org.fxyz3d.shapes.primitives.CuboidMesh Maven / Gradle / Ivy
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/**
* CuboidMesh.java
*
* Copyright (c) 2013-2016, F(X)yz
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of F(X)yz, any associated website, nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL F(X)yz BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.fxyz3d.shapes.primitives;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.stream.Collectors;
import java.util.stream.DoubleStream;
import java.util.stream.IntStream;
import javafx.beans.property.DoubleProperty;
import javafx.beans.property.IntegerProperty;
import javafx.beans.property.ObjectProperty;
import javafx.beans.property.SimpleDoubleProperty;
import javafx.beans.property.SimpleIntegerProperty;
import javafx.beans.property.SimpleObjectProperty;
import javafx.geometry.Point2D;
import javafx.scene.DepthTest;
import javafx.scene.shape.CullFace;
import javafx.scene.shape.DrawMode;
import javafx.scene.shape.TriangleMesh;
import javafx.scene.transform.Affine;
import javafx.scene.transform.NonInvertibleTransformException;
import javafx.scene.transform.Transform;
import javafx.scene.transform.Translate;
import org.fxyz3d.geometry.Point3D;
import org.fxyz3d.collections.FloatCollector;
import org.fxyz3d.geometry.Face3;
/**
*
* @author José Pereda Llamas
* Created on 22-dic-2014 - 21:51:51
*/
public class CuboidMesh extends TexturedMesh {
private final static double DEFAULT_WIDTH = 10;
private final static double DEFAULT_HEIGHT = 10;
private final static double DEFAULT_DEPTH = 10;
private final static int DEFAULT_LEVEL = 0;
private final static Point3D DEFAULT_CENTER = new Point3D(0f,0f,0f);
public CuboidMesh(){
this(DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_DEPTH, DEFAULT_LEVEL,null);
}
public CuboidMesh(double width, double height, double depth){
this(width, height, depth, DEFAULT_LEVEL, null);
}
public CuboidMesh(double width, double height, double depth, int level, Point3D center){
setWidth(width);
setHeight(height);
setDepth(depth);
setLevel(level);
setCenter(center);
updateMesh();
setCullFace(CullFace.BACK);
setDrawMode(DrawMode.FILL);
setDepthTest(DepthTest.ENABLE);
}
private final DoubleProperty width = new SimpleDoubleProperty(DEFAULT_WIDTH){
@Override
protected void invalidated() {
if(mesh!=null){
updateMesh();
}
}
};
public double getWidth() {
return width.get();
}
public final void setWidth(double value) {
width.set(value);
}
public DoubleProperty widthProperty() {
return width;
}
private final DoubleProperty height = new SimpleDoubleProperty(DEFAULT_HEIGHT){
@Override
protected void invalidated() {
if(mesh!=null){
updateMesh();
}
}
};
public double getHeight() {
return height.get();
}
public final void setHeight(double value) {
height.set(value);
}
public DoubleProperty heightProperty() {
return height;
}
private final DoubleProperty depth = new SimpleDoubleProperty(DEFAULT_DEPTH){
@Override
protected void invalidated() {
if(mesh!=null){
updateMesh();
}
}
};
public double getDepth() {
return depth.get();
}
public final void setDepth(double value) {
depth.set(value);
}
public DoubleProperty depthProperty() {
return depth;
}
private final IntegerProperty level = new SimpleIntegerProperty(DEFAULT_LEVEL){
@Override
protected void invalidated() {
if(mesh!=null){
updateMesh();
}
}
};
public final int getLevel() {
return level.get();
}
public final void setLevel(int value) {
level.set(value);
}
