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package org.opencv.highgui;

import java.util.List;
import java.util.LinkedList;

import org.opencv.core.Mat;
import org.opencv.core.Size;

// C++: class VideoCapture
/**
 * 

Class for video capturing from video files or cameras. * The class provides C++ API for capturing video from cameras or for reading * video files. Here is how the class can be used:

* *

#include "opencv2/opencv.hpp"

* *

// C++ code:

* *

using namespace cv;

* *

int main(int, char)

* * *

VideoCapture cap(0); // open the default camera

* *

if(!cap.isOpened()) // check if we succeeded

* *

return -1;

* *

Mat edges;

* *

namedWindow("edges",1);

* *

for(;;)

* * *

Mat frame;

* *

cap >> frame; // get a new frame from camera

* *

cvtColor(frame, edges, CV_BGR2GRAY);

* *

GaussianBlur(edges, edges, Size(7,7), 1.5, 1.5);

* *

Canny(edges, edges, 0, 30, 3);

* *

imshow("edges", edges);

* *

if(waitKey(30) >= 0) break;

* * *

// the camera will be deinitialized automatically in VideoCapture destructor

* *

return 0;

* * *

Note: In C API the black-box structure CvCapture is used instead * of VideoCapture. *

* * @see org.opencv.highgui.VideoCapture */ public class VideoCapture { protected final long nativeObj; protected VideoCapture(long addr) { nativeObj = addr; } // // C++: VideoCapture::VideoCapture() // /** *

VideoCapture constructors.

* *

Note: In C API, when you finished working with video, release * CvCapture structure with cvReleaseCapture(), or use * Ptr that calls cvReleaseCapture() * automatically in the destructor.

* * @see org.opencv.highgui.VideoCapture.VideoCapture */ public VideoCapture() { nativeObj = n_VideoCapture(); return; } // // C++: VideoCapture::VideoCapture(int device) // /** *

VideoCapture constructors.

* *

Note: In C API, when you finished working with video, release * CvCapture structure with cvReleaseCapture(), or use * Ptr that calls cvReleaseCapture() * automatically in the destructor.

* * @param device id of the opened video capturing device (i.e. a camera index). * If there is a single camera connected, just pass 0. * * @see org.opencv.highgui.VideoCapture.VideoCapture */ public VideoCapture(int device) { nativeObj = n_VideoCapture(device); return; } // // C++: double VideoCapture::get(int propId) // /** * Returns the specified "VideoCapture" property. * * Note: When querying a property that is not supported by the backend used by * the "VideoCapture" class, value 0 is returned. * * @param propId property identifier; it can be one of the following: * * CV_CAP_PROP_FRAME_WIDTH width of the frames in the video stream. * * CV_CAP_PROP_FRAME_HEIGHT height of the frames in the video stream. * * @see org.opencv.highgui.VideoCapture.get */ public double get(int propId) { double retVal = n_get(nativeObj, propId); return retVal; } public List getSupportedPreviewSizes() { String[] sizes_str = n_getSupportedPreviewSizes(nativeObj).split(","); List sizes = new LinkedList(); for (String str : sizes_str) { String[] wh = str.split("x"); sizes.add(new Size(Double.parseDouble(wh[0]), Double.parseDouble(wh[1]))); } return sizes; } // // C++: bool VideoCapture::grab() // /** *

Grabs the next frame from video file or capturing device.

* *

The methods/functions grab the next frame from video file or camera and * return true (non-zero) in the case of success.

* *

The primary use of the function is in multi-camera environments, especially * when the cameras do not have hardware synchronization. That is, you call * VideoCapture.grab() for each camera and after that call the * slower method VideoCapture.retrieve() to decode and get frame * from each camera. This way the overhead on demosaicing or motion jpeg * decompression etc. is eliminated and the retrieved frames from different * cameras will be closer in time.

* *

Also, when a connected camera is multi-head (for example, a stereo camera or * a Kinect device), the correct way of retrieving data from it is to call * "VideoCapture.grab" first and then call "VideoCapture.retrieve" one or more * times with different values of the channel parameter. See * http://code.opencv.org/projects/opencv/repository/revisions/master/entry/samples/cpp/kinect_maps.cpp

* * @see org.opencv.highgui.VideoCapture.grab */ public boolean grab() { boolean retVal = n_grab(nativeObj); return retVal; } // // C++: bool VideoCapture::isOpened() // /** *

Returns true if video capturing has been initialized already.

* *

If the previous call to VideoCapture constructor or * VideoCapture.open succeeded, the method returns true.

* * @see org.opencv.highgui.VideoCapture.isOpened */ public boolean isOpened() { boolean retVal = n_isOpened(nativeObj); return retVal; } // // C++: bool VideoCapture::open(int device) // /** *

Open video file or a capturing device for video capturing

* *

The methods first call "VideoCapture.release" to close the already opened * file or camera.

