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 * Copyright (C) 2021 Fujion Framework
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 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
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 *      http://www.apache.org/licenses/LICENSE-2.0
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package org.fujion.plotly.plot;

import org.fujion.ancillary.Options;
import org.fujion.annotation.Option;

/**
 * Options for lighting effects.
 */
public class LightingOptions extends Options {
    
    /**
     * Ambient light increases overall color visibility but can wash out the image.
     * 

* Constraints: ≥0 and ≤1 *

* Default: 0.8 */ @Option public Double ambient; /** * Represents the extent that incident rays are reflected in a range of angles. * *

* Constraints: ≥0 and ≤1 *

* Default: 0.8 */ @Option public Double diffuse; /** * Epsilon for face normals calculation avoids math issues arising from degenerate geometry. * *

* Constraints: ≥0 and ≤1 *

* Default: 1e-06 */ @Option public Double facenormalsepsilon; /** * Represents the reflectance as a dependency of the viewing angle; e.g. paper is reflective * when viewing it from the edge of the paper (almost 90 degrees), causing shine. * *

* Constraints: ≥0 and ≤1 *

* Default: 0.2 */ @Option public Double fresnel; /** * Alters specular reflection; the rougher the surface, the wider and less contrasty the shine. * * *

* Constraints: ≥0 and ≤1 *

* Default: 0.5 */ @Option public Double roughness; /** * Represents the level that incident rays are reflected in a single direction, causing shine. * *

* Constraints: ≥0 and ≤1 *

* Default: 0.05 */ @Option public Double specular; /** * Epsilon for vertex normals calculation avoids math issues arising from degenerate geometry. * *

* Constraints: ≥0 and ≤1 *

* Default: 1e-12 */ @Option public Double vertexnormalsepsilon; }





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