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package org.fxyz3d.importers.maya;

import javafx.scene.Group;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Scale;
import javafx.scene.transform.Translate;

/**
 * MayaGroup - A MayaGroup is equivalent to a Maya Transform Node
 * 

* If you are post-multiplying matrices, To transform a point p from object-space to world-space you would need to * post-multiply by the worldMatrix. (p' = p * wm) matrix = [SP-1][S][SH][SP][ST][RP-1][RA][R][RP][RT][T] where R = * [RX][RY][RZ] (Note: order is determined by rotateOrder) *

* If you are pre-multiplying matrices, to transform a point p from object-space to world-space you would need to * pre-multiply by the worldMatrix. (p' = wm * p) matrix = [T][RT][RP][R][RA][RP-1][ST][SP][SH][S][SP-1] where R = * [RZ][RY][RX] (Note: order is determined by rotateOrder) Of these sub-matrices we can set [RT], [RA], [ST], and [SH] * to identity, so matrix = [T][RP][R][RP-1][SP][S][SP-1] matrix = [T][RP][RZ][RY][RX][RP-1][SP][S][SP-1] */ public class MayaGroup extends Group { Translate t = new Translate(); Translate rpt = new Translate(); // rotate pivot translate Translate rp = new Translate(); // rotate pivot Translate rpi = new Translate(); // rotate pivot inverse Translate spt = new Translate(); // scale pivot translate Translate sp = new Translate(); // scale pivot Translate spi = new Translate(); // scale pivot inverse // should bind rpi = -rp, but doesn't currently work afaict Rotate rx = new Rotate(0, Rotate.X_AXIS); Rotate ry = new Rotate(0, Rotate.Y_AXIS); Rotate rz = new Rotate(0, Rotate.Z_AXIS); Scale s = new Scale(); public MayaGroup() { initTransforms(); } /** * Creates mayaGroup with the same set of transforms as given mayaGroup. Children are not copied. * * @param mayaGroup */ public MayaGroup(MayaGroup mayaGroup) { t = mayaGroup.t.clone(); rpt = mayaGroup.rpt.clone(); rp = mayaGroup.rp.clone(); rpi = mayaGroup.rpi.clone(); sp = mayaGroup.sp.clone(); spi = mayaGroup.spi.clone(); rx = mayaGroup.rx.clone(); ry = mayaGroup.ry.clone(); rz = mayaGroup.rz.clone(); s = mayaGroup.s.clone(); setId(mayaGroup.getId()); setDepthTest(mayaGroup.getDepthTest()); setVisible(mayaGroup.isVisible()); initTransforms(); } private void initTransforms() { getTransforms().setAll(t, rpt, rp, rz, ry, rx, rpi, spt, sp, s, spi); } }





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