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Unofficial Java binding for the Gstreamer framework (Swing integration)
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/*
* Copyright (c) 2019 Neil C Smith
* Copyright (c) 2007 Wayne Meissner
*
* This code is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License version 3 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* version 3 for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with this work. If not, see .
*/
package org.freedesktop.gstreamer.swing;
import java.awt.Color;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import java.awt.image.VolatileImage;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.nio.IntBuffer;
import java.util.concurrent.locks.Lock;
import java.util.concurrent.locks.ReentrantLock;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
import org.freedesktop.gstreamer.Element;
import org.freedesktop.gstreamer.Structure;
import org.freedesktop.gstreamer.elements.AppSink;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import org.freedesktop.gstreamer.Buffer;
import org.freedesktop.gstreamer.Caps;
import org.freedesktop.gstreamer.FlowReturn;
import org.freedesktop.gstreamer.Sample;
/**
* A Swing component for displaying video from a GStreamer pipeline.
*/
public class GstVideoComponent extends javax.swing.JComponent {
private final Lock bufferLock = new ReentrantLock();
private final AppSink videosink;
private final boolean useVolatile;
private BufferedImage currentImage = null;
private RenderComponent renderComponent = new RenderComponent();
private boolean keepAspect = true;
private Timer resourceTimer;
private VolatileImage volatileImage;
private boolean frameRendered = false;
private volatile boolean updatePending = false;
/**
* Create a GstVideoComponent. A new AppSink element will be created that
* can be accessed using {@link #getElement()} and added to a pipeline.
*/
public GstVideoComponent() {
this(new AppSink("GstVideoComponent"));
}
/**
* Create a GstVideoComponent wrapping the provided AppSink element.
*/
public GstVideoComponent(AppSink appsink) {
this.videosink = appsink;
videosink.set("emit-signals", true);
AppSinkListener listener = new AppSinkListener();
videosink.connect((AppSink.NEW_SAMPLE) listener);
videosink.connect((AppSink.NEW_PREROLL) listener);
StringBuilder caps = new StringBuilder("video/x-raw,pixel-aspect-ratio=1/1,");
// JNA creates ByteBuffer using native byte order, set masks according to that.
if (ByteOrder.nativeOrder() == ByteOrder.LITTLE_ENDIAN) {
caps.append("format=BGRx");
} else {
caps.append("format=xRGB");
}
videosink.setCaps(new Caps(caps.toString()));
useVolatile = true;
// Kick off a timer to free up the volatile image if there have been no recent updates
// (e.g. the player is paused)
//
resourceTimer = new Timer(250, resourceReaper);
//
// Don't use a layout manager - the output component will positioned within this
// component according to the aspect ratio and scaling mode
//
setLayout(null);
add(renderComponent);
//
// Listen for the child changing its preferred size to the size of the
// video stream.
//
renderComponent.addPropertyChangeListener("preferredSize", new PropertyChangeListener() {
public void propertyChange(PropertyChangeEvent evt) {
setPreferredSize(renderComponent.getPreferredSize());
scaleVideoOutput();
}
});
//
// Scale the video output in response to this component being resized
//
addComponentListener(new ComponentAdapter() {
@Override
public void componentResized(ComponentEvent arg0) {
scaleVideoOutput();
}
});
renderComponent.setBounds(getBounds());
setOpaque(true);
setBackground(Color.BLACK);
}
/**
* Scales the video output component according to its aspect ratio
*/
private void scaleVideoOutput() {
final Component child = renderComponent;
final Dimension childSize = child.getPreferredSize();
final int width = getWidth(), height = getHeight();
// Figure out the aspect ratio
double aspect = keepAspect ? (double) childSize.width / (double) childSize.height : 1.0f;
//
// Now scale and position the videoChild component to be in the correct position
// to keep the aspect ratio correct.
//
int scaledHeight = (int) ((double) width / aspect);
if (!keepAspect) {
//
// Just make the child match the parent
//
child.setBounds(0, 0, width, height);
} else if (scaledHeight < height) {
//
// Output window is taller than the image is when scaled, so move the
// video component to sit vertically in the centre of the VideoComponent.