public final IntegerProperty levelProperty() {
return level;
}
private final ObjectProperty center = new SimpleObjectProperty(DEFAULT_CENTER){
@Override
protected void invalidated() {
if(mesh!=null){
updateMesh();
}
}
};
public Point3D getCenter() {
return center.get();
}
public final void setCenter(Point3D value) {
center.set(value);
}
public ObjectProperty centerProperty() {
return center;
}
@Override
protected final void updateMesh() {
setMesh(null);
mesh=createCube((float)getWidth(), (float)getHeight(), (float)getDepth(), getLevel());
setMesh(mesh);
}
private int numVertices, numTexCoords, numFaces;
private float[] points0, texCoord0;
private int[] faces0;
private List texCoord1;
private Transform a = new Affine();
private TriangleMesh createCube(float width, float height, float depth,
int level){
TriangleMesh m0=null;
if(level>0){
m0= createCube(width, height, depth, level-1);
}
if(level==0){
a = new Affine();
float L=2f*width+2f*depth;
float H=height+2f*depth;
float hw=width/2f, hh=height/2f, hd=depth/2f;
if(center.get()!=null){
a=a.createConcatenation(new Translate(center.get().x,center.get().y,center.get().z));
// hw+=center.get().x;
// hh+=center.get().y;
// hd+=center.get().z;
}
final float[] baseVertices = new float[]{
hw, hh, hd, hw, hh, -hd,
hw, -hh, hd, hw, -hh, -hd,
-hw, hh, hd, -hw, hh, -hd,
-hw, -hh, hd, -hw, -hh, -hd
};
final float[] baseTexCoords = new float[]{
depth/L, 0f, (depth+width)/L, 0f,
0f, depth/H, depth/L, depth/H,
(depth+width)/L, depth/H, (2f*depth+width)/L, depth/H,
1f, depth/H, 0f, (depth+height)/H,
depth/L, (depth+height)/H, (depth+width)/L, (depth+height)/H,
(2f*depth+width)/L, (depth+height)/H, 1f, (depth+height)/H,
depth/L, 1f, (depth+width)/L, 1f
};
final int[] baseTexture = new int[]{
8,3,7, 3,2,7,
9,10,4, 4,10,5,
8,12,9, 9,12,13,
3,4,0, 0,4,1,
8,9,3, 3,9,4,
11,6,10, 10,6,5
};
final List baseFaces = Arrays.asList(
0,2,1, 2,3,1,
4,5,6, 6,5,7,
0,1,4, 4,1,5,
2,6,3, 3,6,7,
0,4,2, 2,4,6,
1,3,5, 5,3,7
);
for(int i=0; iIntStream.of(baseFaces.get(3*i), baseTexture[3*i],
baseFaces.get(3*i+1), baseTexture[3*i+1],
baseFaces.get(3*i+2), baseTexture[3*i+2]))
.flatMapToInt(i->i).toArray();
numFaces=baseFaces.size()/3;
} else if(m0!=null) {
points0=new float[numVertices*m0.getPointElementSize()];
m0.getPoints().toArray(points0);
}
List points1 = IntStream.range(0, numVertices)
.mapToObj(i -> new Point3D(points0[3*i], points0[3*i+1], points0[3*i+2]))
.collect(Collectors.toList());
if(level>0 && m0!=null){
texCoord0=new float[numTexCoords*m0.getTexCoordElementSize()];
m0.getTexCoords().toArray(texCoord0);
}
texCoord1 = IntStream.range(0, numTexCoords)
.mapToObj(i -> new Point2D(texCoord0[2*i], texCoord0[2*i+1]))
.collect(Collectors.toList());
if(level>0 && m0!=null){
faces0=new int[numFaces*m0.getFaceElementSize()];
m0.getFaces().toArray(faces0);
}
List faces1 = IntStream.range(0, numFaces)
.mapToObj(i -> new Face3(faces0[6*i], faces0[6*i+2], faces0[6*i+4]))
.collect(Collectors.toList());
index.set(points1.size());
map.clear();
listVertices.clear();
listFaces.clear();
listVertices.addAll(points1);
faces1.forEach(face->{
int v1=face.p0;
int v2=face.p1;
int v3=face.p2;
if(level>0){
int a = getMiddle(v1,points1.get(v1),v2,points1.get(v2));
int b = getMiddle(v2,points1.get(v2),v3,points1.get(v3));
int c = getMiddle(v3,points1.get(v3),v1,points1.get(v1));
listFaces.add(new Face3(v1,a,c));
listFaces.add(new Face3(v2,b,a));
listFaces.add(new Face3(v3,c,b));
listFaces.add(new Face3(a,b,c));
