org.microemu.device.impl.ButtonDetaultDeviceKeyCodes Maven / Gradle / Ivy
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/**
* MicroEmulator
* Copyright (C) 2006-2007 Bartek Teodorczyk
* Copyright (C) 2006-2007 Vlad Skarzhevskyy
*
* It is licensed under the following two licenses as alternatives:
* 1. GNU Lesser General Public License (the "LGPL") version 2.1 or any newer version
* 2. Apache License (the "AL") Version 2.0
*
* You may not use this file except in compliance with at least one of
* the above two licenses.
*
* You may obtain a copy of the LGPL at
* http://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt
*
* You may obtain a copy of the AL at
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the LGPL or the AL for the specific language governing permissions and
* limitations.
*
* @version $Id: ButtonDetaultDeviceKeyCodes.java 1703 2008-04-28 08:47:23Z barteo $
*/
package org.microemu.device.impl;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import javax.microedition.lcdui.Canvas;
/**
*
* This class defines default device key codes and game actions for buttons.
*
* Key code is reported to MIDP application by Canvas.keyPressed()
*
* Game action is reported to MIDP application by Canvas.getGameAction()
*
* Use 'device.xml' to redefine codes for your device if required.
*
* @author vlads
*
*/
public abstract class ButtonDetaultDeviceKeyCodes {
private static Map codes = new HashMap();
private static Map gameActions = new HashMap();
public static int getKeyCode(ButtonName name) {
Integer code = (Integer) codes.get(name);
if (code != null) {
return code.intValue();
}
return 0;
}
public static int getGameAction(ButtonName name) {
Integer code = (Integer) gameActions.get(name);
if (code != null) {
return code.intValue();
}
return 0;
}
public static ButtonName getButtonNameByGameAction(int gameAction) {
Integer value = new Integer(gameAction);
if (gameActions.containsValue(value)) {
for (Iterator iterator = gameActions.entrySet().iterator(); iterator.hasNext();) {
Map.Entry v = (Map.Entry) iterator.next();
if (v.getValue().equals(value)) {
return (ButtonName) v.getKey();
}
}
}
throw new IllegalArgumentException("Illegal action " + gameAction);
}
static {
code(ButtonName.SOFT1, -6);
code(ButtonName.SOFT2, -7);
code(ButtonName.SELECT, -5, Canvas.FIRE);
code(ButtonName.UP, -1, Canvas.UP);
code(ButtonName.DOWN, -2, Canvas.DOWN);
code(ButtonName.LEFT, -3, Canvas.LEFT);
code(ButtonName.RIGHT, -4, Canvas.RIGHT);
code(ButtonName.BACK_SPACE, -8);
code(ButtonName.KEY_NUM0, Canvas.KEY_NUM0);
code(ButtonName.KEY_NUM1, Canvas.KEY_NUM1, Canvas.GAME_A);
code(ButtonName.KEY_NUM2, Canvas.KEY_NUM2);
code(ButtonName.KEY_NUM3, Canvas.KEY_NUM3, Canvas.GAME_B);
code(ButtonName.KEY_NUM4, Canvas.KEY_NUM4);
code(ButtonName.KEY_NUM5, Canvas.KEY_NUM5);
code(ButtonName.KEY_NUM6, Canvas.KEY_NUM6);
code(ButtonName.KEY_NUM7, Canvas.KEY_NUM7, Canvas.GAME_C);
code(ButtonName.KEY_NUM8, Canvas.KEY_NUM8);
code(ButtonName.KEY_NUM9, Canvas.KEY_NUM9, Canvas.GAME_D);
code(ButtonName.KEY_STAR, Canvas.KEY_STAR);
code(ButtonName.KEY_POUND, Canvas.KEY_POUND);
}
private static void code(ButtonName name, int code) {
codes.put(name, new Integer(code));
}
private static void code(ButtonName name, int code, int gameAction) {
code(name, code);
gameActions.put(name, new Integer(gameAction));
}
}