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/**
* InterpolateBezier.java
*
* Copyright (c) 2013-2016, F(X)yz
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of F(X)yz, any associated website, nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL F(X)yz BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.fxyz3d.shapes.primitives.helper;
import java.util.ArrayList;
import java.util.List;
import org.fxyz3d.geometry.Point3D;
/** Given N 3D points (knots), N-1 Bezier cubic curves will be generated,
* passing through these knots, by adding 2(N-1) control points
* Conditions if spline is open:
* - C2 in all the inner knots (2 ecuations x N-2 knots)
* - On external knots r''=0 (2 ecuations)
* Conditions if spline is closed (knot[0]==knot[N]:
* - C2 in all the inner knots (2 ecuations x N-2 knots)
* Tridiagonal linear system - Thomas algorithm
* See: http://www.particleincell.com/blog/2012/bezier-splines/
*
* @author jpereda
*/
public class InterpolateBezier {
private final List knots;
private final int numSplines;
private final boolean isClosed;
private final List splines;
public InterpolateBezier(List knots){
this.knots=knots;
numSplines = knots.size()-1;
isClosed=knots.get(0).equals(knots.get(numSplines));
splines = new ArrayList<>(numSplines);
calculateControlPoints();
}
public List getSplines() { return splines; }
private void calculateControlPoints(){
if(isClosed){
List p1=new ArrayList<>(numSplines);
for(int j=0; j=0; j--){
p1[j] = (cr[j]-cc[j]*p1[j+1])/cb[j];
}
for(int j=0; j
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