//
final int y = (height - scaledHeight) / 2;
child.setBounds(0, y, width, scaledHeight);
} else {
final int scaledWidth = (int) ((double) height * aspect);
final int x = (width - scaledWidth) / 2;
child.setBounds(x, 0, scaledWidth, height);
}
}
private ActionListener resourceReaper = new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
if (!frameRendered) {
if (volatileImage != null) {
volatileImage.flush();
volatileImage = null;
}
// Stop the timer so we don't wakeup needlessly
resourceTimer.stop();
}
frameRendered = false;
}
};
/**
* Get the wrapped AppSink element.
*
* @return sink element
*/
public Element getElement() {
return videosink;
}
/**
* Set whether to respect the aspect ratio of the video when scaling.
* Defaults to true.
*
* @param keepAspect respect aspect ratio
*/
public void setKeepAspect(boolean keepAspect) {
this.keepAspect = keepAspect;
}
@Override
public boolean isLightweight() {
return true;
}
@Override
protected void paintComponent(Graphics g) {
if (isOpaque()) {
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(getBackground());
g2d.fillRect(0, 0, getWidth(), getHeight());
g2d.dispose();
}
}
private class RenderComponent extends javax.swing.JComponent {
private static final long serialVersionUID = -4736605073704494268L;
@Override
protected void paintComponent(Graphics g) {
int width = getWidth(), height = getHeight();
Graphics2D g2d = (Graphics2D) g.create();
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
if (currentImage != null) {
GraphicsConfiguration gc = getGraphicsConfiguration();
render(g2d, 0, 0, width, height);
} else {
g2d.setColor(getBackground());
g2d.fillRect(0, 0, width, height);
}
g2d.dispose();
}
@Override
public boolean isOpaque() {
return GstVideoComponent.this.isOpaque();
}
@Override
public boolean isLightweight() {
return true;
}
}
private void renderVolatileImage(BufferedImage bufferedImage) {
do {
int w = bufferedImage.getWidth(), h = bufferedImage.getHeight();
GraphicsConfiguration gc = getGraphicsConfiguration();
if (volatileImage == null || volatileImage.getWidth() != w
|| volatileImage.getHeight() != h
|| volatileImage.validate(gc) == VolatileImage.IMAGE_INCOMPATIBLE) {
if (volatileImage != null) {
volatileImage.flush();
}
volatileImage = gc.createCompatibleVolatileImage(w, h);
volatileImage.setAccelerationPriority(1.0f);
}
//
// Now paint the BufferedImage into the accelerated image
//
Graphics2D g = volatileImage.createGraphics();
g.drawImage(bufferedImage, 0, 0, null);
g.dispose();
} while (volatileImage.contentsLost());
}
/**
* Renders to a volatile image, and then paints that to the screen. This
* helps with scaling performance on accelerated surfaces (e.g. OpenGL)
*
* @param g the graphics to paint the image to
* @param x the left coordinate to start painting at.
* @param y the top coordinate to start painting at.
* @param w the width of the paint area
* @param h the height of the paint area
*/
private void volatileRender(Graphics g, int x, int y, int w, int h) {
do {
if (updatePending || volatileImage == null
|| volatileImage.validate(getGraphicsConfiguration()) != VolatileImage.IMAGE_OK) {
bufferLock.lock();
try {
updatePending = false;
renderVolatileImage(currentImage);
} finally {
bufferLock.unlock();
}
}
g.drawImage(volatileImage, x, y, w, h, null);
} while (volatileImage.contentsLost());
}
/**
* Renders directly to the given Graphics. This is only really
* useful on MacOS where swing graphics are unaccelerated so using a
* volatile just incurs an extra memcpy().
*
* @param g the graphics to paint the image to
* @param x the left coordinate to start painting at.
* @param y the top coordinate to start painting at.