} else {
listFaces.add(new Face3(v1,v2,v3));
}
});
map.clear();
numVertices=listVertices.size();
numFaces=listFaces.size();
List textures1;
if(level==0){
textures1= IntStream.range(0, faces0.length/6)
.mapToObj(i -> new Face3(faces0[6*i+1], faces0[6*i+3], faces0[6*i+5]))
.collect(Collectors.toList());
} else {
textures1 = listTextures.stream().map(t->t).collect(Collectors.toList());
}
index.set(texCoord1.size());
listTextures.clear();
textures1.forEach(face->{
int v1=face.p0;
int v2=face.p1;
int v3=face.p2;
if(level>0){
int a = getMiddle(v1,texCoord1.get(v1),v2,texCoord1.get(v2));
int b = getMiddle(v2,texCoord1.get(v2),v3,texCoord1.get(v3));
int c = getMiddle(v3,texCoord1.get(v3),v1,texCoord1.get(v1));
listTextures.add(new Face3(v1,a,c));
listTextures.add(new Face3(v2,b,a));
listTextures.add(new Face3(v3,c,b));
listTextures.add(new Face3(a,b,c));
} else {
listTextures.add(new Face3(v1,v2,v3));
}
});
map.clear();
texCoord0=texCoord1.stream().flatMapToDouble(p->DoubleStream.of(p.getX(),p.getY()))
.collect(()->new FloatCollector(texCoord1.size()*2), FloatCollector::add, FloatCollector::join).toArray();
numTexCoords=texCoord0.length/2;
textureCoords=texCoord0;
if(level==getLevel()){
areaMesh.setWidth(2f*width+2f*depth);
areaMesh.setHeight(height+2f*depth);
// 1< bitset, 00100. Otherwise: 000111 will mean they are shared
smoothingGroups=IntStream.range(0,listFaces.size()).map(i->1<<(i/(listFaces.size()/6))).toArray();
// smoothing groups based on 3DViewer -> same result
// float[] normals=new float[]{1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1};
// int[] newFaces = IntStream.range(0, listFaces.size())
// .mapToObj(i->IntStream.of((int)listFaces.get(i).x, (int)listFaces.get(i).x,
// (int)listFaces.get(i).y, (int)listFaces.get(i).y,
// (int)listFaces.get(i).z, (int)listFaces.get(i).z))
// .flatMapToInt(i->i).toArray();
// int[] newFaceNormals = IntStream.range(0,listFaces.size()).mapToObj(i->{
// int j=(i/(listFaces.size()/6));
// return IntStream.of(j,j,j);
// }).flatMapToInt(i->i).toArray();
// smoothingGroups=SmoothingGroups.calcSmoothGroups(new TriangleMesh(), newFaces, newFaceNormals, normals);
}
return createMesh();
}
private Point3D transform(Point3D p){
javafx.geometry.Point3D ta = a.transform(p.x,p.y,p.z);
return new Point3D((float)ta.getX(), (float)ta.getY(), (float)ta.getZ());
}
private Point3D transform(double x, double y, double z){
javafx.geometry.Point3D ta = a.transform(x,y,z);
return new Point3D((float)ta.getX(), (float)ta.getY(), (float)ta.getZ());
}
public Point3D unTransform(Point3D p){
try {
javafx.geometry.Point3D ta = a.inverseTransform(p.x,p.y,p.z);
return new Point3D((float)ta.getX(), (float)ta.getY(), (float)ta.getZ());
} catch (NonInvertibleTransformException ex) {
System.out.println("p not invertible "+p);
}
return p;
}
private final AtomicInteger index = new AtomicInteger();
private final HashMap map = new HashMap<>();
private int getMiddle(int v1, Point3D p1, int v2, Point3D p2){
String key = ""+Math.min(v1,v2)+"_"+Math.max(v1,v2);
if(map.get(key)!=null){
return map.get(key);
}
listVertices.add(p1.add(p2).multiply(0.5f));
map.put(key,index.get());
return index.getAndIncrement();
}
private int getMiddle(int v1, Point2D p1, int v2, Point2D p2){
String key = ""+Math.min(v1,v2)+"_"+Math.max(v1,v2);
if(map.get(key)!=null){
return map.get(key);
}
texCoord1.add(p1.add(p2).multiply(0.5f));
map.put(key,index.get());
return index.getAndIncrement();
}
}