
* @param engine The AnimationEngine hosting the feedback
* @return 'true' iff the animation is capable of running
*/
public boolean jobInit(AnimationEngine engine) { return engine != null; }
/**
* Dispose any locally created resources
*/
public abstract void dispose();
public Shell getAnimationShell() {
return animationShell;
}
}
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