* * @param device id of the opened video capturing device (i.e. a camera index). * * @see org.opencv.highgui.VideoCapture.open */ public boolean open(int device) { boolean retVal = n_open(nativeObj, device); return retVal; } // // C++: bool VideoCapture::read(Mat image) // /** *

Grabs, decodes and returns the next video frame.

* *

The methods/functions combine "VideoCapture.grab" and "VideoCapture.retrieve" * in one call. This is the most convenient method for reading video files or * capturing data from decode and return the just grabbed frame. If no frames * has been grabbed (camera has been disconnected, or there are no more frames * in video file), the methods return false and the functions return NULL * pointer.

* *

Note: OpenCV 1.x functions cvRetrieveFrame and cv.RetrieveFrame * return image stored inside the video capturing structure. It is not allowed * to modify or release the image! You can copy the frame using "cvCloneImage" * and then do whatever you want with the copy.

* * @param image a image * * @see org.opencv.highgui.VideoCapture.read */ public boolean read(Mat image) { boolean retVal = n_read(nativeObj, image.nativeObj); return retVal; } // // C++: void VideoCapture::release() // /** *

Closes video file or capturing device.

* *

The methods are automatically called by subsequent "VideoCapture.open" and * by VideoCapture destructor.

* *

The C function also deallocates memory and clears *capture * pointer.

* * @see org.opencv.highgui.VideoCapture.release */ public void release() { n_release(nativeObj); return; } // // C++: bool VideoCapture::retrieve(Mat image, int channel = 0) // /** *

Decodes and returns the grabbed video frame.

* *

The methods/functions decode and return the just grabbed frame. If no frames * has been grabbed (camera has been disconnected, or there are no more frames * in video file), the methods return false and the functions return NULL * pointer.

* *

Note: OpenCV 1.x functions cvRetrieveFrame and cv.RetrieveFrame * return image stored inside the video capturing structure. It is not allowed * to modify or release the image! You can copy the frame using "cvCloneImage" * and then do whatever you want with the copy.

* * @param image a image * @param channel a channel * * @see org.opencv.highgui.VideoCapture.retrieve */ public boolean retrieve(Mat image, int channel) { boolean retVal = n_retrieve(nativeObj, image.nativeObj, channel); return retVal; } /** *

Decodes and returns the grabbed video frame.

* *

The methods/functions decode and return the just grabbed frame. If no frames * has been grabbed (camera has been disconnected, or there are no more frames * in video file), the methods return false and the functions return NULL * pointer.

* *

Note: OpenCV 1.x functions cvRetrieveFrame and cv.RetrieveFrame * return image stored inside the video capturing structure. It is not allowed * to modify or release the image! You can copy the frame using "cvCloneImage" * and then do whatever you want with the copy.

* * @param image a image * * @see org.opencv.highgui.VideoCapture.retrieve */ public boolean retrieve(Mat image) { boolean retVal = n_retrieve(nativeObj, image.nativeObj); return retVal; } // // C++: bool VideoCapture::set(int propId, double value) // /** * Sets a property in the "VideoCapture". * * @param propId property identifier; it can be one of the following: * * CV_CAP_PROP_FRAME_WIDTH width of the frames in the video stream. * * CV_CAP_PROP_FRAME_HEIGHT height of the frames in the video stream. * @param value value of the property. * * @see org.opencv.highgui.VideoCapture.set */ public boolean set(int propId, double value) { boolean retVal = n_set(nativeObj, propId, value); return retVal; } @Override protected void finalize() throws Throwable { n_delete(nativeObj); super.finalize(); } // C++: VideoCapture::VideoCapture() private static native long n_VideoCapture(); // C++: VideoCapture::VideoCapture(string filename) private static native long n_VideoCapture(java.lang.String filename); // C++: VideoCapture::VideoCapture(int device) private static native long n_VideoCapture(int device); // C++: double VideoCapture::get(int propId) private static native double n_get(long nativeObj, int propId); // C++: bool VideoCapture::grab() private static native boolean n_grab(long nativeObj); // C++: bool VideoCapture::isOpened() private static native boolean n_isOpened(long nativeObj); // C++: bool VideoCapture::open(string filename) private static native boolean n_open(long nativeObj, java.lang.String filename); // C++: bool VideoCapture::open(int device) private static native boolean n_open(long nativeObj, int device); // C++: bool VideoCapture::read(Mat image) private static native boolean n_read(long nativeObj, long image_nativeObj); // C++: void VideoCapture::release() private static native void n_release(long nativeObj); // C++: bool VideoCapture::retrieve(Mat image, int channel = 0) private static native boolean n_retrieve(long nativeObj, long image_nativeObj, int channel); private static native boolean n_retrieve(long nativeObj, long image_nativeObj); // C++: bool VideoCapture::set(int propId, double value) private static native boolean n_set(long nativeObj, int propId, double value); private static native String n_getSupportedPreviewSizes(long nativeObj); // native support for java finalize() private static native void n_delete(long nativeObj); }




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