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/**
 * OBJWriter.java
 *
 * Copyright (c) 2013-2016, F(X)yz
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 *     * Neither the name of F(X)yz, any associated website, nor the
 * names of its contributors may be used to endorse or promote products
 * derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL F(X)yz BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package org.fxyz3d.utils;

import eu.mihosoft.jcsg.CSG;
import eu.mihosoft.jcsg.Polygon;
import eu.mihosoft.jcsg.PropertyStorage;
import eu.mihosoft.vvecmath.Vector3d;
import java.io.BufferedWriter;
import java.io.IOException;
import java.nio.charset.Charset;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.nio.file.StandardOpenOption;
import java.util.ArrayList;
import java.util.List;
import javafx.collections.ObservableFloatArray;
import javafx.geometry.Point3D;
import javafx.scene.shape.Mesh;
import javafx.scene.shape.MeshView;
import javafx.scene.shape.ObservableFaceArray;
import javafx.scene.shape.TriangleMesh;

/**
 * Loads a CSG from TriangleMesh based on JCSG from Michael Hoffer
 * 
 * @author José Pereda
 */
public class MeshUtils {
    /**
     * Loads a CSG from TriangleMesh.
     * @param mesh
     * @return CSG
     */
    public static CSG mesh2CSG(MeshView mesh) {
        return mesh2CSG(mesh.getMesh());
    }
    public static CSG mesh2CSG(Mesh mesh) {

        List polygons = new ArrayList<>();
        List vertices = new ArrayList<>();
        if(mesh instanceof TriangleMesh){
            // Get faces
            ObservableFaceArray faces = ((TriangleMesh)mesh).getFaces();
            int[] f=new int[faces.size()];
            faces.toArray(f);

            // Get vertices
            ObservableFloatArray points = ((TriangleMesh)mesh).getPoints();
            float[] p = new float[points.size()];
            points.toArray(p);

            // convert faces to polygons
            for(int i=0; i();
            }
        }

        return CSG.fromPolygons(new PropertyStorage(),polygons);
    }
    
    public static void mesh2STL(String fileName, Mesh mesh) throws IOException{

        if(!(mesh instanceof TriangleMesh)){
            return;
        }
        // Get faces
        ObservableFaceArray faces = ((TriangleMesh)mesh).getFaces();
        int[] f=new int[faces.size()];
        faces.toArray(f);

        // Get vertices
        ObservableFloatArray points = ((TriangleMesh)mesh).getPoints();
        float[] p = new float[points.size()];
        points.toArray(p);

        StringBuilder sb = new StringBuilder();
        sb.append("solid meshFX\n");

        // convert faces to polygons
        for(int i=0; i




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