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JFace is a UI toolkit with classes for handling many common UI programming tasks. JFace is window-system-independent in both its API and implementation, and is designed to work with SWT without hiding it. JFace includes the usual UI toolkit components of image and font registries, text, dialog, preference and wizard frameworks, and progress reporting for long running operations. Two of its more interesting features are actions and viewers. The action mechanism allows user commands to be defined independently from their exact whereabouts in the UI. Viewers are model based adapters for certain SWT widgets, simplifying the presentation of application data structured as lists, tables or trees.

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/*******************************************************************************
 * Copyright (c) 2004, 2006 IBM Corporation and others.
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * http://www.eclipse.org/legal/epl-v10.html
 *
 * Contributors:
 *     IBM Corporation - initial API and implementation
 *******************************************************************************/
package org.eclipse.jface.resource;

import org.eclipse.swt.graphics.Device;

/**
 * Instances of this class can allocate and dispose SWT resources. Each
 * instance describes a particular resource (such as a Color, Font, or Image)
 * and can create and destroy that resource on demand. DeviceResourceDescriptors
 * are managed by a ResourceRegistry.
 * 
 * @see org.eclipse.jface.resource.ResourceManager
 * 
 * @since 3.1
 */
public abstract class DeviceResourceDescriptor {
    /**
     * Creates the resource described by this descriptor
     * 
     * @since 3.1 
     *
     * @param device the Device on which to allocate the resource
     * @return the newly allocated resource (not null)
     * @throws DeviceResourceException if unable to allocate the resource
     */
    public abstract Object createResource(Device device);
    
    /**
     * Undoes everything that was done by a previous call to create(...), given
     * the object that was returned by create(...).
     * 
     * @since 3.1 
     *
     * @param previouslyCreatedObject an object that was returned by an equal 
     * descriptor in a previous call to createResource(...).
     */
    public abstract void destroyResource(Object previouslyCreatedObject);
}




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