* @param w the width of the paint area
* @param h the height of the paint area
*/
private void heapRender(Graphics g, int x, int y, int w, int h) {
bufferLock.lock();
try {
updatePending = false;
g.drawImage(currentImage, x, y, w, h, null);
} finally {
bufferLock.unlock();
}
}
/**
* Renders the current frame to the given Graphics.
*
* @param g the graphics to paint the image to
* @param x the left coordinate to start painting at.
* @param y the top coordinate to start painting at.
* @param w the width of the paint area
* @param h the height of the paint area
*/
private void render(Graphics g, int x, int y, int w, int h) {
if (useVolatile) {
volatileRender(g, x, y, w, h);
} else {
heapRender(g, x, y, w, h);
}
//
// Restart the resource reaper timer if neccessary
//
if (!frameRendered) {
frameRendered = true;
if (!resourceTimer.isRunning()) {
resourceTimer.restart();
}
}
}
private int imgWidth = 0, imgHeight = 0;
private final void update(final int width, final int height) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
//
// If the image changed size, resize the component to fit
//
if (width != imgWidth || height != imgHeight) {
renderComponent.setPreferredSize(new Dimension(width, height));
imgWidth = width;
imgHeight = height;
}
if (renderComponent.isVisible()) {
renderComponent.paintImmediately(0, 0,
renderComponent.getWidth(), renderComponent.getHeight());
}
}
});
}
private BufferedImage getBufferedImage(int width, int height) {
if (currentImage != null && currentImage.getWidth() == width
&& currentImage.getHeight() == height) {
return currentImage;
}
if (currentImage != null) {
currentImage.flush();
}
currentImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
currentImage.setAccelerationPriority(0.0f);
return currentImage;
}
private class AppSinkListener implements AppSink.NEW_SAMPLE, AppSink.NEW_PREROLL {
@Override
public FlowReturn newSample(AppSink elem) {
Sample sample = elem.pullSample();
Structure capsStruct = sample.getCaps().getStructure(0);
int w = capsStruct.getInteger("width");
int h = capsStruct.getInteger("height");
Buffer buffer = sample.getBuffer();
ByteBuffer bb = buffer.map(false);
if (bb != null) {
rgbFrame(false, w, h, bb.asIntBuffer());
buffer.unmap();
}
sample.dispose();
return FlowReturn.OK;
}
@Override
public FlowReturn newPreroll(AppSink elem) {
Sample sample = elem.pullPreroll();
Structure capsStruct = sample.getCaps().getStructure(0);
int w = capsStruct.getInteger("width");
int h = capsStruct.getInteger("height");
Buffer buffer = sample.getBuffer();
ByteBuffer bb = buffer.map(false);
if (bb != null) {
rgbFrame(true, w, h, bb.asIntBuffer());
buffer.unmap();
}
sample.dispose();
return FlowReturn.OK;
}
private void rgbFrame(boolean isPrerollFrame, int width, int height, IntBuffer rgb) {
// If the EDT is still copying data from the buffer, just drop this frame
//
if (!bufferLock.tryLock()) {
return;
}
//
// If there is already a swing update pending, also drop this frame.
//
if (updatePending && !isPrerollFrame) {
bufferLock.unlock();
return;
}
try {
final BufferedImage renderImage = getBufferedImage(width, height);
int[] pixels = ((DataBufferInt) renderImage.getRaster().getDataBuffer()).getData();
rgb.get(pixels, 0, width * height);
updatePending = true;
} finally {
bufferLock.unlock();
}
// int scaledWidth = currentImage.getWidth();
// if (keepAspect) {
// // Scale width according to pixel aspect ratio.
// Caps videoCaps = videoPad.getNegotiatedCaps();
// Structure capsStruct = videoCaps.getStructure(0);
// if (capsStruct.hasField("pixel-aspect-ratio")) {
// Fraction pixelAspectRatio = capsStruct.getFraction("pixel-aspect-ratio");
// scaledWidth = scaledWidth * pixelAspectRatio.getNumerator() / pixelAspectRatio.getDenominator();
// }
// }
// Tell swing to use the new buffer
update(currentImage.getWidth(), currentImage.getHeight());
}
}
}
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